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{{Good|page}}
{{Infobox-KCCStage
{{Infobox-KCCStage
|image= [[File:KCC Tiny Town select.png]]
|image= [[File:KCC Tiny Town select.png]]
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|nextstage= [[Ravine Road]]
|nextstage= [[Ravine Road]]
|theme music=[[File:Bubbly Clouds KCC.oga]]
|theme music=[[File:Bubbly Clouds KCC.oga]]
|theme title=[[Bubbly Clouds (theme)|Tiny Town theme]]
|theme title="[[Bubbly Clouds (theme)|Tiny Town]]"
|description=Clip of the theme that plays in Tiny Town
|description=Clip of the theme that plays in Tiny Town
}}
}}
'''Tiny Town''' is the second stage of [[Reddy Land]] in ''[[Kirby: Canvas Curse|{{KCC KPP}}]]''. All three areas of the stage display a surreal pastel colored design. The layouts between all rooms of each area are interconnected via clear tubes. It is possible to play through Tiny Town first, as the stages of Reddy Land can be done in any order; however the stage appears as a selectable icon between [[Plant Plain]] and [[Ravine Road]]. Following the difficulty curve of Plant Plain, these areas remain simple to traverse; although more use of hazards, contact-activated objects, and [[Rainbow Line|ink]] are employed.  
'''Tiny Town''' is the second stage of [[Reddy Land]] in ''[[Kirby: Canvas Curse]]''. All three areas of the stage display a surreal pastel colored design. The layouts between all rooms of each area are interconnected via clear tubes. It is possible to play through Tiny Town first, as the stages of Reddy Land can be done in any order; however the stage appears as a selectable icon between [[Plant Plain]] and [[Ravine Road]]. Following the difficulty curve of Plant Plain, these areas remain simple to traverse; although more use of hazards, contact-activated objects, and [[Rainbow Line|ink]] are employed.  


== Stage overview ==
== Stage overview ==
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|-
|-
|{{Center|[[File:KCC Tiny Town area 01 map.png|150px]]<br>'''Area 1'''}}
|{{Center|[[File:KCC Tiny Town area 01 map.png|150px]]<br>'''Area 1'''}}
|The first area of Tiny Town is mostly a direct path from room to room. This area appears in the [[Line Trial]] mode of [[Rainbow Run]] after Reddy Land is unlocked. Enemies found in this area include [[Waddle Dee]]s, [[Bouncy|Bouncies]], and [[Bronto Burt]]s; none of which offer a [[Copy Ability|copy ability]]. This area introduces the contact activated [[checkpoint]] marker after the third room. The final room is the only room of the area in which ink must be used to reach the goal.
|The first area of Tiny Town is mostly a direct path from room to room. This area appears in the [[Rainbow Run#Line Trial|Line Trial]] mode of [[Rainbow Run]] after Reddy Land is unlocked. Enemies found in this area include [[Waddle Dee]]s, [[Bouncy|Bouncies]], and [[Bronto Burt]]s; none of which offer a [[Copy Ability|copy ability]]. This area introduces the contact activated [[checkpoint]] marker after the third room. The final room is the only room of the area in which ink must be used to reach the goal.
|The medal in this area is located in the furthest right room. It can be reached by moving down from the platforms into the lowest pit, next to some [[spring]]s.
|The medal in this area is located in the furthest right room. It can be reached by moving down from the platforms into the lowest pit, next to some [[spring]]s.


|-
|-
|{{Center|[[File:KCC Tiny Town area 02 map.png|150px]]<br>'''Area 2'''}}
|{{Center|[[File:KCC Tiny Town area 02 map.png|150px]]<br>'''Area 2'''}}
|Area 2 hosts ''Kirby: Canvas Curse's'' first use of [[spike]]s as a terrain hazard. The first set of spikes appear on the ceiling, but misuse of a rainbow line in the rooms with [[cannon]]s can smash [[Kirby]] directly into them. The cannon puzzle works similarly to a ''tour'' puzzle, utilizing one-way paths. The Bronto Burts between cannons are harmless to Kirby when he is fired from the cannon. The majority of the cannons will fire automatically after Kirby is in, but the larger rotating cannons only fire when touched by the stylus. As the replacement for [[Mid Boss]] battles, a locked room in the stage, has several [[Spear Waddle Dee]]s. A Super Cannon will appear after these foes are defeated and blast Kirby through the [[Metal Block]]s.
|Area 2 hosts ''Kirby: Canvas Curse's'' first use of [[spike]]s as a terrain hazard. The first set of spikes appear on the ceiling, but misuse of a rainbow line in the rooms with [[cannon]]s can smash [[Kirby]] directly into them. The cannon puzzle works similarly to a ''tour'' puzzle, utilizing one-way paths. The Bronto Burts between cannons are harmless to Kirby when he is fired from the cannon. The majority of the cannons will fire automatically after Kirby is in, but the larger rotating cannons only fire when touched by the stylus. As the replacement for [[Mid Boss]] battles, a locked room in the stage, has several [[Spear Waddle Dee]]s. A Super Cannon will appear after these foes are defeated and blast Kirby through the [[metal block]]s.


