Course 6 - Hole 1: Difference between revisions
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Revision as of 13:54, 3 February 2022
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Course 6 - Hole 1 is the first hole of Course 6 in Kirby's Dream Course. It features a flat but winding causeway composed of bumpers and introduces the Fireball Copy Ability.
Summary
This hole features a wide and flat board shaped like an upside-down heart. On the board is a causeway built of bumper walls that bends in on itself to create a circuit. Kirby starts in the middle of the lower portion of this circuit, and can use the Fireball ability obtained from either of the Flamers to rocket through the causeway and hit all the other foes along the way before finishing the loop.
Extra Game
In the Extra Game, the enemies and their locations are exactly the same. The only difference is that Kirby starts in the middle of the upper portion of the causeway rather than the lower portion.
Enemies
Sprite | Enemy | Number | Ability |
---|---|---|---|
Flamer | 2 | Fireball | |
Kabu | 4 | None | |
Squishy | 4 | None |
Obstacles
Sprite | Obstacle |
---|---|
Bumper |
Gallery
Trivia
- This is one of only two holes in Kirby's Dream Course that feature the exact same enemies in both the Main and Extra Games (the other being Course 3 - Hole 7).