Course 6 - Hole 1: Difference between revisions
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|image= [[File:KDC Course 6 Hole 1 map.png|300px]] | |image= | ||
|caption= Composite | <tabs> | ||
<tab name="Main Game"> | |||
[[File:KDC Course 6 Hole 1 map.png|300px]] | |||
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<tab name="Extra Game"> | |||
[[File:KDC Course 6 Hole 1 extra map.png|300px]] | |||
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|caption= Composite maps of '''Course 6 - Hole 1''' from ''[[Kirby's Dream Course]]''. | |||
|course= [[Course 6]] | |course= [[Course 6]] | ||
|ability=[[Burning|Fireball]] | |ability=[[Burning|Fireball]] |
Revision as of 21:15, 20 January 2021
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Course 6 - Hole 1 is the first hole of Course 6 in Kirby's Dream Course. It features a flat but winding causeway composed of bumpers and introduces the Fireball Copy Ability.
Summary
This hole features a wide and flat board shaped like an upside-down heart. On the board is a causeway built of bumper walls that bends in on itself to create a circuit. Kirby starts in the middle of the lower portion of this circuit, and can use the Fireball ability obtained from either of the Flamers to rocket through the causeway and hit all the other foes along the way before finishing the loop.
Extra Game
In the Extra Game, the enemies and their locations are exactly the same. The only difference is that Kirby starts in the middle of the upper portion of the causeway rather than the lower portion.
Enemies
Sprite | Enemy | Number | Ability |
---|---|---|---|
Flamer | 2 | Fireball | |
Kabu | 4 | None | |
Squishy | 4 | None |
Obstacles
Sprite | Obstacle |
---|---|
Bumper |