Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Butter Building - Stage 6: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
(Shaved.)
Line 10: Line 10:


==Overview==
==Overview==
Section 1: The stage begins inside a room with a Laser Ball trapped in a container and two Poppy Bros. Jr prancing outside of it. The door to the next section is just to the right.
The stage consists of seven primary areas. The first is a small room containing a trapped [[Laser Ball]].


Section 2: The door leads to a hallway which slopes downward to the right. A Gordo is immediately behind, chasing Kirby. Bombers will also try to get in the way as Kirby proceeds down the hall. Along the way, an Energy Drink can be found in the ground, which can be accessed if Kirby uses Laser. Past another Bomber, the door to the next section can be found behind some Star Blocks.
The next area is a long hallway with sloped corners, perfect for the [[Laser]] ability.


Section 3: The door leads to a vertical shaft with a number of enemies inside and several ladders lined side-to-side. At the top, Kirby must maneuver past more invulnerable enemies to reach the door to the next section.
From there, Kirby finds himself in a vertical brick ascent past a number of foes.


Section 4: The door leads to an exterior section of the tower, where more enemies must be dealt with. The tower once again rotates (or fades in) to reveal the door to the next section.
The door leads to an exterior section of the tower, where more enemies must be dealt with. The tower once again rotates (or fades in) to reveal the door to the next section.


Section 5: The door leads to the outside of the tower, where Kirby must progress up the side past a Blade Knight and other adversaries. Along the way, a Star Block barricade appears in the wall, which can be opened to access a side-chamber with an Energy Drink inside. If Kirby manages to get to the drink before it is re-sealed, he can also access a room with a Big Switch inside. Pressing the switch opens up a door to a Sub-Game in the Butter Building hub. Back on the main path, Rockies will fall from the sky at the top, while another Blade Knight guards the door to the next section.
From there, Kirby has to climb up the side of the tower using cloud steps. Along the way, a side-room can be accessed which leads past a [[Bomb Block]] challenge to a [[Big Switch]]. Back on the main path, Kirby will need to climb still higher to progress.


Section 6: The door leads to a dark hallway that extends to the right. Here, Kirby encounters a rare enemy, the [[Cool Spook]]. Swallowing it yields the [[Light]] ability, which can be used to illuminate the room, making seeing the path to a 1Up a bit easier. The door to the next section is found past a handful more enemies.
Kirby then finds himself in a dark hallway. To illuminate the area, he can swallow a [[Cool Spook]] and use its ability.


Section 7: The door leads to a vertical shaft, where a Starman appears just to the right. Using [[Hi-Jump]], Kirby can quickly ascend the shaft. As Kirby ascends the shaft, he will crash through several Scarfies, and be given the option of taking different paths, some more fruitful than others. The stage exit lies at the top of the shaft.
In the last area, Kirby will have to ascend a narrow tower, though this can be made easier by borrowing a nearby [[Starman]]'s power.


==Enemies, Mid-Bosses, and Abilities==
==Enemies, Mid-Bosses, and Abilities==
Line 72: Line 72:
{{col-end}}
{{col-end}}
|}
|}
==Gallery==
<gallery>
BB Stage 6 hall Adv.jpg|Kirby traverses a lonely metal corridor.
BB Stage 6 brick Adv.jpg|An ascent past more meanies.
BB Stage 6 cloud Adv.jpg|Cloud steps are for people who can't fly.
BB Stage 6 light Adv.jpg|Kirby brightens the mood a bit.
</gallery>
{{clear}}


{{NinDL}}
{{NinDL}}

Revision as of 03:49, 17 February 2019

Butter Building - Stage 6
File:Butter Building NinDL Stage 6.jpg
Kirby attempts to maneuver past a Gordo and a Shotzo. (Nightmare in Dream Land)
Details
Level Butter Building
Big Switch Yes
Stage order
Butter Building - Stage 5 Mr. Shine and Mr. Bright (boss fight) →
 This box: view  talk  edit 

Butter Building - Stage 6 is the sixth stage of Butter Building, the third level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It is the final regular stage of Butter Building, and is followed by a boss battle against the moon and sun duo, Mr. Shine and Mr. Bright.

Overview

The stage consists of seven primary areas. The first is a small room containing a trapped Laser Ball.

The next area is a long hallway with sloped corners, perfect for the Laser ability.

From there, Kirby finds himself in a vertical brick ascent past a number of foes.

The door leads to an exterior section of the tower, where more enemies must be dealt with. The tower once again rotates (or fades in) to reveal the door to the next section.

From there, Kirby has to climb up the side of the tower using cloud steps. Along the way, a side-room can be accessed which leads past a Bomb Block challenge to a Big Switch. Back on the main path, Kirby will need to climb still higher to progress.

Kirby then finds himself in a dark hallway. To illuminate the area, he can swallow a Cool Spook and use its ability.

In the last area, Kirby will have to ascend a narrow tower, though this can be made easier by borrowing a nearby Starman's power.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Gallery

Template:NinDL