List of HAL Laboratory Miiverse posts - Kirby: Planet Robobot: Difference between revisions
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August 25th, 2016 9:59:00 AM | August 25th, 2016 9:59:00 AM | ||
|Nice to see you again. Today I’m hoping to answer behind-the-scenes questions about Planet Robobot that you wouldn’t normally be able to find out from simply playing the game. | |Nice to see you again. Today I’m hoping to answer behind-the-scenes questions about Planet Robobot that you wouldn’t normally be able to find out from simply playing the game. | ||
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|[[File:Miiverse Ishida neutral.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:00:00 AM | |||
|It seems there are a lot of people out there who read very deeply into the game as they’re playing. I’d like to start us off with a question about Meta Knight: | |||
At the start of the game, we see the Halberd get shot down, but by the time it shows up again, it’s in full working order. Who repaired it? | |||
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|[[File:Miiverse Kumazaki neutral.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:03:00 AM | |||
|The Halberd made a crash landing between the cliffs in the space directly beneath Access Ark. Meta Knight was then captured by the Haltmann Works Co., but managed to entrust the Halberd to his crew. As a result, the repairs were finished in time and the Halberd could rush to Kirby's rescue, with Meta Knight back to his old self. But when Meta Knight shouted for Kirby to get on board, he didn't expect Kirby to ignore his offer and scan the Halberd's ability instead... | |||
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|[[File:Miiverse Ishida surprised.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:04:00 AM | |||
|And here I thought Meta Knight was the one telling Kirby to scan it... | |||
Speaking of Meta Knight, here's a question about Meta Knightmare Returns. Is there any connection plotwise between this mode and the main game's Story Mode? | |||
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|[[File:Miiverse Kumazaki winking.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:07:00 AM | |||
|It's basically an alternate storyline. Meta Knightmare Returns is a kind of bonus mode that you unlock after finishing the main game, but that alone doesn't hold much appeal for a player so we made it into a "what if" scenario. | |||
Kirby games tend to be quite deep and have lots of content, and this game is no exception. There are two sides to the story: one for players who just want to casually play it from start to finish, and another for those who want to delve deeper into the game world. This mode fully realizes that two-sided method of development. | |||
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|[[File:Miiverse Ishida neutral.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:09:00 AM | |||
|While we're on the topic of Meta Knightmare Returns, Galacta Knight was supposed to be sealed away in a crystal, but he broke that seal and showed up again in The True Arena. Are Meta Knightmare Returns and The True Arena connected at all in relation to the story? | |||
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|[[File:Miiverse Kumazaki happy.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:11:00 AM | |||
|The True Arena is like another "what if" scenario, so you can't really consider everything to be connected. Furthermore, the extra-dimensional road that opens up when Galacta Knight appears transcends space-time, so it's difficult to give it a concrete place in the timeline. But if you consider the stages in which Galacta Knight appeared in the past three games, I think that will give you some food for thought. | |||
Also, once Galacta Knight has shown up, it should be clear why he cuts down Star Dream: it forced him to travel through time and space and so he considers Star Dream his enemy. That's why Galacta Knight appears as an antagonistic sort of character. | |||
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|[[File:Miiverse Ishida neutral.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:12:00 AM | |||
|The name Star Dream came up just now. Could you tell us how Haltmann got his hands on the blueprints and technology for Star Dream? | |||
Others also noted that the Security Force blueprints bore similarities with Metal General from Kirby's Return to Dream Land, and the data for Holo Defense API resembled Pix from Kirby 64: The Crystal Shards. Could you tell us a bit about those? | |||
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|[[File:Miiverse Kumazaki neutral.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:14:00 AM | |||
|Haltmann travelled to numerous planets around the galaxy to collect their blueprints and technology. He may have gone to Halcandra, or perhaps to a planet with strong connections to it. As for Holo Defense API, Haltmann gained access to numerous different worlds after Susie was accidentally sent into another dimension and this is how he acquired that data. | |||
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|[[File:Miiverse Ishida surprised.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:16:00 AM | |||
|I see, so that's how you're making use of elements from previous games. Now for a question about Star Dream - during that fight, you can see the company logo on some of the planets in space. Did Haltmann Works Company conquer these planets? If that's the case, what happened to them after Star Dream was defeated? | |||
