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'''Sheld''' is an enemy that debuted in ''[[Kirby's Return to Dream Land]]'', which does not yield any Copy Abilities when swallowed. | '''Sheld'''{{DataTitle}} is an enemy that debuted in ''[[Kirby's Return to Dream Land]]'', which does not yield any Copy Abilities when swallowed. | ||
Sheld is a small blue creature that wears a protective metal shell with a point at the front tip. Its name is a portmanteau of the words ''Shell'' and ''Shield''. It will attempt to charge anyone who approaches it. Sheld can take a beating, but it will eventually lose its shell and become vulnerable, at which point it will try to run away. Caution must be taken when dealing with a charging Sheld, as attacking it won't necessarily cause it to flinch. It may be better to just move past it, rather than waste valuable time and energy. Of course, Kirby can inhale Sheld's shell to make it less of a threat. | Sheld is a small blue creature that wears a protective metal shell with a point at the front tip. Its name is a portmanteau of the words ''Shell'' and ''Shield''. It will attempt to charge anyone who approaches it. Sheld can take a beating, but it will eventually lose its shell and become vulnerable, at which point it will try to run away. Caution must be taken when dealing with a charging Sheld, as attacking it won't necessarily cause it to flinch. It may be better to just move past it, rather than waste valuable time and energy. Of course, Kirby can inhale Sheld's shell to make it less of a threat. |
Revision as of 21:28, 9 August 2019
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Sheld[from internal data] is an enemy that debuted in Kirby's Return to Dream Land, which does not yield any Copy Abilities when swallowed.
Sheld is a small blue creature that wears a protective metal shell with a point at the front tip. Its name is a portmanteau of the words Shell and Shield. It will attempt to charge anyone who approaches it. Sheld can take a beating, but it will eventually lose its shell and become vulnerable, at which point it will try to run away. Caution must be taken when dealing with a charging Sheld, as attacking it won't necessarily cause it to flinch. It may be better to just move past it, rather than waste valuable time and energy. Of course, Kirby can inhale Sheld's shell to make it less of a threat.
Sheld first debuted in Kirby's Return to Dream Land, where it served as a continuous nuisance on the ground. It appeared again in Kirby: Triple Deluxe and Kirby: Planet Robobot in identical form and function.
Trivia
- Due to their shell, Shelds are similar to the Gabon enemy.