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Ice Cream Island - Stage 4

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Ice Cream Island - Stage 4
File:Ice Cream Island NinDL Stage 4.jpg
Kirby uses Mike on a trio of Scarfies in Nightmare in Dream Land.
Details
Level Ice Cream Island
Mid Boss(es) Mr. Tick Tock
Big Switch No
Stage order
Ice Cream Island - Stage 3 Ice Cream Island - Stage 5
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Ice Cream Island - Stage 4 is the fourth stage of Ice Cream Island, the second level of Kirby's Adventure and its Game Boy Advance remake, Kirby: Nightmare in Dream Land.

Overview

Section 1: The stage begins on top of a flat cloud canopy. The path continues to the right past a few Bronto Burts and Waddle Dees as the canopy begins to split into separate clouds, creating pitfalls here and there. A doorway appears between two columns that leads to an optional room containing Bounders/Gips and a 1Up. From there, the path continues past more enemies over a wide pit, and a Maxim Tomato can be found encased in Star Blocks. The door to the next section can be found at the end of the path.

Section 2: The door leads back to the surface, where three enemies can be found encased in a stairway, including one who had not been seen up to this point, Rocky. Swallowing it yields the Stone ability. Climbing the stairs drops Kirby into a pit where he must fight Mr. Tick Tock. Defeating and swallowing him yields the Mike ability. The door to the next section can be found behind a pillar from there.

Section 3: The door leads back to the cloud canopy. The path continues downward on cloud steppes as many Scarfies vie to get in the way. Kirby might be able to convince them to leave if he shouts loud enough. The door to the next section lies at the bottom of the clouds.

Section 4: The door leads to the surface again, where a Laser Ball can be found trapped in a floating bit of ground, and several enemies and items are stuck in the ceiling. Swallowing the Laser Ball will grant Kirby a new technique, Laser, which will let him free the ceiling objects by bouncing his lasers up there using slopes. One such object along the path is a Shotzo, so it may not be the best idea to free it. Just above the door to the next section, a 1Up can be freed from the ceiling as well.

Section 5: The door leads to a sandy beach area, where Kirby is onset by another Laser Ball. To the right, another Shotzo must be dodged before coming across another optional doorway leading to a room with several enemies guarding an Energy Drink. If Kirby still has Laser, he can easily dispatch the Glunk guarding the ladder. The path then continues along the right past more Laser Balls, Shotzos and other ne'er-do-wells. The stage exit can be found past a series of stone steppes, guarded by a Waddle Doo.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

Abilities

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