Quick Draw: Difference between revisions
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Quick Draw artwork.jpg|Kirby and Waddle Doo drawing. | KNiDL Quick Draw artwork.jpg|Kirby and Waddle Doo drawing. | ||
Quick Draw artwork 2.jpg|Kirby and Waddle Doo ready to draw. | KNiDL Quick Draw artwork 2.jpg|Kirby and Waddle Doo ready to draw. | ||
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Revision as of 03:31, 31 May 2021
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- This article is about Sub-Game from Kirby's Adventure and Kirby: Nightmare in Dream Land. For Play Nintendo minigame, see Kirby's Quick Draw.
“ | When the enemy draws, press the A Button! If you press it too soon, you get a penalty! | ” | — Instruction - Kirby's Adventure |
“ | When you see the !, quickly press A! | ” | — Instruction - Kirby: Nightmare in Dream Land |
Quick Draw is a Sub-Game that first appears in Kirby's Adventure. In its GBA remake, Kirby: Nightmare in Dream Land, Quick Draw is restyled after Samurai Kirby from Kirby Super Star, with which it shares gameplay but replaces the wild west aesthetic with a feudal samurai one. It can be accessed from a few stages after the level's lobby door is unlocked.
In Kirby Super Star Ultra, the original version of Quick Draw has a follow-up called Kirby on the Draw.
Gameplay
The goal of the game is to press the action button as quickly as possible after the FIRE! (or ! in Nightmare in Dream Land, accounting for the change from gun to fan) flashes on screen. Pressing too soon will inflict a penalty (or cause Kirby to fail to strike in Nightmare in Dream Land), and waiting too long will cause Kirby to lose. There are five stages to this game, each one requiring quicker reflexes than the last, and a reward will be given based on how many stages were cleared.
A sign is placed in the foreground to count down how many frames it took the player to react to the draw. This can be helpful to gauge how fast one is required to be in order to clear a stage.
Additionally, the Nightmare in Dream Land version supports up to four players, who can compete against each-other to see who has the quickest reflexes.
Foes
The foes faced in each stage in each version are as follows (numbers represent the frame at which they will strike):
Kirby's Adventure
Foe | Reward threshold if beaten | Level 1 - Easy | Level 2 - Medium | Level 3 - Challenging |
---|---|---|---|---|
1000 points | 83 | 63 | 42 | |
3000 points | 51 | 41 | 32 | |
5000 points | 21 | 17 | 22 | |
1-Up | 16 | 14 | 12 | |
3-Up | 11 | 10 | 9 |
Kirby: Nightmare in Dream Land
Unlike Kirby's Adventure, striking at the same time as the opponent causes a draw. Kirby must rematch the opponent.
Foe | Reward threshold if beaten | Level 1 | Level 2 | Level 3 |
---|---|---|---|---|
1000 points | 82 | 63 | 18 | |
3000 points | 50 | 41 | 14 | |
5000 points | 24 | 17 | 12 | |
1-Up | 17 | 13 | 11 | |
3-Up | 14 | 11 | 10 |
Gallery
Kirby's Adventure
Artwork
Kirby: Nightmare in Dream Land
Artwork
Screenshots
- Quick Draw NinDL title.png
Difficulty selection screen.
- Quick Draw NinDL exclamation.png
An exclamation mark appears as a cue for attacking.
- Quick Draw NinDL results 1.png
Results screen after defeating four enemies.
- Quick Draw NinDL 2.jpg
Three Kirbys in multiplayer mode.
Trivia
- In the Kirby's Adventure version, Blade Knight's reaction time is slower in Level 3 than in Levels 2 and 1.
- In the Nightmare in Dream Land version, the Samurai Kirby sight gags were reduced from Kirby having a suitable weapon to counter each opponent to always pulling a fan out of his sheath.
Names in other languages
Kirby's Adventure
Language | Name | Meaning |
---|---|---|
Japanese | 早撃ちカービィ Hayauchi Kābi |
Quick Draw Kirby |
Kirby: Nightmare in Dream Land
Language | Name | Meaning |
---|---|---|
Japanese | 刹那の見斬り改 Setsuna no Mikiri Kai |
Slash in a Flash - Modified
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