Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Hi-Jump Challenge: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
m (Text replacement - "{{Navbox-RtDL}}" to "{{Navbox-KRtDL}}")
m (→‎Names in other languages: Spanish name identical between both dialects.)
 
(22 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Good|page}}
{{Infobox-ChallengeStage
{{Infobox-ChallengeStage
|title= Hi-Jump Challenge
|title=Hi-Jump Challenge
|image= [[File:Hi-Jump Challenge.jpg|350px]]
|image=[[File:KRtDLD Hi-Jump Challenge title screen.png|350px]]
|caption= Kirby jumps past a field of [[Gordo]]s in the '''Hi-Jump Challenge'''.
|caption=Title screen for the '''Hi-Jump Challenge''' in ''[[Kirby's Return to Dream Land Deluxe]]''.
|ability= [[Hi-Jump]]
|ability=[[Hi-Jump]]
|sphere= 35
|sphere=35 (''Kirby's Return to Dream Land'')<br>45 (''Kirby's Return to Dream Land Deluxe'')
|time= 2:00
|time=2:00
|silver= 20200 (23500 in [[Extra Game|Extra Mode]])
|silver=20200 (23500 in [[Extra Mode]])
|gold= 27500 (30800 EX)
|gold=27500 (30800 EX)
|platinum= 33000 (36300 EX)
|platinum=33000 (36300 EX)
|previous= [[Whip Challenge (Kirby's Return to Dream Land)|Whip Challenge]]
|previous=[[Whip Challenge (Kirby's Return to Dream Land)|Whip Challenge]]
|next= [[Bomb Challenge]]
|next=[[Bomb Challenge]]
}}
}}
{{quote|Your postjump {{color|red|maneuvering}} is critical. React {{color|red|quickly}} and shoot for the stars!|Hi-Jump Challenge Caption}}
{{quote|Your postjump {{color|red|maneuvering}} is critical. React {{color|red|quickly}} and shoot for the stars!|Hi-Jump Challenge Caption}}
'''Hi-Jump Challenge''' is the third [[Challenge Stage]] unlocked in ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]''. It tests [[Kirby]]'s proficiency with the [[Hi-Jump]] [[Copy Ability]] in a series of chambers, where the goal is to defeat all the enemies and collect all the coins as quickly as possible. The window of time to earn a Platinum Medal is 0:30 or higher.
'''Hi-Jump Challenge''' is the third [[Challenge Stage]] unlocked in ''[[Kirby's Return to Dream Land]]'' and the fourth Challenge Stage unlocked in ''[[Kirby's Return to Dream Land Deluxe]]''. It tests [[Kirby]]'s proficiency with the [[Hi-Jump]] [[Copy Ability]] in a series of chambers, where the goal is to defeat all the enemies and collect all the coins as quickly as possible. The window of time to earn a Platinum Medal is 0:30 or higher.


== Layout ==
==Layout==
The stage consists of two main chambers and two side chambers.  
The stage consists of two main chambers and two side chambers.  


Line 25: Line 24:
In Extra Mode, coins along the path of Kirby's jumps appear in greater number, and often more spread out, requiring Kirby to be even more accurate to collect them all.
In Extra Mode, coins along the path of Kirby's jumps appear in greater number, and often more spread out, requiring Kirby to be even more accurate to collect them all.


== Enemies ==
==Enemies==
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="400px" | '''Enemies'''
! width="400px" | '''Enemies'''
Line 40: Line 39:
|}
|}


== Tips ==
==Tips==
There are a few things to keep in mind when aiming for Platinum on this stage, though it should be noted that the strategies listed here are by no means the only ones that will do the job:
There are a few things to keep in mind when aiming for Platinum on this stage, though it should be noted that the strategies listed here are by no means the only ones that will do the job:
*Kirby flashes white repeatedly while he has invincibility. Keeping track of this is handy to know when Kirby can and cannot be hit.
*Kirby flashes white repeatedly while he has invincibility. Keeping track of this is handy to know when Kirby can and cannot be hit.
Line 47: Line 46:
*When performing Rocket Dives downward, it is important to ensure that Kirby is far enough below whichever thin floor he dropped from prior to using the move, as its start-up may cause him to snap to that floor and go nowhere if he is too close.
*When performing Rocket Dives downward, it is important to ensure that Kirby is far enough below whichever thin floor he dropped from prior to using the move, as its start-up may cause him to snap to that floor and go nowhere if he is too close.