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|[[File:Miiverse Kumazaki neutral.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:18:00 AM | |||
|Those planets were under Haltmann's control, yes. The logos signify Star Dream's heartlessness and are proof of Haltmann's wickedness in invading those planets. The logo material was made using Star Dream's super-advanced technology, so when Star Dream was destroyed, the logos vanished along with it. That means that the planets should now be back to normal. | |||
I should also point out that the soulless evil weapons were wiped out, but some things that were out of Star Dream's reach escaped the destruction. | |||
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|[[File:Miiverse Ishida neutral.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:20:00 AM | |||
|Like Susie's Business Suit? That reminds me, why did Haltmann lose his memories of the past along with his compassion? Did he discard them himself, or did Star Dream erase them? Also, Susie was appointed executive assistant, wasn't she? I suspect there was there some hidden meaning to this... | |||
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|[[File:Miiverse Kumazaki sad.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:22:00 AM | |||
|In order to control Star Dream, you need a program controller on your head to have it directly interface with your brain. Haltmann may have suspected memory loss from the beginning, or it may have been an unknown side effect... But the fact is that he started losing his memories bit by bit. This tells you just how incomplete Star Dream really was. Later, after Susie grew up and came back, Haltmann sensed something about her and made her his assistant, but at that time he had completely forgotten that he'd even had a daughter to begin with. | |||
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|[[File:Miiverse Ishida angry.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:24:00 AM | |||
|That's really quite sad... Well, after that big revelation, here's a question about the background music. There seem to be a lot of tracks that are slightly redone versions of ones from previous games. Is this because you were trying to please old-school fans? On a related note, there are many tracks whose names people would like to know. Would you be able to disclose any of them? | |||
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|[[File:Miiverse Kumazaki happy.png|50px]] | |||
Shinya Kumazaki<br> | |||
August 25th, 2016 10:25:00 AM | |||
|With regard to the re-arranged tracks, we have of course tried to cater to our long-time fans as well as newcomers. We wanted to reinvent classic tracks to create something fresh and new, something that fits the current generation's taste. | |||
I'm actually really surprised at how many questions we received about track titles. That really makes me happy because I love being able to add more depth to the world through text, be it with dialogue, ability names or music tracks. That said, there were a lot of inquiries about the tracks, so I think it would be best if we save those for later. | |||
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|[[File:Miiverse Ishida winking.png|50px]] | |||
Satoshi Ishida<br> | |||
August 25th, 2016 10:27:00 AM | |||
|So we can look forward to a number of music-related questions next time. We're going to be having one last round of questions to conclude our Kirby: Planet Robobot Ask-a-thon. Please stay tuned! | |||
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Revision as of 18:40, 6 August 2023
The following is a complete list of all American English Kirby: Planet Robobot Miiverse posts from its Behind the Scenes special community, posted by Satoshi Ishida.
Notably, unlike the other two special Miiverse communities, this one had the least posts, and it mostly consisted of posts of the "Kirby: Planet Robobot Ask-a-thon" and the results of the "Kirby: Planet Robobot Drawing and Screenshot Challenge".
Kirby: Planet Robobot Ask-a-thon - Round 1
An archived version of this post can be found here and here.
Kirby: Planet Robobot Ask-a-thon - Round 2
An archived version of this post can be found here and here.
Post author, date and time (PST) | Text and/or image | Notes |
---|---|---|
Satoshi Ishida |
Kirby: Planet Robobot Ask-a-thon - Round 2 Hi, this is Satoshi Ishida from HAL Laboratory. Today we'll be hosting round 2 of the Kirby: Planet Robobot Ask-a-thon and, as before, director Shinya Kumazaki is here to answer your questions! |
|
Shinya Kumazaki |
Nice to see you again. Today I’m hoping to answer behind-the-scenes questions about Planet Robobot that you wouldn’t normally be able to find out from simply playing the game. | |
Satoshi Ishida |
It seems there are a lot of people out there who read very deeply into the game as they’re playing. I’d like to start us off with a question about Meta Knight:
At the start of the game, we see the Halberd get shot down, but by the time it shows up again, it’s in full working order. Who repaired it? |
|
Shinya Kumazaki |
The Halberd made a crash landing between the cliffs in the space directly beneath Access Ark. Meta Knight was then captured by the Haltmann Works Co., but managed to entrust the Halberd to his crew. As a result, the repairs were finished in time and the Halberd could rush to Kirby's rescue, with Meta Knight back to his old self. But when Meta Knight shouted for Kirby to get on board, he didn't expect Kirby to ignore his offer and scan the Halberd's ability instead... | |
Satoshi Ishida |
And here I thought Meta Knight was the one telling Kirby to scan it...
