From WiKirby, your independent source of Kirby knowledge.
Lvl 6-2 is the second stage of Level 6 in Kirby Tilt 'n' Tumble.
Overview[edit]
The stage begins with a long halfpipe section, which is patrolled by several Poppy Bros. Jr. riding balls back and forth. This continues for a good long way until Kirby reaches the gate at the end. The next area begins with another somewhat shorter halfpipe, this time patrolled by UFOs. From here, Kirby will need to traverse some tricky halfpipe sections, needing to gain enough momentum to ride up over the edges of the bowls into the next ones. Some Boost Pads can be found here and there to help with that. After this, Kirby can reach the goal pad at the end.
In the Extra Game, there are a few more UFOs than usual, particularly near the end.
Star guide and map[edit]
Composite map of the entirety of Lvl 6-2.
Star guide for Level 6-2
|
Name
|
Description
|
|
Past the gate, in the middle of the initial halfpipe with the UFOs, there is a side passage leading off to the right. Kirby will need to cross a narrow bridge guarded by a UFO to reach this star.
|
|
Shortly after the offshoot leading to the Red Star, this star can be found in a side chamber to the left guarded by a bar bumper that will need to be cleared out. The star itself is hiding underneath a smaller bumper in the room proper.
|
|
This star can be found in an isolated chamber: the first to branch out to the right from the starting halfpipe area. It is blocked off by a bar bumper and situated in a narrow winding path lined with Blast Boards. This can be bypassed using a Pop-Up Floor to reach the star, which will take Kirby to a bonus area where he can use Invincible Candy to defeat several more Poppy Bros. Jr. to get stars and 1-Ups.
|
Enemies[edit]
Gallery[edit]
Rolling along the first half-pipe zone, trying to avoid Poppy Bros. Jr.
Grabbing extra goodies on an elevated platform
Rolling toward a bumper to take it out using invincibility
Navigating past more Poppy Bros.
Sliding into the narrow hall to the checkpoint gate
Collecting stopwatches on the path
Rolling along steeper pipes
Launching over steep pipe walls