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Kirby Fighters 2

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Kirby Fighters 2

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Kirby Fighters 2's official logo and banner art
Details
Developer(s) HAL Laboratory
Vanpool
Publisher(s) Nintendo
Release date(s) September 24, 2020 (most regions)
NA September 23, 2020

South Korea December 10, 2020
(physical download code version)

Platform(s) Nintendo Switch
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Dutch, Latin American Spanish, Castilian Spanish, Traditional Chinese, Simplified Chinese, Korean
Rating(s) ESRB: Everyone
PEGI: 3+
CERO: All Ages
Game size 1.1 GB
External links Kirby Fighters 2 on Mizuumi Wiki
Game chronology
Super Kirby Clash Kirby and the Forgotten Land
On affiliated sites
StrategyWiki Walkthrough
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This combat-based fighting game lets you choose a Copy Ability, then enter battles with up to four players! You can fight dear friends or unknown rivals all over the world. There's even a story mode where you'll face off against the tag team of King Dedede and Meta Knight!
— Past Adventures section in Kirby and the Forgotten Land, Kirby's Dream Buffet and Kirby's Return to Dream Land Deluxe


Kirby Fighters 2 is a spin-off fighting game in the Kirby series, announced and released for the Nintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 internationally. It is a sequel to Kirby Fighters Deluxe, which was itself an expanded version of the Kirby: Triple Deluxe Sub-Game Kirby Fighters; it is the second sequel to an expanded Sub-Game in the series, with the first being Super Kirby Clash. Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop, and as such, there is no version of it on a cartridge. A physical edition was released in South Korea, but it merely contains a download code for a digital copy.

Like its previous iterations, Kirby Fighters 2 is a fighting game featuring various Copy Abilities of Kirby and - for the first time - other characters such as King Dedede, Magolor, and Gooey. The objective is to be the last fighter (or team) standing in battles that take place at various locations throughout the Kirby series and with various items. New to Kirby Fighters 2, in addition to the aforementioned new characters and Copy Abilities, is a story mode which features Kirby and a buddy of his choosing receiving a challenge from King Dedede & Meta Knight, who have teamed up in an attempt to clobber that there Kirby.

The day prior to its announcement and subsequent release, knowledge of the game's existence was accidentally leaked by Nintendo on an official website.[1]

The game received a major free update on April 1st, 2023, adding more Copy Abilities and buddy characters to use, along with some new stages and other features.

Gameplay

A battle taking place in the Battle Mode, on the Dried-up Sea stage.

Kirby Fighters 2, much like its predecessor Kirby Fighters Deluxe, is just Super Smash Bros. but every character is Kirby. Do not listen to anyone who tries to convince you that it's Kirby but as a fighting game. They are liars.

The objective is to reduce all opponents' healthiness to zero before the same is done to the player's character (and ally, if applicable). There is a total of 52 playable characters (35 Copy Abilities of Kirby, plus 17 other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods of Hovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a Gobble or a Grab, a Guard technique, and the ability to Dodge. When fighters are defeated (and an ally is still in play) they can revive themselves as Ghosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.[2]

Battles take place on one of 24 distinct Battle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some food items, attacking enemies with items like the Crackler or Mint Leaf, or using other items to apply temporary power-ups, like the Cheer Pom-Poms or Invincible Candy. Particularly noteworthy among the items is the Team Battle-exclusive Buddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.

Story Mode

Gameplay in the new Story Mode, featuring Story Items and cooperative gameplay.
Main article: Story Mode: The Destined Rivals

New to this game is a story mode which involves King Dedede and Meta Knight challenging Kirby and a buddo to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected friend buddy chum friend chum pally pal chum friend facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougher boss fights.

Bosses in Story Mode

There are a total of four to five distinct bosses in the story mode (one if only Shadow Kirby is counted), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:

Bosses in Story Mode: The Destined Rivals  
Boss(es) Times fought Notes
4 They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some of Whispy Woods' attacks from Kirby Star Allies, and are able to move around independently from each other.
4 Consists of Gigant Edge and Ignite Edge, who fight together on The Empyrean. Their moves are retained from Super Kirby Clash.
3 In the second Story Mode battle, Shadow Kirby uses a Copy Ability that corresponds to the selected buddy, and both the first and third battle has him mimicking the same selected ability as the player. His battle music changes on Very Hard of Single-Handed Mode and both battles in the Final Chapter of Story Mode: The Destined Rivals.
4 (technically 3, because the ones in Chapter 2 are Imposters) This dual boss battle features King Dedede & Meta Knight, using combinations of their attacks to try and defeat Kirby and his friend pal homeslice breadslice dawg. They are fought as the final bosses of Chapter 2 (who are actually Impostors) and subsequent chapters.
1 In their eagerness to finally defeat Kirby and his chum, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight, which would also include King Dedede & Meta Knight as the final bosses as phase 1, with Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight as phase 2, rather than only Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight being considered the final boss, which would leave out King Dedede & Meta Knight.