One room here contains a [[1-Up]], and a moderate amount of [[Point Star]]s can be obtained.
One room here contains a [[1-Up]], and a moderate amount of [[Point Star]]s can be obtained.
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|-
|-
|{{Center|[[File:KCC Tiny Town area 03 map.png|150px]]<br>'''Area 3'''}}
|{{Center|[[File:KCC Tiny Town area 03 map.png|150px]]<br>'''Area 3'''}}
|This area also serves as the [[Time Trial]] mode of [[Rainbow Run]]. The area is visually similar to the others. The [[Burning]] copy ability can be obtained from a resident [[Bobo]]. The area is small and offers no alternate paths; however the rooms do criss-cross the map and tunnels employ more turns than the other areas. Each room has point stars that can be collected by drawing rainbow lines following their path. The final room contains a 1-Up on the left side of a Bouncy trio, blocking the exit door.
|This area also serves as the [[Rainbow Run#Time Trial|Time Trial]] mode of [[Rainbow Run]]. The area is visually similar to the others. The [[Burning]] copy ability can be obtained from a resident [[Bobo]]. The area is small and offers no alternate paths; however the rooms do criss-cross the map and tunnels employ more turns than the other areas. Each room has point stars that can be collected by drawing rainbow lines following their path. The final room contains a 1-Up on the left side of a Bouncy trio, blocking the exit door.
|This medal can be found in the fourth room of this area. It is nestled between two beds of [[spike]]s, so Kirby will need to be careful to drop in without getting poked or accidentally taking the one-way pipe to the next room.
|This medal can be found in the fourth room of this area. It is nestled between two beds of [[spike]]s, so Kirby will need to be careful to drop in without getting poked or accidentally taking the one-way pipe to the next room.
|}
|}
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
TinyTown.jpg|The colorful Tiny Town
TinyTown.jpg|Official screenshot of gameplay in Tiny Town
KCC_Tiny_Town_1.png|Kirby is transported through the first pipe.
KCC_Tiny_Town_1.png|Kirby is transported through the first pipe.
KCC_Tiny_Town_2.png|Kirby zigzags around some semi-solid platforms.
KCC_Tiny_Town_2.png|Kirby zigzags around some thin floors.
KCC_Tiny_Town_3.png|Kirby is thirst for [[Energy Drink]].
KCC_Tiny_Town_3.png|Kirby aims for an [[Energy Drink]].
KCC_Tiny_Town_4.png|Kirby is preparing to make the [[Checkpoint]] dance like a tube man from some local store.
KCC_Tiny_Town_4.png|Kirby approaches the stage [[checkpoint]].
KCC_Tiny_Town_5.png|This [[Medal]] may require getting through all those spring trouble.
KCC_Tiny_Town_5.png|Obtaining this medal may be tricky without hitting the spring instead.
KCC_Tiny_Town_6.png|So many [[Cannon]]s, there must be a really good path to take throughout them all.
KCC_Tiny_Town_6.png|Kirby sits in the center cannon, waiting for it to spin to the right position before firing.
KCC_Tiny_Town_7.png|Four [[Spear Waddle Dee]]s ambush Kirby.
KCC_Tiny_Town_7.png|Four [[Spear Waddle Dee]]s ambush Kirby.
KCC_Tiny_Town_8.png|Kirby dreams for safe launch to space
KCC_Tiny_Town_8.png|Kirby takes the cannon that appears after defeating the enemy ambush.
KCC_Tiny_Town_9.png|Kirby learns how pipes work.
KCC_Tiny_Town_9.png|Kirby smashes through a metal block barricade after being launched from the cannon.
KCC_Tiny_Town_10.png|This is definitely a safe place to put up a Medal.
KCC_Tiny_Town_10.png|Kirby nabs another medal from between two spike beds.
KCC_Tiny_Town_11.png|[[Bobo]] says hello as he prepares to ignite Kirby into a burning fireball.
KCC_Tiny_Town_11.png|Kirby is about to collide with a Bobo on patrol.
KCC_Tiny_Town_12.png|Kirby rockets his way to the next pipe.
KCC_Tiny_Town_12.png|Kirby rockets his way to the next pipe using the Burning power.
</gallery>
</gallery>
==Names in other languages==
{{Names
|ja=タイニータウン
|jaR=Tainītaun
|jaM=Tiny Town
|fr=Vieille Ville
|frM=Old City
|it=Paese Pastello
|itM=Pastel Village
|de=Mini-Metropole
|deM=Mini-Metropolis
}}


