Mr. Shine & Mr. Bright Course - Hole 6: Difference between revisions
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{{Infobox-KDCHole | {{Infobox-KDCHole | ||
|image= [[File:KDC Shine and Bright Course Hole 6 screenshot 01.png]] | |image= [[File:KDC Shine and Bright Course Hole 6 screenshot 01.png]] | ||
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== Summary == | == Summary == | ||
The board of Hole 6 is long and narrow. It features a path split in two by a cliff along most of its length, which slowly drops in elevation toward the right. Most of the board is fenced by | The board of Hole 6 is long and narrow. It features a path split in two by a cliff along most of its length, which slowly drops in elevation toward the right. Most of the board is fenced by [[bumper]]s, and there are some [[Kick Panel]]s and [[Turntable]]s to encounter along the way. At the furthest right, the paths converge into a small basin which also houses the [[Day and Night Switch]]. [[Kirby]] and [[Keeby]] start at the top-left end of the board, and will need to make their way down to the right to deal with the enemies peppered around this path. There are a good variety of ability-providing enemies here. | ||
=== Extra Game === | === Extra Game === | ||
In the Extra Game, the starting position is moved to the far right end of the board inside the small basin. The enemy line-up is changed, removing [[Chilly]], Rocky]], and [[Togezo]] and adding [[Starman]], [[Transformer]], and [[UFO (enemy)|UFO]], along with a few other smaller enemy changes. | In the Extra Game, the starting position is moved to the far right end of the board inside the small basin. The enemy line-up is changed, removing [[Chilly]], [[Rocky]], and [[Togezo]] and adding [[Starman]], [[Transformer]], and [[UFO (enemy)|UFO]], along with a few other smaller enemy changes. | ||
== Enemies == | == Enemies == | ||
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|- | |- | ||
|{{center|[[File:KDC Bumper sprite.png]]}} | |{{center|[[File:KDC Bumper sprite.png]]}} | ||
|Bumper | |[[Bumper]] | ||
|- | |- | ||
|{{center|[[File:KDC Day Switch sprite.png]][[File:KDC Night Switch sprite.png]]}} | |{{center|[[File:KDC Day Switch sprite.png]][[File:KDC Night Switch sprite.png]]}} | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
KDC Shine and Bright Course Hole 6 screenshot 02.png|Keeby | KDC Shine and Bright Course Hole 6 screenshot 02.png|Keeby smolders as he races past. | ||
KDC Shine and Bright Course Hole 6 screenshot 03.png|Keeby tries carefully to reach the cup around the Kick Panel. | KDC Shine and Bright Course Hole 6 screenshot 03.png|Keeby tries carefully to reach the cup around the Kick Panel. | ||
</gallery> | </gallery> |
Latest revision as of 21:19, 21 September 2022
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Mr. Shine & Mr. Bright Course - Hole 6 is the sixth hole of Mr. Shine & Mr. Bright Course in Kirby's Dream Course. It takes place on a long narrow platform that slopes gradually downward to the right.
Summary[edit]
The board of Hole 6 is long and narrow. It features a path split in two by a cliff along most of its length, which slowly drops in elevation toward the right. Most of the board is fenced by bumpers, and there are some Kick Panels and Turntables to encounter along the way. At the furthest right, the paths converge into a small basin which also houses the Day and Night Switch. Kirby and Keeby start at the top-left end of the board, and will need to make their way down to the right to deal with the enemies peppered around this path. There are a good variety of ability-providing enemies here.
Extra Game[edit]
In the Extra Game, the starting position is moved to the far right end of the board inside the small basin. The enemy line-up is changed, removing Chilly, Rocky, and Togezo and adding Starman, Transformer, and UFO, along with a few other smaller enemy changes.
Enemies[edit]
Obstacles[edit]
Sprite | Obstacle |
---|---|
Bumper | |
Day and Night Switch | |
Kick Panel | |
Turntable | |
Turntable Power Switch |