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Vegetable Valley - Stage 2

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Vegetable Valley - Stage 2
File:Vegetable Valley NinDL Stage 2.jpg
Kirby rides the Warp Star up the cliffs in Stage 2. (Nightmare in Dream Land)
Details
Level Vegetable Valley
Mid Boss(es) Poppy Bros. Sr.
Big Switch No
Stage order
Vegetable Valley - Stage 1 Vegetable Valley - Stage 3
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Vegetable Valley - Stage 2 is the second stage of the first world, Vegetable Valley, in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It is notable for featuring the HAL Room.

Overview

The stage begins in another grassy plain. The path continues to the right past minor bumps and ledges. A Gordo can be seen bouncing back and forth between the ground and a Star Block. destroying the block will cause it to drift off-screen and out of the way. If not here, then soon, Kirby will come to realize that the Gordo cannot be harmed, and is better avoided in manners such as this. Further down the path, past a small number of enemies, Kirby will encounter a Shotzo aimed at him. This enemy is also one that cannot be destroyed, and as such, it is better to take the path below the Shotzo to avoid its fire. A Sir Kibble guards the crevice just past this path, and can provide the Cutter ability should Kirby desire it. After 'freeing' another Gordo, Kirby will find a Warp Star on standby at the right edge of the screen. Touching it will take him flying to the next section.

The Warp Star first bounds along the ground before taking off. Then it bounces along higher cliffs past the hapless enemies before finally landing in a rocky sloped area.

After the landing, the path continues to the right up a slope past more enemies. Lying in wait just ahead is a trio of Bronto Burts who, upon spotting the pink puffball, will take off and fly forward in an attempt to get in the way. From there, the slope immediately cuts off into a pit where Kirby must fight a Poppy Bros. Sr., the first Mid-Boss. Defeating and swallowing him yields Kirby the Crash ability, though it may not find too significant a use in this stage. To get out of the pit, Kirby will need to deal with another band of Bronto Burts, acting much the same as the first, and from there, can find the door to the next section in an outlet of a large wall.

The door leads to a small cave which continues to the right past a number of minor enemies. From there, it opens up to a pool, which, while not a significant hazard, can illustrate to Kirby the unfortunate fact that he appears to be the only land-dwelling being who can swim, or even survive underwater. This is made clear when a hapless Waddle Dee walks off the edge on the right side, falls into the pool, and sinks in total stillness for a second or two before popping like a balloon. From there, the cave continues to the right and down a slope into a larger passageway. A number of enemies inhabit this area, as well as a Gordo that, this time, cannot be made to go away. At the end of the tunnel, it branches into two separate paths. The lower path leads to a Maxim Tomato sealed away by Star Blocks. Even lacking an ability, Kirby can still get this tomato by inhaling the blocks. The upper path leads to the door to the next section.

The door leads to another cave section, this time in the form of a shaft that leads upwards. The shaft itself is divided into separate rooms, the first of which contains a spike pit in the floor and a ladder leading upwards. From there, past another short climb, Kirby will encounter a Sword Knight, who can grant him the Sword ability when swallowed. This particular knight guards the stage exit.

Secret room

There is a hidden doorway in Section 4, which leads to a room with a waterfall, a Bronto Burt, and a 1Up.

Enemies, Mid-Bosses, and Copy Abilities

Enemies Mid-Bosses

Copy Abilities


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