Single-Handed Mode

Wrestler Kirby beats the crap out of Shadow Kirby in Single-Handed Mode.
Main article: Single-Handed Mode

The Single-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the original Kirby Fighters, as Shadow Kirby is the final boss instead of Team DDD, which is not in Kirby Fighters 2, and Kracko is devastatingly not present as a boss either.

In Version 2.0.0, a new difficulty was added to this mode called "Extreme" difficulty. At the end of this mode, instead of fighting Shadow Kirby, the boss is instead a green Kirby using the Whip ability wearing the Ten-Gallon Hat simply known as CPU1. CPU1 is considerably harder to beat than Shadow Kirby, as he is much more aggressive and has increased damage on all of his moves.

Other modes

Aside from the single-player modes, the following additional options are in Kirby Fighters 2:

  • Battle Mode - A mode which allows players to set up battles to have No items, Meta Knight only, Stage of the Partners.
  • Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange a loading screen with no one else there, or a game with friends using a custom ruleset.
  • Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
  • Training - A mode which allows the player to practice with various Copy Abilities or buddies.
  • Rewards List - A "mode" which lets the player see what has been unlocked with Fighters Points.
  • Options - A "mode" which allows access to blatant advertising of other Kirby games, viewing the credits, or toggling rumble settings.

List of Copy Abilities and characters

There is a total of 52 playable characters, consisting of 35 Copy Abilities and 17 other characters referred to as buddies. All Copy Abilities from Kirby Fighters Deluxe return, in addition to 22 and a half new ones.

There are Rare Hats available for all the Copy Abilities, unlocked by increasing the Fighters Rank. Rare Hats are not available for buddy characters.

In the Version 2.0.0 update, 18 new copy abilities were added to the game, along with 12 new buddy characters. Most of these are available from the start, without requiring the player to raise their Fighters Rank.

