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Spark Challenge

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Spark Challenge
KDCSE New Challenge Stages Spark Challenge screenshot.png
Kirby zaps a line of Bowbys in the Spark Challenge.
Details
Abilit(y/ies) Spark
Host level Happiness Hall
Time limit 2:30
Silver score 13040
Gold score 22250
Platinum score 27250
Stage progression
Parasol Challenge Magolor Race 1
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Spark puts the power of electricity in your hands! Time for a Spark Barrier!
— Spark Challenge Caption

Spark Challenge is the third stage of Happiness Hall in New Challenge Stages, unlocked after completing the Sword Challenge. It tests Kirby's proficiency with the Spark Copy Ability in a series of chambers, where the goal is to defeat all the enemies and collect all the coins as quickly as possible. The window of time to earn a Platinum Medal is 1:10 or higher.

Completing this stage is necessary to unlock the first Magolor Race.

Layout[edit]

The stage consists of two main chambers, and two side-chambers.

The first area starts by having Kirby bust through some barricades and enemies as he heads downwards. After dealing with the enemies in the floor and ceiling pockets, the path continues downward, eventually leading to an area where Kirby can charge up a Spark Barrier while falling slowly against an upward breeze. He can then release the charge at the bottom to hit a switch inside the wall and open up a door leading to a side room. In this room, three switches in the floor will need to be pressed to access a coin cache. Back on the main path, the door to the next area can be found down another chute, guarded by many Bronto Burts.

The second area starts with a drop into a wide room with no floor where Kirby can ride a series of moving platforms while dealing with foes along the way. A switch in the ceiling on the upper part of this path opens the way to another side area. In this side room, Kirby needs to break a Bomb Block at the right time to cause coins to drop onto a moving platform so they can be collected. Back on the main path, another moving platform takes Kirby along with some Waddle Dees in a line in the wall, which will need to be blasted. From there, Kirby will ride a very fast platform past some Bowbys, then ride a slow platform upward while dealing with Jackles to the right. The stage exit can then be found past a Bomb Block barrier, a bunch of Sparkys that drop from above, and a really big Sparky in front of the door itself.

Enemies[edit]

Enemies

Tips[edit]

There are a few things to keep in mind when aiming for Platinum on this stage, though it should be noted that the strategies listed here are by no means the only ones that will do the job:

  • Sometimes it is better to use a Spark Attack, and other times it is better to use a Spark Barrier, as the former can break Star Blocks, and the latter can be used while running. The two cannot be used simultaneously.
  • Unlike other Spark Attacks, Thunderbolt and Lightning Strike cannot be held for a continuous attack, so timing their use is important.
  • Shaking the Wii Remote to charge a Spark Barrier allows Kirby to move unimpeded while charging it, which gives the Wii Remote an advantage over the GameCube controller on this stage.
  • Thunderbolt and Lightning Strike can pass through thin floors, while Spark Wave can pass through solid walls. Knowing these properties, and when to use each, is essential to getting the highest score on this stage.

Guide[edit]

  • "Use Spark Attack to defeat enemies close to you."
  • "Thunderbolt zaps faraway foes even when they're high above you."
  • "You can hit enemies below you with Lightning Strike."

Pro Tips[edit]

  • "Charge up a Spark Barrier to destroy enemies that touch you."
  • "A Spark Wave will penetrate walls."
  • "Hold the buttons while shooting a Thunderbolt for a long attack."

Names in other languages[edit]

Language Name Meaning
Japanese スパークチャレンジ
Supāku Charenji
Spark Challenge


Video walkthrough[edit]

Platinum Rank run of the Spark Challenge.