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Dive Attack: Difference between revisions
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Debuting in ''[[Kirby's Dream Land]]'', Kirby assumes a headlong falling position once he has fallen (while not puffed up) for long enough. Once in this position, he can then harm an enemy without taking damage himself if he lands on it, assuming that enemy is not invulnerable. This can also be used to nullify damage from certain projectiles, such as [[Waddle Doo]]'s [[Beam]] attack. | Debuting in ''[[Kirby's Dream Land]]'', Kirby assumes a headlong falling position once he has fallen (while not puffed up) for long enough. Once in this position, he can then harm an enemy without taking damage himself if he lands on it, assuming that enemy is not invulnerable. This can also be used to nullify damage from certain projectiles, such as [[Waddle Doo]]'s [[Beam]] attack. | ||
This move can be performed in nearly every main series ''Kirby'' | This move can be performed in nearly every main series ''Kirby'' game, though it has grown gradually less effective over the series timeline. | ||
[[Category:Moves]] | [[Category:Moves]] |
Revision as of 08:54, 21 June 2017
A Dive Attack refers to the ability to attack an enemy by falling onto them from a sufficient distance.
Debuting in Kirby's Dream Land, Kirby assumes a headlong falling position once he has fallen (while not puffed up) for long enough. Once in this position, he can then harm an enemy without taking damage himself if he lands on it, assuming that enemy is not invulnerable. This can also be used to nullify damage from certain projectiles, such as Waddle Doo's Beam attack.
This move can be performed in nearly every main series Kirby game, though it has grown gradually less effective over the series timeline.