Kirby's Dream Collection Special Edition: Difference between revisions

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'''''Kirby's Dream Collection Special Edition''''' (sometimes referred to as '''''Kirby's Dream Collection''''' for short) is a compilation title released for the [[Wii]] in Japan and the Americas only in 2012, in commemoration of the [[Kirby (series)|''Kirby'' series]]' [[Kirby Anniversary#Kirby 20th Anniversary (2012)|20th anniversary]]. This collection consists of the first six main-series ''Kirby'' games and contains a large array of bonus features, including a unique [[New Challenge Stages|challenge mode]] based on ''[[Kirby's Return to Dream Land]]'' and a [[Kirby's History|showcase]] of all the games in the series up to that point including information on them, along with other features.
'''''Kirby's Dream Collection Special Edition''''' (sometimes referred to as '''''Kirby's Dream Collection''''' for short or the '''''Kirby 20th Anniversary Special Collection''''') is a compilation title released for the [[Wii]] in Japan and the Americas only in 2012, in commemoration of the [[Kirby (series)|''Kirby'' series]]' [[Kirby Anniversary#Kirby 20th Anniversary (2012)|20th anniversary]]. This collection consists of the first six main-series ''Kirby'' games and contains a large array of bonus features, including a unique [[New Challenge Stages|challenge mode]] based on ''[[Kirby's Return to Dream Land]]'' and a [[Kirby's History|showcase]] of all the games in the series up to that point including information on them, along with other features.


==Content overview==
==Content overview==
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!Notes
!Notes
|-
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|{{center|[[File:KDL Box.jpg|100px]]<br>'''''[[Kirby's Dream Land]]'''''}}
|{{center|[[File:KDL NA Box.jpg|100px]]<br>'''''[[Kirby's Dream Land]]'''''}}
|[[Game Boy]]
|[[Game Boy]]
|1992
|1992
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|The secret input to unlock a 100% file cannot be used here because no buttons are mapped to the C-buttons.
|The secret input to unlock a 100% file cannot be used here because no buttons are mapped to the C-buttons.
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All games can be played with a Wii Remote, a Classic Controller, or a [[Nintendo GameCube]] controller, and all except for ''Kirby 64: The Crystal Shards'' support the Virtual Console's Suspend Point feature. The games also include digital manuals, and feature an optional blue frame around the edges of the screen when played in 16:9. A pink version of this frame always displays for Game Boy games, even in 4:3, due to them being designed with a smaller 10:9 display in mind.


Four of these games—''Kirby's Adventure'', ''Kirby Super Star'', ''Kirby's Dream Land 3'', and ''Kirby 64: The Crystal Shards''—were already available on the Wii [[Virtual Console]], but the emulation in this collection is slightly different. Most notably, an emulation error with the coloring of [[Miracle Matter]]'s [[Ripple Star - Stage 4|boss arena]] in ''Kirby 64: The Crystal Shards'' was corrected.
Four of these games—''Kirby's Adventure'', ''Kirby Super Star'', ''Kirby's Dream Land 3'', and ''Kirby 64: The Crystal Shards''—were already available on the Wii [[Virtual Console]], but the emulation in this collection is slightly different. Most notably, an emulation error with the coloring of [[Miracle Matter]]'s [[Ripple Star - Stage 4|boss arena]] in ''Kirby 64: The Crystal Shards'' was corrected.


At launch, ''Kirby's Dream Land'' was also already available on the Nintendo 3DS Virtual Console, making ''Kirby's Dream Land 2'' the only exclusive game in the collection at the time. The Game Boy emulator used for this release is based on the original model, so it does not feature the additional colors and other features available to later Game Boy models and the [[Super Game Boy]].
At launch, ''Kirby's Dream Land'' was also already available on the Nintendo 3DS Virtual Console, making ''Kirby's Dream Land 2'' the only exclusive game in the collection at the time. The Game Boy emulator used for this release is based on the original model, so it does not feature the additional colors and other features available to later Game Boy models and the [[Super Game Boy]].
All games can be played with a Wii Remote, a Classic Controller, or a [[Nintendo GameCube]] controller, and all except for ''Kirby 64: The Crystal Shards'' support the Virtual Console's Suspend Point feature. All games also include digital manuals available on the HOME Menu. Pressing Reset on the HOME Menu will return the player to ''Kirby's Dream Collection Special Edition'' rather than the title screen of the game being played; to use each game's native reset function, the player must press A, B, 1, and 2 (A, B, L, and R on a Classic Controller or a GameCube controller).
A frame around the borders of the screen can be toggled on or off by pressing + and - simultaneously on a Wii Remote or Classic Controller. With the NES, SNES, and N64 titles, the frame is blue, and only appears in 16:9 due to the 4:3 display of the games in question; with the Game Boy titles, the frame is pink, and appears even in 4:3 due to the Game Boy having a smaller 10:9 display. If the frame is turned off, it will be replaced by black borders.


