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Editing Glitches in Kirby: Planet Robobot
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==List of glitches== | ==List of glitches== | ||
===3D Rumble Fence Clip=== | |||
Kirby must stand on the bottom left star block when there is only one of them then jump to a Warp Star then back to the block without touching the floor. Kirby must then run down followed immediately by an up input on the circle pad and hold B. Kirby will clip into the fence after respawning.{{fact}} | |||
===3D Rumble Softlock=== | |||
On rare occasions in the Kirby 3D Rumble sub game, all the buttons on the lower screen cannot be interacted with. The only way to escape this glitch is to either power off the system or close the software.{{fact}} | |||
===Assist Star silencing=== | ===Assist Star silencing=== | ||
If Kirby uses an Assist Star item just as he transitions to a new area (such as after defeating a boss in [[The Arena]]), the item will appear frozen on the lower screen during the area transition as the health item pick-up sound is played. No health bar recovery sounds will be heard, but Kirby will recover the normal amount of health for that item. When the transition finishes, the item will vanish in a single frame and Kirby's Assist Star will be blank. No other effects of this glitch have been observed. | If Kirby uses an Assist Star item just as he transitions to a new area (such as after defeating a boss in [[The Arena]]), the item will appear frozen on the lower screen during the area transition as the health item pick-up sound is played. No health bar recovery sounds will be heard, but Kirby will recover the normal amount of health for that item. When the transition finishes, the item will vanish in a single frame and Kirby's Assist Star will be blank. No other effects of this glitch have been observed. | ||
===Double | ===Dedede Clones Double Puddle=== | ||
When [[Dedede Clone]] enters its second phase, it will split into three copies that gradually get smaller, periodically collapsing into puddles when enough damage is dealt. If Kirby does such major damage to a clone that two of these "puddle thresholds" are met in one attack, it will fall to the side of the arena as usual, then perform the usual jumping animation. However, when it lands, it will turn back into a puddle. Whether or not it gets up at this point is dependent on how many times it has collapsed before. | When [[Dedede Clone]] enters its second phase, it will split into three copies that gradually get smaller, periodically collapsing into puddles when enough damage is dealt. If Kirby does such major damage to a clone that two of these "puddle thresholds" are met in one attack, it will fall to the side of the arena as usual, then perform the usual jumping animation. However, when it lands, it will turn back into a puddle. Whether or not it gets up at this point is dependent on how many times it has collapsed before. | ||
===Juggling Stock Mecha Knight=== | ===Juggling Stock Mecha Knight=== | ||
If [[Kirby]] or [[Meta Knight]] defeat [[Stock Mecha Knight]] while its claw tail is not currently present, it flies up into the air. However, in [[The True Arena]], constantly hitting Stock Mecha Knight during this state before it lands (such as with the [[Archer]] ability) will cause it to get sent up over and over again. | If [[Kirby]] or [[Meta Knight]] defeat [[Stock Mecha Knight]] while its claw tail is not currently present, it flies up into the air. However, in [[The True Arena]], constantly hitting Stock Mecha Knight during this state before it lands (such as with the [[Archer]] ability) will cause it to get sent up over and over again. | ||
===Rapidly changing animations=== | ===Rapidly changing animations=== | ||
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===Sliding in place=== | ===Sliding in place=== | ||
Using any [[Copy Ability]], if Kirby discards his ability and slides at around the same time, he slides without going anywhere. This glitch first appeared in ''[[Kirby: Triple Deluxe]]''.<ref name="whataglitch"/> | Using any [[Copy Ability]], if Kirby discards his ability and slides at around the same time, he slides without going anywhere. This glitch first appeared in ''[[Kirby: Triple Deluxe]]''.<ref name="whataglitch"/> | ||
===Out of bounds during Clanky Woods battle=== | |||
This glitch will only work with [[Meta Knight]] or with certain Copy Abilities that make Kirby fly/[[hover]] faster than usual, such as [[Jet]]. After finishing the second phase of the [[Clanky Woods]] battle, the player should be standing facing right on the first line present on any white tile before Clanky Woods uses the screw in the background. Immediately after the player is given back control for the start of phase 3, they should fly up and to the right by mashing the A Button (or holding A in Jet's case). If done fast enough and as long as they keep holding right on the Circle Pad or + Control Pad, Meta Knight or Kirby will stay on top of the wall, letting them avoid all of Clanky Woods' attacks. The glitch will end when the player lets go of right.<ref name="whataglitch"/> | |||
===Solid Amp lingering hitbox=== | ===Solid Amp lingering hitbox=== | ||
Using the Robobot Armor's [[Mike Mode]], if the player uses Solid Amp and discards their ability at the same time, the Robobot Armor will revert, as expected, but will have a lingering Solid Amp hitbox in front of it.<ref>[https://www.youtube.com/watch?v=anC-b2uZRzg&t=5055 Timestamp from All Code Cubes speedrun World Record.]</ref> | Using the Robobot Armor's [[Mike Mode]], if the player uses Solid Amp and discards their ability at the same time, the Robobot Armor will revert, as expected, but will have a lingering Solid Amp hitbox in front of it.<ref>[https://www.youtube.com/watch?v=anC-b2uZRzg&t=5055 Timestamp from All Code Cubes speedrun World Record.]</ref> | ||
{{ref}} | {{ref}} | ||
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