{{clear}}
{{clear}}

Latest revision as of 20:48, 19 January 2024

Tiny Town
KCC Tiny Town select.png
Starting screen for Tiny Town
Details
Host level Reddy Land
Time Trial bonuses 0:35:00
0:45:00
0:50:00
Line Trial bonuses 0150ml
0100ml
0050ml
Stage order
Plant Plain Ravine Road
Theme Music

Clip of the theme that plays in Tiny Town

 This box: view  talk  edit 

Tiny Town is the second stage of Reddy Land in Kirby: Canvas Curse. All three areas of the stage display a surreal pastel colored design. The layouts between all rooms of each area are interconnected via clear tubes. It is possible to play through Tiny Town first, as the stages of Reddy Land can be done in any order; however the stage appears as a selectable icon between Plant Plain and Ravine Road. Following the difficulty curve of Plant Plain, these areas remain simple to traverse; although more use of hazards, contact-activated objects, and ink are employed.

Stage overview[edit]

Area / map Description Medal guide
KCC Tiny Town area 01 map.png
Area 1
The first area of Tiny Town is mostly a direct path from room to room. This area appears in the Line Trial mode of Rainbow Run after Reddy Land is unlocked. Enemies found in this area include Waddle Dees, Bouncies, and Bronto Burts; none of which offer a copy ability. This area introduces the contact activated checkpoint marker after the third room. The final room is the only room of the area in which ink must be used to reach the goal. The medal in this area is located in the furthest right room. It can be reached by moving down from the platforms into the lowest pit, next to some springs.
KCC Tiny Town area 02 map.png
Area 2
Area 2 hosts Kirby: Canvas Curse's first use of spikes as a terrain hazard. The first set of spikes appear on the ceiling, but misuse of a rainbow line in the rooms with cannons can smash Kirby directly into them. The cannon puzzle works similarly to a tour puzzle, utilizing one-way paths. The Bronto Burts between cannons are harmless to Kirby when he is fired from the cannon. The majority of the cannons will fire automatically after Kirby is in, but the larger rotating cannons only fire when touched by the stylus. As the replacement for Mid Boss battles, a locked room in the stage, has several Spear Waddle Dees. A Super Cannon will appear after these foes are defeated and blast Kirby through the metal blocks.

One room here contains a 1-Up, and a moderate amount of Point Stars can be obtained.

The medal can be found in the uppermost hallway, to the right after dealing with the Spear Waddle Dee ambush. It is nestled behind an Action Block, so Kirby will have needed to hit the Big Switch in Rift Ruin before coming here, or else he cannot get it.
KCC Tiny Town area 03 map.png
Area 3
This area also serves as the Time Trial mode of Rainbow Run. The area is visually similar to the others. The Burning copy ability can be obtained from a resident Bobo. The area is small and offers no alternate paths; however the rooms do criss-cross the map and tunnels employ more turns than the other areas. Each room has point stars that can be collected by drawing rainbow lines following their path. The final room contains a 1-Up on the left side of a Bouncy trio, blocking the exit door. This medal can be found in the fourth room of this area. It is nestled between two beds of spikes, so Kirby will need to be careful to drop in without getting poked or accidentally taking the one-way pipe to the next room.

Enemies and Copy Abilities[edit]

Sprite Name Copy Ability Sprite Name Copy Ability
KCC Bobo sprite.png Bobo Burning KCC Spear Waddle Dee sprite.png Spear Waddle Dee None
KCC Bouncy sprite.png Bouncy None KCC Waddle Dee sprite.png Waddle Dee None
KCC Bronto Burt sprite.png Bronto Burt None KCC Waddle Doo sprite.png Waddle Doo Beam

Trivia[edit]

  • Paletto Polis uses the same style, background, and icon as Tiny Town.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese タイニータウン
Tainītaun
Tiny Town
French Vieille Ville Old City
German Mini-Metropole Mini-Metropolis
Italian Paese Pastello Pastel Village