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Editing Extra Mode

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[[File:KDL Extra Game.png|frame|The game telling the player about Extra Game after clearing ''Kirby's Dream Land'' normally.]]
[[File:KDL Extra Game.png|frame|The game telling the player about Extra Game after clearing ''Kirby's Dream Land'' normally.]]
By pressing ↑, A, and Select together on the title screen, the player can access a harder [[Dream Land]] with new enemies and better AI, such as [[Waddle Dee]]s moving faster and jumping at Kirby and [[Parasol (enemy)|Parasols]] going after Kirby. The changes in enemies include:
By pressing ↑, A, and Select together on the title screen, the player can access a harder [[Dream Land]] with new enemies and better AI, such as [[Waddle Dee]]s moving faster and jumping at Kirby and [[Parasol (enemy)|Parasols]] going after Kirby. The changes in enemies include:
{| class="sortable wikitable" border=1 cellpadding=2
* Every [[Dizzy]] turns into a [[Benny]].
!class=sortable|Main Game
* Every [[Shotzo]] turns into a [[Blatzy]].
!class=sortable|Extra Game
* Every [[Cappy]] turns into a [[Blopper]].
|-
* Every [[Sir Kibble]] turns into a [[Boomer]].
|{{center|[[File:KDL Dizzy sprite.png]]<br>'''[[Dizzy]]'''}}
* Every [[Puffy]] turns into a [[Cawcun]].
|{{center|[[File:KDL Benny sprite.png]]<br>'''[[Benny]]'''}}
* Every [[Squishy]] turns into a [[Flotzo]].
|-
* Every [[Booler]] turns into a [[Gaspar]].
|{{center|[[File:KDL Shotzo sprite.png]]<br>'''[[Shotzo]]'''}}
* Every [[Kabu]] turns into a [[Grumples]].
|{{center|[[File:KDL Blatzy sprite.png]]<br>'''[[Blatzy]]'''}}
* Every [[Chuckie]] turns into a [[Hurly]].
|-
* Every [[Bronto Burt]] turns into a [[Koozer]].
|{{center|[[File:KDL Cappy sprite.png]]<br>'''[[Cappy]]'''}}
* Every [[Two Face]] turns into a [[Mr. P. Umpkin]].
|{{center|[[File:KDL Blopper sprite.png]]<br>'''[[Blopper]]'''}}
* Every [[Wizzer]] turns into a [[Peezer]].
|-
* Every [[Mumbies]] turns into a [[Skuller]].
|{{center|[[File:KDL Sir Kibble sprite.png]]<br>'''[[Sir Kibble]]'''}}
* Every [[Twizzy]] turns into a [[Tookey]].
|{{center|[[File:KDL Boomer sprite.png]]<br>'''[[Boomer]]'''}}
* Every [[Kookler]] turns into a [[Whiskers]].
|-
|{{center|[[File:KDL Puffy sprite.png]]<br>'''[[Puffy]]'''}}
|{{center|[[File:KDL Cawcun sprite.png]]<br>'''[[Cawcun]]'''}}
|-
|{{center|[[File:KDL Squishy sprite.png]]<br>'''[[Squishy]]'''}}
|{{center|[[File:KDL Flotzo sprite.png]]<br>'''[[Flotzo]]'''}}
|-
|{{center|[[File:KDL Booler sprite.png]]<br>'''[[Booler]]'''}}
|{{center|[[File:KDL Gaspar sprite.png]]<br>'''[[Gaspar]]'''}}
|-
|{{center|[[File:KDL Kabu sprite.png]]<br>'''[[Kabu]]'''}}
|{{center|[[File:KDL Grumples sprite.png]]<br>'''[[Grumples]]'''}}
|-
|{{center|[[File:KDL Chuckie sprite.png]]<br>'''[[Chuckie]]'''}}
|{{center|[[File:KDL Hurly sprite.png]]<br>'''[[Hurly]]'''}}
|-
|{{center|[[File:KDL Bronto Burt sprite.png]]<br>'''[[Bronto Burt]]'''}}
|{{center|[[File:KDL Koozer sprite.png]]<br>'''[[Koozer]]'''}}
|-
|{{center|[[File:KDL Two Face sprite.png]]<br>'''[[Two Face]]'''}}
|{{center|[[File:KDL Mr P Umpkin sprite.png]]<br>'''[[Mr. P. Umpkin]]'''}}
|-
|{{center|[[File:KDL Wizzer sprite.png]]<br>'''[[Wizzer]]'''}}
|{{center|[[File:KDL Peezer sprite.png]]<br>'''[[Peezer]]'''}}
|-
|{{center|[[File:KDL Mumbies sprite.png]]<br>'''[[Mumbies]]'''}}
|{{center|[[File:KDL Skuller sprite.png]]<br>'''[[Skuller]]'''}}
|-
|{{center|[[File:KDL Twizzy sprite.png]]<br>'''[[Twizzy]]'''}}
|{{center|[[File:KDL Tookey sprite.png]]<br>'''[[Tookey]]'''}}
|-
|{{center|[[File:KDL Kookler sprite.png]]<br>'''[[Kookler]]'''}}
|{{center|[[File:KDL Whiskers sprite.png]]<br>'''[[Whiskers]]'''}}
|}


For the most part, these altered enemies act the same as their normal counterparts, but deal twice as much [[damage]]. In addition, [[Gordo]]s remain unaltered in appearance, but now deal three bars of damage. Finally, every boss and mid-boss has different and generally tougher attack patterns, or are faster.
For the most part, these altered enemies act the same as their normal counterparts, but deal twice as much [[damage]]. In addition, [[Gordo]]s remain unaltered in appearance, but now deal three bars of damage. Finally, every boss and mid-boss has different and generally tougher attack patterns, or are faster.
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