Editing Kirby (series)

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The core ''Kirby'' series consists of action/adventure/platformer games broken down into largely linear [[level]]s and/or [[stage]]s, where the main goal in each stage is to either get [[Kirby]] or another player character to the end of the stage (typically taking the form of a star-studded [[door|doorway]]) or defeat a [[boss|large opponent]] in the way, with some stages requiring both. Kirby's unique abilities - his [[inhale]], [[hover]], and [[Copy Ability]] - are what define how the stages and enemies therein are approached and dealt with. In particular, due to Kirby's typically unlimited flight capability, platforming is a lesser focus compared to battling enemies, exploring complex terrain, and solving stage puzzles. There are often many ways to approach any given obstacle, though specific optional tasks often require certain abilities and/or [[item]]s to perform. While traversing stages, the player needs to be mindful of Kirby's [[health]] meter, which decreases whenever he touches or is attacked by an enemy or touches a harmful [[hazard]]. Letting the health meter run out causes Kirby to be defeated, and have to restart the area (or stage if no [[1-Up|extra lives]] remain). Health can typically be restored by picking up a [[food]] item in the stage.
The core ''Kirby'' series consists of action/adventure/platformer games broken down into largely linear [[level]]s and/or [[stage]]s, where the main goal in each stage is to either get [[Kirby]] or another player character to the end of the stage (typically taking the form of a star-studded [[door|doorway]]) or defeat a [[boss|large opponent]] in the way, with some stages requiring both. Kirby's unique abilities - his [[inhale]], [[hover]], and [[Copy Ability]] - are what define how the stages and enemies therein are approached and dealt with. In particular, due to Kirby's typically unlimited flight capability, platforming is a lesser focus compared to battling enemies, exploring complex terrain, and solving stage puzzles. There are often many ways to approach any given obstacle, though specific optional tasks often require certain abilities and/or [[item]]s to perform. While traversing stages, the player needs to be mindful of Kirby's [[health]] meter, which decreases whenever he touches or is attacked by an enemy or touches a harmful [[hazard]]. Letting the health meter run out causes Kirby to be defeated, and have to restart the area (or stage if no [[1-Up|extra lives]] remain). Health can typically be restored by picking up a [[food]] item in the stage.


Most main-series titles feature at least one [[Sub-Game]], which can be played within the main game, or outside it in a menu. Unlike the main game, these can vary wildly in playstyle, from quick-time games to racing games. Many of these are competitive, and can be played with more than one player. These also tend to vary wildly in size, with some being minor diversions, and others being practically full-fledged games on their own. In some games, after Kirby finishes a stage, he plays a [[Goal Game]] which can earn him extra lives. Up until ''[[Kirby and the Forgotten Land]]'', every main series game was a side-scroller played in two dimensions (even if 3D graphics were used to draw them), though limited 3D interactions were often present in these games starting with ''[[Kirby 64: The Crystal Shards]]''.
Most main-series titles feature at least one [[Sub-Game]], which can be played within the main game, or outside it in a menu. Unlike the main game, these can vary wildly in playstyle, from quick-time games to racing games. Many of these are competitive, and can be played with more than one player. These also tend to vary wildly in size, with some being minor diversions, and others being practically full-fledged games on their own. In some games, after Kirby finishes a stage, he plays a [[Goal Game]] which can earn him extra lives. Up until ''[[Kirby and the Forgotten Land]]'', every main series game was a side-scroller played in two dimensions (even if 3-D graphics were used to draw them), though limited 3-D interactions were often present in these games starting with ''[[Kirby 64: The Crystal Shards]]''.


Spin-off titles divert from the main series in a similar manner to Sub-Games, but are much larger in scope and entirely separate titles. These titles often experiment with other genres. The most prominent spin-off titles include ''[[Kirby Air Ride]]'' - a full-fledged racing game, ''[[Kirby: Canvas Curse]]'' - a 'touch platformer' where Kirby has to be guided using the [[Nintendo DS]] stylus, and ''[[Kirby's Epic Yarn]]'' - a more traditional platformer, but with fundamentally different mechanics to that of the main series.
Spin-off titles divert from the main series in a similar manner to Sub-Games, but are much larger in scope and entirely separate titles. These titles often experiment with other genres. The most prominent spin-off titles include ''[[Kirby Air Ride]]'' - a full-fledged racing game, ''[[Kirby: Canvas Curse]]'' - a 'touch platformer' where Kirby has to be guided using the [[Nintendo DS]] stylus, and ''[[Kirby's Epic Yarn]]'' - a more traditional platformer, but with fundamentally different mechanics to that of the main series.
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