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Course 5 - Hole 2

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Course 5 - Hole 2

KDC Course 5 Hole 2 map.png

KDC Course 5 Hole 2 extra map.png

Composite maps of Course 5 - Hole 2 from Kirby's Dream Course.
Details
Course Course 5
Copy Abilities Main Game
Freeze
Extra Game
Hi-Jump
Hole order
Course 5 - Hole 1 Course 5 - Hole 3
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Course 5 - Hole 2 is the second hole of Course 5 in Kirby's Dream Course. It involves a long straight path across a long pond which can be frozen using a local Chilly's power.

Summary[edit]

This board consists of a long and straight path which leads off an elevated cliff to the left and then across a long pond to reach the other side. Kirby starts on the high cliffs next to two patrolling Gordos that can be safely ignored. After dropping from the cliff, he can crash into a Chilly to obtain the Freeze Copy Ability and use it to cross the pond more easily to reach the other side, where the Kabu there will have become the cup.

Extra Game[edit]

In the Extra Game, Kirby starts at the right end of the board where Kabu used to be. He has to cross the pond going left than use a Starman's Hi-Jump power to climb the cliff and access the remaining enemies there; a Gaspar and Broomhatter. Two Krackos can be found on the sides of the course, essentially acting as decoration.

Enemies[edit]

Sprite Enemy Number Ability
KDCChilly.png
Chilly 1 Freeze
KDCGordo.png
Gordo 2 N/A
KDCKabu.png
Kabu 1 None
Sprite Enemy Number Ability
KDCBroomhatter.png
Broomhatter 1 None
KDCGaspar.png
Gaspar 1 None
KDCKracko.png
Kracko 2 None
KDCStarman.png
Starman 1 Hi-Jump

Obstacles[edit]

Sprite Obstacle
KDC Bumper sprite.png
Bumper
KDC Pond sprite.png
Pond

Gallery[edit]