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Editing Sprite

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A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics, completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called [[model]]s.
A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics, completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called [[model]]s.


In the [[Kirby (series)|''Kirby'' series]], sprites are used for all strictly two-dimensional games. In the games that do use sprites, they are employed for the following objects:
In the [[Kirby (series)|''Kirby'' series]], sprites are used for all strictly two-dimensional games. Early entries did this due to the memory limitations of the consoles they were on, however the DS titles did this as a deliberate art style choice. In the games that do use sprites, they are employed for the following objects:
*Playable characters such as [[Kirby]] or a [[Helper]]
*Playable characters such as [[Kirby]] or a [[Helper]]
*Enemies and bosses
*Enemies and bosses
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