Kirby's Dream Course: Difference between revisions

→‎2P Game: Here's some observations I made while watching people play Kirby's Dream Course on YouTube.
(→‎Copy Abilities: Losing lives is only a thing in 1-player mode; running out of health in 2-player mode just results in Kirby/Keeby losing a turn. I also expanded on Parasol's functionality.)
(→‎2P Game: Here's some observations I made while watching people play Kirby's Dream Course on YouTube.)
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A few more gameplay notes can be made regarding the 2P Game, as follows:
A few more gameplay notes can be made regarding the 2P Game, as follows:
*When running out of HP, contestants do not lose their Copy Abilities if they had them. Instead, they can only lose the ability if it is taken by the opponent, or the contestant goes OB.
*When running out of HP, contestants do not lose their Copy Abilities if they had them. Instead, they can only lose the ability if it is taken by the opponent, the contestant goes OB, or it is replaced with another Ability. (However, it is possible for a player's current Ability to be replaced with a "null" Ability upon gaining [[Mix]] from [[Transformer]].)
*When going OB, contestants will be placed back where they were before making the shot that sent them out on the following turn.
*When going OB, contestants will be placed back where they were before making the shot that sent them out on the following turn.
*While napping at 0 HP, contestants will dream of a piece of candy, a slice of shortcake, or an ice cream cone.
*While napping at 0 HP, contestants will dream of a piece of candy, a slice of shortcake, or an ice cream cone.
*While one contestant is moving, the other will turn to keep eyes on him.
*While one contestant is moving, the other will turn to keep eyes on him.
*The [[Stone]] and [[Needle]] abilities, if activated, will be held during the opponent's turn.
*The [[Stone]] and [[Needle]] abilities, if activated, will be held during the opponent's turn. Stone and Needle protect the player from most collisions from the opponent (with Needle also damaging the opponent as described above), though Stone will be cancelled if it is struck 3 times in a row and Needle can be overpowered with the [[Spark]] ability.
*Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on a napping opponent, despite still being frozen).
**Landing on top of the opponent using Stone will flatten them, removing 2 HP, after which the opponent will hoist the player up and throw them a short distance ahead of themselves (even if reduced to 0 HP).
*Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on an already-napping opponent, despite still being frozen, but the opponent will lose two turns if the collision brings them down to 0 HP).
*Most "mobility" Copy Abilities (Fireball, Spark, Freeze, Tornado, and Wheel), upon colliding with the opponent, knock the opponent away (or in Freeze's case, freeze the opponent, or, in Wheel's case, flatten the opponent) without the attacking player's trajectory or momentum being changed. The exception is UFO, which stops in its tracks as though it hit a wall or Bumper (though the opponent is still damaged and knocked away with no Ability swap taking place).


==Levels and stages==
==Levels and stages==
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