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Editing Kirby's Dream Course

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**Landing on top of the opponent using Stone will flatten them, removing 2 HP, after which the opponent will hoist the player up and throw them a short distance ahead of themselves (even if reduced to 0 HP).
**Landing on top of the opponent using Stone will flatten them, removing 2 HP, after which the opponent will hoist the player up and throw them a short distance ahead of themselves (even if reduced to 0 HP).
*Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on an already-napping opponent, despite still being frozen, but the opponent will lose two turns if the collision brings them down to 0 HP).
*Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on an already-napping opponent, despite still being frozen, but the opponent will lose two turns if the collision brings them down to 0 HP).
*The Copy Abilities Fireball, Spark, Freeze, Tornado, and Wheel, upon colliding with the opponent, attack them without the attacking player's trajectory or momentum being changed. When it comes to UFO, however, they stop in their tracks as though they hit a wall or Bumper, though the opponent is still damaged and knocked away with no Ability swap taking place.
*Most "mobility" Copy Abilities (Fireball, Spark, Freeze, Tornado, and Wheel), upon colliding with the opponent, knock the opponent away (or in Freeze's case, freeze the opponent, or, in Wheel's case, flatten the opponent) without the attacking player's trajectory or momentum being changed. The exception is UFO, which stops in its tracks as though it hit a wall or Bumper (though the opponent is still damaged and knocked away with no Ability swap taking place).


==Levels and stages==
==Levels and stages==
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