== Video Walkthrough ==
==Guides==
{{Youtube|8VX1I_VuM3I|300|Platinum Rank run of the Hi-Jump Challenge.}}
*''"You can maneuver during a {{color|orange|Hi-Jump}} by pressing ← or →."''
*''"You can even perform a Hi-Jump {{color|orange|in midair}}!"''
*''"A {{color|orange|Rocket Dive}} is an effective way to move downward quickly."''


==Pro Tips==
*''"Touching the ground will end a {{color|orange|Rocket Dive}}, so be careful."''
*''"A {{color|orange|Hi-Jump}} doesn't stop if you hit something, so use it {{color|orange|repeatedly}}."''
*''"With the right timing, you can {{color|orange|keep moving without stopping}}!"''
==Gallery==
<gallery>
KRtDL Hi-Jump Challenge screenshot.png|Kirby jumps past a field of [[Gordo]]s in ''Kirby's Return to Dream Land''.
KRtDLD Hi-Jump Challenge screenshot 01.png|Kirby leaps through the first sets of foes in his way.
KRtDLD Hi-Jump Challenge screenshot 02.png|Kirby dives to pass the gates in the first side area.
KRtDLD Hi-Jump Challenge screenshot 03.png|Kirby sails past a Gordo unharmed.
KRtDLD Hi-Jump Challenge screenshot 04.png|Kirby jumps towards the door to the second side area.
KRtDLD Hi-Jump Challenge screenshot 05.png|Kirby finishes collecting the coins in the second side area.
KRTDL-map-Y-Jump.jpg|Full map of the Challenge Stage in ''Kirby's Return to Dream Land''
</gallery>
==Video walkthroughs==
{{Youtube|8VX1I_VuM3I|300|Platinum Rank run of the Hi-Jump Challenge in ''Kirby's Return to Dream Land''.}}
{{Youtube|YtBhDvCnQcs|300|Platinum Rank run of the Hi-Jump Challenge in ''Kirby's Return to Dream Land Deluxe''.}}
{{Youtube|sXBlC0AObg4|300|Platinum Rank run of the Hi-Jump Challenge in Extra Mode in ''Kirby's Return to Dream Land Deluxe''.}}
{{clear}}
{{clear}}


{{Navbox-KRtDL}}
==Names in other languages==
{{names
|ja=ハイジャンプチャレンジ
|jaR=hai janpu charenji
|jaM=High Jump Challenge
|ptA=Desafio do supersalto
|ptAM=Superjump challenge
|es=Reto del Supersalto
|esM=Superjump Challenge
|ko=하이 점프 챌린지
|koR=hai jeompeu chaellinji
|koM=High Jump Challenge
|it=Sfida - Super k
|itM=
}}


{{clear}}
{{Navbox-KRtDL/KRtDLD}}
[[Category:Challenge Stages in Kirby's Return to Dream Land]]
[[Category:Challenge Stages in Kirby's Return to Dream Land]]
[[Category:Challenge Stages in Kirby's Return to Dream Land Deluxe]]

Latest revision as of 04:38, 7 May 2024

Hi-Jump Challenge
KRtDLD Hi-Jump Challenge title screen.png
Title screen for the Hi-Jump Challenge in Kirby's Return to Dream Land Deluxe.
Details
Abilit(y/ies) Hi-Jump
Energy Sphere req. 35 (Kirby's Return to Dream Land)
45 (Kirby's Return to Dream Land Deluxe)
Time limit 2:00
Silver score 20200 (23500 in Extra Mode)
Gold score 27500 (30800 EX)
Platinum score 33000 (36300 EX)
Stage progression
Whip Challenge Bomb Challenge
 This box: view  talk  edit 
Your postjump maneuvering is critical. React quickly and shoot for the stars!
— Hi-Jump Challenge Caption