Copy Abilities and Buddies in Kirby Fighters 2  
Ability/Character New? Unlock Req. Description Notes
No Rank 28 A long-range projectile fighter who can aim with great accuracy.
Yes Rank 21 A long-reaching melee fighter who can paint minions to fight for him.
No Rank 10 A medium-range projectile fighter who has one versatile attack and four other moves that he never uses.
No Rank 11 A close-up melee fighter who specializes in grabbing foes with his horn. Has a special Hover.
No Rank 37 A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. Has a special Guard which single-handedly makes this ability one of the most annoying to fight against.
No Rank 1 (default) A medium-range projectile fighter who attacks with explosives and can leave them behind.
No Rank 24 A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
No Rank 16 A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
No Rank 13 A close-up melee fighter who specializes in slow but powerful attacks. In Version 2.0.0, Hammer Kirby was updated so that Hammer Flip will always be a one-hit KO when fully charged. This change was made after the developers heard complaints about Hammer being the worst ability in the game.
No Rank 33 A versatile fighter with many long and short-range techniques.
No Rank 31 A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
Yes Rank 1 (default) A long-reaching melee fighter who specializes in scoping attacks. In Version 2.0.0, Staff Kirby was updated to make his Super Long Jab attack reach four times longer than before... Not like that matters because it can still be crouched under.
No Rank 1 (default) A close-up melee fighter who attacks with swift distended strikes and has many techniques.
Yes Rank 30 A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range. This ability was the first ability to get real.[3]
No Rank 27 A medium-range melee fighter who can strike and grab his foes and items with his whip.
Yes Rank 2 A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves. Wrestler is all-new to the series and marks the first spin-off title to introduce a new Copy Ability since Kirby: Canvas Curse, with Balloon.
Yes Rank 6 A long-reaching melee fighter who attacks using stylish moves at varying distances. As a result of the game's coding being an absolute mess, Yo-Yo Kirby is a song.
Yes Ver. 2.0.0 A very close-up melee fighter who can smash or slide into opponents by turning into a stone. Stone Kirby is completely immune to all attacks when in stone form.
Yes Ver. 2.0.0 A close-up melee fighter that attacks by dashing forward as a wheel at fast speeds. Is invincible while dashing, but is vulnerable when turning.
Yes Ver. 2.0.0 A close-up melee "fighter" that sleeps in one place throughout the entirety every match. Has one attack, where a nose bubble grows in size on Kirby's face. When the bubble pops, it deals extremely high damage and knockback to all nearby opponents. Unlike in previous games, Kirby's snot bubble does not wake him up when it pops, allowing for infinite snot attacks. Sleep Kirby is the only fighter that cannot move at all, and is only controlled with button mashing.
Yes Ver. 2.0.0 A very long-range melee fighter that deals powerful attacks to all opponents in front of him. Every third attack allows him to attack everyone on screen, and can be charged up for more power.
Yes Ver. 2.0.0 A unique fighter that has the ability to cause all players on screen to dance together and end the battle with everyone winning.
Yes Ver. 2.0.0 A varied-range melee fighter that attacks by launching himself up or down.
Yes Ver. 2.0.0 A very close-up melee fighter who damages anyone he lands on, but moves at an immensely slow pace. To make up for his extreme slowness, he is immune to all attacks. Cannot Guard, because that would be redundant.
Metal Kirby's Hover is also incredibly slow, and takes minutes to get a few meters of height.
Yes Ver. 2.0.0 A close-up melee fighter that can turn into a ball to bounce around. He is hard to control, but deals absurd amounts of damage to anyone that gets bounced on.
Yes Ver. 2.0.0 A close-range Ultimate fighter with a wide variety of moves, and a vastly different control scheme. Because this ability was taken too literally, it makes Kirby function exactly like he does in Super Smash Bros. Ultimate. His control scheme is also the same as in that game, and he even uses the same model. Because of all this, his Hover and Guard are unique, and also temporary.
Yes Ver. 2.0.0 Unable to attack, but has a much smaller hitbox and moves faster, making him great for avoiding attacks. Cannot Hover or Guard.
Yes Ver. 2.0.0 Unable to attack, but slips through all attacks unharmed, making him another great choice for avoiding attacks. Cannot Hover or Guard.
For unknown reasons, using Jelly causes a glitch in the player's console to detect every day as their birthday.
Yes Ver. 2.0.0 A close-up melee fighter that can puff up for some extra height, and leaves a damaging pop around him after every third inflate. Is always in ball form when not inflated, and is nowhere near as bouncy as Ball Kirby.
Cannot damage others with anything other than a pop.
Cannot Guard. Does not use the usual Hover, and instead floats by other means.
Yes Ver. 2.0.0 Can light up dark areas. Since the game doesn't have any, this makes him useless. His only methods of attack are the Slide and Air Bullet.
Yes but also No Ver. 2.0.0 Instantly defeats the player when the battle starts, leaving them to spawn as a Ghost. If the player hits an opponent, they will be revived as a Kirby with no Copy Ability. Has a unique Hover, but cannot Guard.
If the battle is a 2 player battle, this ability causes the player to immediately lose.