====New Challenge Stages====
====New Challenge Stages====
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{{Main|New Challenge Stages}}
{{Main|New Challenge Stages}}
{{Quote|A familiar face from Kirby's Return to Dream Land has built Kirby some special Challenge Stages!|Main menu description of "New Challenge Stages".}}
{{Quote|A familiar face from Kirby's Return to Dream Land has built Kirby some special Challenge Stages!|Main menu description of "New Challenge Stages".}}
In addition, a [[Sub-Game]] exclusive to this collection called [[New Challenge Stages]] can be played, based on the optional challenge rooms from ''[[Kirby's Return to Dream Land]]''. It consists of thirteen stages, where Kirby gets one or more [[Copy Ability|Copy Abilities]] to work with, and focuses on score rather than only on completion of the stage. Kirby gets a score on how many enemies he has defeated, how much time there is left on the clock, and how many coins he has collected. At the end of the run, Kirby is given a ranking based on his score, which is, from lowest to highest, bronze, silver, gold, and finally platinum. Each level also contains a boss stage, where Kirby races against [[Magolor]] and can use all the copy abilities from the area, or from all challenge stages depending on which area it is. There is a small story to this Sub-Game, where Magolor has built a theme park for Kirby. He acknowledges the events from ''Kirby's Return to Dream Land'', as well as talking about the challenges. Unlike in ''Kirby's Return to Dream Land'', the player can use a Classic Controller or a [[Nintendo GameCube|GameCube]] controller to play the challenge stages, and the game supports the GameCube controller's rumble feature. However, this disables motion controls that are normally available with the Wii Remote (such as shaking the controller to charge up [[Spark]]).
In addition, a [[Sub-Game]] exclusive to this collection called [[New Challenge Stages]] can be played, based on the optional challenge rooms from ''[[Kirby's Return to Dream Land]]''. The game has a small story where [[Magolor]] has built a theme park for Kirby to make up for the "fuss" he caused during the events of ''Kirby's Return to Dream Land''.
 
New Challenge Stages consists of thirteen stages split into three levels, where Kirby gets one or more [[Copy Ability|Copy Abilities]] to work with, and must complete the stage while accumulating a high score. Kirby is scored based on how many enemies he has defeated, how much time there is left on the clock, and how many coins he has collected. At the end of the run, Kirby is given a ranking based on his score: from lowest to highest, bronze, silver, gold, and finally platinum. Each level also contains a boss stage, where Kirby races against Magolor and has his choice of copy ability from a selection based on the level he is in.
 
Unlike in ''Kirby's Return to Dream Land'', the player can use a Classic Controller or a [[Nintendo GameCube|GameCube]] controller to play the challenge stages, and the game supports the GameCube controller's rumble feature. However, this disables motion controls that are normally available with the Wii Remote (such as shaking the controller to charge up [[Spark]]). New Challenge Stages offers three save files, and the player's progress is tracked individually in each one; as the player's cumulative score across every stage rises, they will be rewarded with [[trophy|trophies]]. Once the game is complete, the credits roll, and Magolor bids Kirby farewell.


====Kirby's History====
====Kirby's History====
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|captionalign=center
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}}{{main|Kirby's 20th Anniversary Celebration Book}}
Lastly, a 45 page booklet is included in the game box, called the '''Kirby's 20th Anniversary Celebration Book'''. This booklet has various details on Kirby's history along with fun facts about most of the games in the series, along with pieces of artwork, concept art, trivia, and more.
Lastly, a 45 page booklet is included in the game box, called the ''[[Kirby's 20th Anniversary Celebration Book]]''. This booklet has various details on Kirby's history along with fun facts about most of the games in the series, along with pieces of artwork, concept art, trivia, and more.


==Staff==
==Staff==
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|[[Satoru Iwata]]
|[[Satoru Iwata]]
|-
|-
!colspan=2|©1992-2012 HAL Laboratory, Inc./Nintendo. HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.<br><br>[[HAL Laboratory]]<br>[[Nintendo]]
!colspan=2|©1992-2012 HAL Laboratory, Inc./Nintendo.<br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br><br>[[HAL Laboratory]]<br>[[Nintendo]]
|}
|}


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[[Category:Main series games]]
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[[Category:Games on Wii]]
[[Category:Games on Wii]]
[[Category:Kirby's Dream Collection Special Edition|*]]
[[Category:Kirby's Dream Collection Special Edition|*]]