Dark Castle - Stage 5: Difference between revisions
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Revision as of 18:28, 18 June 2020
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Dark Castle - Stage 5 is the fifth stage of Dark Castle in Kirby's Dream Land 2.
Overview
The stage begins with Kirby being dumped into a pool filled with enemies. A door can be found in the water to the left.
The next chamber has pockets containing every ability-providing enemy except for Load Kibble. The door on the left leads to a hall filled with Gordos that has a break in the middle, with doors leading to a 1-Up room and a room with an Animal Friend tucked inside, just like in Stage 2. This time around, the 1-Ups will always appear in the opposite room to Kirby. To get them, some demolition is necessary. To the left, more enemies and spikes need to be contended with.
In the last room, Kirby must fight Blocky to gain access to the stage exit.
Enemies and mid-boss
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Trivia
- The main layout of this level is a repeat of Dark Castle - Stage 2, but inverted.
Gallery
- Dark Castle 5-1.png
Kirby is dumped into another pool.
- Dark Castle 5-2.png
Another ability sampling area
- Dark Castle 5-3.png
Clearing a path using the Parasol
- Dark Castle 5-5.png
This looks like cheating at first glance.
- Dark Castle 5-6.png
Kirby and Coo storm through the hallway guards.
- Dark Castle 5-7.png
Battle with Blocky
- Dark Castle 5-8.png
The stage exit opens