Speaking of Meta Knight, here's a question about Meta Knightmare Returns. Is there any connection plotwise between this mode and the main game's Story Mode? |
|
Shinya Kumazaki |
It's basically an alternate storyline. Meta Knightmare Returns is a kind of bonus mode that you unlock after finishing the main game, but that alone doesn't hold much appeal for a player so we made it into a "what if" scenario.
Kirby games tend to be quite deep and have lots of content, and this game is no exception. There are two sides to the story: one for players who just want to casually play it from start to finish, and another for those who want to delve deeper into the game world. This mode fully realizes that two-sided method of development. |
|
Satoshi Ishida |
While we're on the topic of Meta Knightmare Returns, Galacta Knight was supposed to be sealed away in a crystal, but he broke that seal and showed up again in The True Arena. Are Meta Knightmare Returns and The True Arena connected at all in relation to the story? | |
Shinya Kumazaki |
The True Arena is like another "what if" scenario, so you can't really consider everything to be connected. Furthermore, the extra-dimensional road that opens up when Galacta Knight appears transcends space-time, so it's difficult to give it a concrete place in the timeline. But if you consider the stages in which Galacta Knight appeared in the past three games, I think that will give you some food for thought.
Also, once Galacta Knight has shown up, it should be clear why he cuts down Star Dream: it forced him to travel through time and space and so he considers Star Dream his enemy. That's why Galacta Knight appears as an antagonistic sort of character. |
|
Satoshi Ishida |
The name Star Dream came up just now. Could you tell us how Haltmann got his hands on the blueprints and technology for Star Dream?
Others also noted that the Security Force blueprints bore similarities with Metal General from Kirby's Return to Dream Land, and the data for Holo Defense API resembled Pix from Kirby 64: The Crystal Shards. Could you tell us a bit about those? |
|
Shinya Kumazaki |
Haltmann travelled to numerous planets around the galaxy to collect their blueprints and technology. He may have gone to Halcandra, or perhaps to a planet with strong connections to it. As for Holo Defense API, Haltmann gained access to numerous different worlds after Susie was accidentally sent into another dimension and this is how he acquired that data. | |
Satoshi Ishida |
I see, so that's how you're making use of elements from previous games. Now for a question about Star Dream - during that fight, you can see the company logo on some of the planets in space. Did Haltmann Works Company conquer these planets? If that's the case, what happened to them after Star Dream was defeated? | |
Shinya Kumazaki |
Those planets were under Haltmann's control, yes. The logos signify Star Dream's heartlessness and are proof of Haltmann's wickedness in invading those planets. The logo material was made using Star Dream's super-advanced technology, so when Star Dream was destroyed, the logos vanished along with it. That means that the planets should now be back to normal.
I should also point out that the soulless evil weapons were wiped out, but some things that were out of Star Dream's reach escaped the destruction. |
|
Satoshi Ishida |
Like Susie's Business Suit? That reminds me, why did Haltmann lose his memories of the past along with his compassion? Did he discard them himself, or did Star Dream erase them? Also, Susie was appointed executive assistant, wasn't she? I suspect there was there some hidden meaning to this... | |
Shinya Kumazaki |
In order to control Star Dream, you need a program controller on your head to have it directly interface with your brain. Haltmann may have suspected memory loss from the beginning, or it may have been an unknown side effect... But the fact is that he started losing his memories bit by bit. This tells you just how incomplete Star Dream really was. Later, after Susie grew up and came back, Haltmann sensed something about her and made her his assistant, but at that time he had completely forgotten that he'd even had a daughter to begin with. | |
File:Miiverse Ishida angry.png
Satoshi Ishida |
That's really quite sad... Well, after that big revelation, here's a question about the background music. There seem to be a lot of tracks that are slightly redone versions of ones from previous games. Is this because you were trying to please old-school fans? On a related note, there are many tracks whose names people would like to know. Would you be able to disclose any of them? | |
Shinya Kumazaki |
With regard to the re-arranged tracks, we have of course tried to cater to our long-time fans as well as newcomers. We wanted to reinvent classic tracks to create something fresh and new, something that fits the current generation's taste.
I'm actually really surprised at how many questions we received about track titles. That really makes me happy because I love being able to add more depth to the world through text, be it with dialogue, ability names or music tracks. That said, there were a lot of inquiries about the tracks, so I think it would be best if we save those for later. |
|
Satoshi Ishida |
So we can look forward to a number of music-related questions next time. We're going to be having one last round of questions to conclude our Kirby: Planet Robobot Ask-a-thon. Please stay tuned! |
Kirby: Planet Robobot Ask-a-thon - Round 3
"Kirby: Planet Robobot Drawing and Screenshot Challenge" - drawing category winners
An archived version of this post can be found here and here.