Yes Ver. 2.0.0 A mixed-range melee fighter that can fill his bucket up with water from a well to do extra damage and have more range with his bucket attacks. Bucket is another ability that is introduced in this game, notably being the first ability to be introduced in an update to an already existing game.
Yes Ver. 2.0.0 A long-range projectile fighter that is always floating. Has a unique control scheme. Starship moves in whatever direction the joystick is tilted.
Cannot Guard. Has a special Hover that he constantly uses.
Despite already being in a ship, Starship Kirby can still use the Buddy Star Blaster, and looks hilarious when he does so.
Yes Ver. 2.0.0 A close-up melee fighter that attacks by slamming into the ground upside-down. Cannot Hover or Guard.
Yes Ver. 2.0.0 A close-up 64 fighter that attacks by charging up a punch and releasing it. This Copy Ability makes a guest appearance from the Super Smash Bros. series.
Buddies
Yes Rank 1 (default) A medium-range not in smash fighter who fends foes off with his hardy disjointed spear. Uses the Infinity Jump.
Yes Rank 3 A versatile fighter who uses transformations to utilize all sorts of attacks. Has a special Guard and Hover.
Yes Rank 39 A long-range projectile fighter with many magical attacks of varying type and the ability to teleport across the entire stage. Because that was a good balancing choice. Has a special Guard and Hover.
Yes Clear Chapter 4
of Story Mode
A close-up brawl fighter who attacks with swift distended strikes and also makes use of his power of flight to attack. Capable of Flight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
Yes Clear the Final Chapter
of Story Mode
A big fat close-up brawl fighter who specializes in slow but powerful attacks. King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
In all modes except for Single-Handed Mode, King Dedede has 15% more health than other fighters, perhaps to compensate for him being low-tier.
In order to combat his low-tier status, in Version 2.0.0, King Dedede was given a jetpack that gives him a unique Hover.
Yes Ver. 2.0.0 A close-range waddler that acts just like any regular Waddle Dee. Has two new attacks; one where he leaps, and another where he wiggles his feet. Cannot dash, because he likes to take his sweet time. Cannot Hover, either. Waddle Dee's moveset is heavily based on Colossal Waddle Dee from Team Kirby Clash Deluxe.
Yes Ver. 2.0.0 An aerial-focused fighter who specializes in flying around and not much else. Has a special Hover, but can only move when in the air.
Yes Ver. 2.0.0 A very close-up brawl fighter that floats around, damaging any opponents that touch him. Has a unique control scheme. Gordo is only controlled with the joystick, and moves in whatever direction it is tilted.
Immune to all attacks. Cannot Guard, and has a unique Hover that he constantly uses.
Yes Ver. 2.0.0 A close-up fighter that can only flop around, as there is no water in any of the stages in the game. Cannot Guard or Hover, but at least there's some fishy funnies to be had with it.
Yes Ver. 2.0.0 The best fighter. Instantly KO's any opponent that touches it, however it cannot do anything other than walk around.
Yes Ver. 2.0.0 A versatile fighter with a wide variety of moves. Attacks with long-traveling projectiles and melee attacks at short range. Has a unique Guard. Cannot Hover.
Due to Ribbon's absence, Adeleine has only 1 HP, because Ribbon is not there to take all the hits.
Yes Ver. 2.0.0 This versatile fighter makes their grand return from Kirby's Star Stacker on the SNES. Gryll has a brand new moveset that mostly involves throwing blocks and making them drop from above, as well as whacking opponents with their broom. Gryll also has their onion minions Salt, Pepper, and Sugar to help out. They appear in Gryll's down attack that involves spawning two onion minions on both sides of them while doing a pose with their arms crossed. Has a special Guard and Hover.
Yes You can't Functions a lot like Meta Knight, but is edgier.
Yes Ver. 2.0.0 "We heard you like Magolor, so here's Magolor again!" -Shinya Kumazaki probably Functions identically to Magolor except his Gem Apple Bombs are slightly tinted.
Yes Ver. 2.0.0 A long-range fighter who... who is she again? Has a special Hover.
Yes Clear Chapter 4 or 5 of Story Mode with a full team of Meta Knights (Ver. 2.0.0) A close-range Brawl fighter that is a variation of Meta Knight with a different control scheme that is very similar to the Smash Bros. ability. This version of Meta Knight functions exactly like he does in Super Smash Bros. Brawl, and even uses the same model and everything.
Capable of Flight, which is temporary for him (unless exploits are used). Has a special Guard.
Yes Clear Chapter 3, 4, or 5 of Story Mode as Adeleine (Ver. 2.0.0) A versatile fighter that uses melee attacks and weapons that shoot projectiles. This bulky man makes his grand return from the American commercial for Kirby's Dream Land. He is the largest fighter in the game, and is the only character to have never previously appeared in a game before.
Has a special Hover where he pulls out a jetpack.
Takes extra damage from Gobble/Grab attacks.
Yes Crouch in the far right side of the Gigavolt II stage for 20 seconds, and then win the match with exactly 2 HP (Ver. 2.0.0) A hefty, bulky, powerful fighter that makes use of his mech to deal powerful damage to enemies. For some reason, Grandfather Haltmann originates from the upcoming, unannounced Kirby: Planet Robobot Deluxe game, and was not intended to be released in this update. Despite this, the developers accidentally left in a ludicrous and specific method for unlocking him in this version.
Shares a similar moveset with Susie's Business Suit. Has a special Hover.

