Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Course 3 - Hole 6

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Course 3 - Hole 6

KDC Course 3 Hole 6 map.png

KDC Course 3 Hole 6 extra map.png

Composite maps of Course 3 - Hole 6 from Kirby's Dream Course.
Details
Course Course 3
Copy Abilities Main Game
None
Extra Game
Hi-Jump
Hole order
Course 3 - Hole 5 Course 3 - Hole 7
 This box: view  talk  edit 

Course 3 - Hole 6 is the sixth hole of Course 3 in Kirby's Dream Course. It consists of a long straight path lined with Air Curtains.

Summary[edit]

Hole 6's board is long and narrow, featuring slopes in places and involving a largely straight path back and forth when played optimally. Kirby starts near the right of the board, with Kabu and Whispy Woods behind him and Broomhatter straight ahead. Further on, Gaspar can be found hovering between two Air Curtains, and Squishy can be found even further ahead just before an upward slope that can help keep Kirby from going OB.

Extra Game[edit]

In the Extra Game, Kirby starts on the left end of the board, replacing Squishy. A Starman can be found halfway up the slope behind him. On the right side of the board, Broomhatter has been replaced with another Starman, and Kabu has been replaced with Squishy. The rest of the board is the same, though it must now be traversed in the other direction.

Enemies[edit]

Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 1 None
KDCGaspar.png
Gaspar 1 None
KDCKabu.png
Kabu 1 None
KDCSquishy.png
Squishy 1 None
KDCWhispyWoods.png
Whispy Woods 1 None
Sprite Enemy Number Ability
KDCGaspar.png
Gaspar 1 None
KDCSquishy.png
Squishy 1 None
KDCStarman.png
Starman 2 Hi-Jump
KDCWhispyWoods.png
Whispy Woods 1 None

Obstacles[edit]

Sprite Obstacle
KDC Air Curtain sprite.png
Air Curtain
KDC Bunker sprite.png
Bunker

Gallery[edit]