Hi-Jump Challenge is the third Challenge Stage unlocked in Kirby's Return to Dream Land and the fourth Challenge Stage unlocked in Kirby's Return to Dream Land Deluxe. It tests Kirby's proficiency with the Hi-Jump Copy Ability in a series of chambers, where the goal is to defeat all the enemies and collect all the coins as quickly as possible. The window of time to earn a Platinum Medal is 0:30 or higher.

Layout[edit]

The stage consists of two main chambers and two side chambers.

The first chamber begins at the bottom of a tall vertical passage. Kirby can make use of repeated jumps to grab the Score Coins and defeat the Bronto Burts and Starmen along the way up. Several jumps will require some steering to keep in mine with the enemies and coins. Further up, after jumping past Gordos, Kirby will encounter switches on his path. He needs to jump carefully to not set these off, or else some coins will be locked behind shutters. Near the top, a door to a side room can be accessed to the right if Kirby did not jump too high up to reach it. In this side room, a cache of coins can be collected after hitting two switches near the top to open some shutters, but Kirby will need to be quick to get in before they close again.

The second main chamber has Kirby traveling down and up a series of tight passages, requiring the use of the Rocket Dive technique on the downward parts to bust through barricades and enemies quickly. Steering is crucial here to avoid bumping into enemies, spikes, or the sides of the Bomb Block barricades along the way. The last ascent involves shooting past moving walls which drag coins with them, requiring careful timing. Before heading through the stage exit, an additional side area can be accessed through a doorway just above. Here, Kirby needs to steer through two slanted corridors full of Gordos and spikes to collect coins.

In Extra Mode, coins along the path of Kirby's jumps appear in greater number, and often more spread out, requiring Kirby to be even more accurate to collect them all.

Enemies[edit]

Enemies

Tips[edit]

There are a few things to keep in mind when aiming for Platinum on this stage, though it should be noted that the strategies listed here are by no means the only ones that will do the job:

  • Kirby flashes white repeatedly while he has invincibility. Keeping track of this is handy to know when Kirby can and cannot be hit.
  • It is almost always more efficient to wait for the right line-up of enemies and/or coins to jump, rather than leaping right away and trying to grab missed items after the fact. The time here is fairly lenient, so no need to rush it.
  • In the first side room, it may not be necessary to use any Hi-Jump skills to access the coins. A simple Air Bullet can do the trick just fine.
  • When performing Rocket Dives downward, it is important to ensure that Kirby is far enough below whichever thin floor he dropped from prior to using the move, as its start-up may cause him to snap to that floor and go nowhere if he is too close.

Guides[edit]

  • "You can maneuver during a Hi-Jump by pressing ← or →."
  • "You can even perform a Hi-Jump in midair!"
  • "A Rocket Dive is an effective way to move downward quickly."

Pro Tips[edit]

  • "Touching the ground will end a Rocket Dive, so be careful."
  • "A Hi-Jump doesn't stop if you hit something, so use it repeatedly."
  • "With the right timing, you can keep moving without stopping!"

Gallery[edit]

Video walkthroughs[edit]

Platinum Rank run of the Hi-Jump Challenge in Kirby's Return to Dream Land.
Platinum Rank run of the Hi-Jump Challenge in Kirby's Return to Dream Land Deluxe.
Platinum Rank run of the Hi-Jump Challenge in Extra Mode in Kirby's Return to Dream Land Deluxe.

Names in other languages[edit]

Language Name Meaning
Japanese ハイジャンプチャレンジ
hai janpu charenji
High Jump Challenge
Italian Sfida - Super k
Korean 하이 점프 챌린지
hai jeompeu chaellinji
High Jump Challenge
Brazilian Portuguese Desafio do supersalto Superjump challenge
Spanish Reto del Supersalto Superjump Challenge