On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.

Jam Jungle - Stage 3

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Jam Jungle - Stage 3
KSqS Jam Jungle - Stage 3.png
Kirby stands in front of the temple.
Details
Level Jam Jungle
Mid Boss(es) Doc
EX Stage? No
Treasure(s) Metal Scroll
Industrial Copy Palette
Vitality
Theme music

Clip of the music that primarily plays in Jam Jungle - Stage 3

Stage Order
Stage 2 Stage 4
 This box: view  talk  edit 

Jam Jungle - Stage 3 is the third stage of Jam Jungle in Kirby: Squeak Squad. A scroll for the Metal ability can be found here.

Overview[edit]

This stage consists of seven main areas, though two of them are split into separate paths. It begins outside an ominous jungle ruin, with no apparent obstacles to stop Kirby from entering.

Once inside, Kirby will need to make his way through a sloped hallway lined with a Boulder trap, and then make his way past spikes which strangely only pop up once he passes them. From there, he will be swept away by an opening torrent of water taking him directly to the next area.

The water drops Kirby off at a pool inside the ruins, which opens up to a hall to the right. After breaking a bomb block barrier, the hall splits into two separate paths, with two distinct doors.

If Kirby takes the upper door, he will be sent to a hallway where the Laser ability can be put to use in clearing away hazards and opening the way to a Treasure Chest. If he takes the lower door, Kirby will need to drop through a tunnel to a pool and then move back up the other side past Gordos, hopefully nabbing the 1-Up along the way. These two paths are exclusive, so if Kirby only plans on visiting once, he should take the upper path.

Kirby then finds himself in one of two small chambers, depending on which path was taken. Kirby will appear to be trapped at first, but walking toward the door will cause it to open automatically. From there, a ladder leads to two Cannons. Which cannon Kirby takes will determine where he ends up next.

Taking the right cannon will lead Kirby to a dark hallway filled with barrels. Using the Fire ability will allow Kirby to see what he is doing in this area as he moves toward the right. Taking the left cannon leads to a different set of dark hallways, forming a labyrinth. In this maze, another treasure chest can be found. As such, Kirby should take the left cannon if he wants to get the chest without having to re-visit the area.

The last area has the paths rejoin in a winding diagonal hallway patrolled by Wheelies. Ahead, Doc appears and nabs the large chest. Kirby will have to run him down to get it. From there, the path continues and splits into two. The lower one leads to the Squeaks' fortress, and the upper one leads to the stage exit.

Enemies, mid-bosses, and abilities[edit]

Regular Enemies Mid-Bosses

Copy Abilities

Treasures[edit]

Picture Name Description Screenshot
KSqS Magic and Metal Scroll sprite.png Metal Scroll New ability memorized!
Allows Kirby to transform into a metal ball and roll down hills.
KSqS Jam Jungle - Stage 3, Chest 1.png
KSqS Copy Palette Industrial Sprite.png Industrial Copy Palette Changes your palette style.
Kirby's Copy Palette becomes metallic in tone.
KSqS Jam Jungle - Stage 3, Chest 2.png
KSqS Vitality Sprite.png Vitality Collect two to extend your life. KSqS Jam Jungle - Stage 3, Chest 3.png

Gallery[edit]