From WiKirby, your independent source of Kirby knowledge.
Level 2-3
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Blasting enemies from isolated "float" islands in Level 2-3.
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Details
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Host level
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Level 2
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Time limit
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5:00
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Time bonus threshold
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3:45
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Silver score
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23800
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Gold score
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34000
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Platinum score
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46000
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Level 2-3 is the third stage of Level 2 in Kirby's Blowout Blast.
Crossing complicated sand bank terrain.
The stage begins by weaving around sandy embankments on a path heading upward. This path snakes around a corner featuring a Grizzo and some Glunks before reaching an enemy ambush just to the right involving Scarfies. From here, the path bends upward until it reaches a doughnut-shaped area where the next ambush takes place. After clearing this out, the path leads further upward, where Kirby will need to hop along gaps to collect coins. This leads to the last ambush area, taking place on three isolated landforms. During this ambush, a Key Dee appears in the upper-left which will need to be dealt with quickly. Once all the enemies here are cleared out, the stage is complete.
Enemies[edit]
The following enemies can be found in Level 2-3:
The following are tips for how to obtain a Platinum trophy on this stage:
- No enemies can be wasted in this stage. The combos in the last enemy ambush area are particularly important.
Level 2-3EX[edit]
Level 2-3EX
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Battling an enemy ambush in Level 2-3EX.
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Details
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Host level
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Level 2EX
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Time limit
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2:00
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Time bonus threshold
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0:45
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Silver score
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36200
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Gold score
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51800
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Platinum score
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63900
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Level 2-3EX is the third stage of Level 2EX. It has the same layout as Level 2-3, but features a different array of enemies and score coin positions. The main differences in layout are as follows:
- There are Sectra Dees, Chips, and Gordos placed along many of the walkways.
- The enemy ambushes feature different enemies and arrangements.
- The Star Blocks in the first enemy ambush are gone.
Enemies[edit]
The following enemies can be found in Level 2-3EX:
The following are tips for how to obtain a Platinum trophy on this stage:
- During the second ambush, it's worth remembering how the last set of Scarfies move, and to time the shot correctly to hit them.
- Along the last walkway, Kirby can collect the coins more efficiently with a full belly.
- As usual, good enemy combos are important, particularly during the ambush sections.
Gallery[edit]
An ambush on a doughnut-shaped section of the path in 2-3
Passing through lines of Gordos in 2-3EX
Reaching the last ambush area in 2-3EX