Stages

Select screen without the Version 2.0.0 stages unlocked

Most stages are unlocked by acquiring Fighters Points. In addition to their default songs, each stage also has an unlockable secret song, also obtained with Fighters Points. Hazards on any stage may be turned off when playing with friends online or locally, as well as offline in Battle Mode.

There is a total of 24 different stages. All stages from Kirby Fighters Deluxe return, and there are also eleven new stages. Four of these stages were added in the Version 2.0.0 update, with two of them being new.

Stages in Kirby Fighters 2  
Stage New stage? Unlock Req. Description Notes
Yes Rank 1 (default) A basic arena with three thin floors and no additional elements. Based on the stage from Kirby Star Allies.
In effect, replaces Flower Land from the previous two games.
No Rank 1 (default) An arena containing six Springy Hands which activate in various patterns. Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe.
Yes Rank 1 (default) A multi-tiered arena with Haltmann fans which blow combatants and items left or right. Based on Gigabyte Grounds - Stage 2 from Kirby: Planet Robobot.
Yes Rank 1 (default) A basic flat arena with no other elements. Based on the tutorial from Kirby 64: The Crystal Shards.
Used as the practice stage for Training Mode.
Yes Rank 3 An open arena with interspersed thin floors.
Every now and then, food and bombs disguised as food drop, and a sprite version of King Dedede may run through.
Based on Gourmet Race in Kirby Super Star Ultra, specifically Pumpkin Grand.
No Rank 5 A basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
Based on the stage from Spring Breeze in Kirby Super Star Ultra.
No Rank 7 A cavern split by three bodies of lava and a thin floor in the middle.
The pits occasionally spew streams of lava outward.
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land.
No Rank 14 A three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra.
No Rank 23 An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe.
No Rank 25 A multi-tiered arena with several thin floor platforms.
Rick, Kine, and Coo appear to attack the fighters.
Based on Grass Land - Stage 5 from Kirby's Dream Land 3.
No Rank 29 An arena flanked by walls and topped with a long thin floor.
King Dedede appears on occasion to toss objects at the fighters.
Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra.
No Rank 35 A two-tiered arena with a high-up long thin floor on top.
The stage occasionally spins to the left or right, taking fighters with it.
Bronto Burts, Starmans, Laser Balls, and UFO (enemy)s appear to attack the fighters.
Based on the stage from Kirby's Adventure.
No Rank 37 A flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
Based on Factory Tour from Kirby 64: The Crystal Shards.
Yes Rank 40 A large flat stage with no additional platforms.
Gigavolt appears in the background and attempts to slam the fighters with its hands.
Based on Patched Plains - Stage 3 from Kirby: Planet Robobot.
No Rank 42 A small flat stage with no additional platforms.
Dyna Blade appears to attack the fighters.
Based on the stage from Dyna Blade in Kirby Super Star Ultra.
Yes Rank 49 A large arena with irregular interspersed thin floors.
The Three Mage-Sisters appear to attack the fighters.
Based on Fortress of Shadows - Jambastion from Kirby Star Allies.
Yes Rank 72 A large flat arena with no platforms or hazards. Based on the area from Team Kirby Clash Deluxe.
Duo Edge is fought here in Story Mode.
No Rank 81 A large flat arena with no platforms or hazards. Based on the Fountain of Dreams in its Kirby: Nightmare in Dream Land appearance.
Unlike in Kirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background.
Yes Clear Chapter 4
of Story Mode
A large flat arena with no platforms or hazards. A King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode.
Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset.
Yes Clear the Final Chapter
of Story Mode
A large flat arena with no platforms or hazards. Stage of Destined Rivals, at night.
King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode.
No Play on the Green Gardens stage 50 times (Ver. 2.0.0) A basic arena with three thin floors and no additional elements. Based on Fine Fields - Stage 1 from Kirby: Triple Deluxe. Despite Green Gardens replacing it, this stage was inexplicably brought back anyways.
No Win a battle against 3 5-star difficulty Magolor CPUs (Ver. 2.0.0) A large flat arena with no platforms or hazards. Based on Another Dimension from Kirby's Return to Dream Land. This is the first time this stage has returned since the original Kirby Fighters.
Yes Clear Chapter 4 of Story Mode
(Ver. 2.0.0)
A large flat stage with the titular knoll on the right side of the stage.
If Meta Knight is chosen on this map, he will read that book on the knoll rather than fight his opponents.
Based on the knoll that Meta Knight was reading that book on in the opening cutscene from Kirby's Return to Dream Land.
Yes Play on the Gigavolt stage 50 times, or get smashed by Gigavolt 100 times (Ver. 2.0.0) A large flat stage with no additional platforms.
This stage functions identically to Gigavolt, however Gigavolt II appears instead of Gigavolt, who attacks much more aggressively than its predecessor.
Based on Access Ark - Stage 5 from Kirby: Planet Robobot.

Items

Kirby Fighters 2 features 16 distinct items which can appear during battles to help/hinder the fighters. Every item from Kirby Fighters Deluxe returns besides the Team Cannon, and there are also five items new to Kirby Fighters 2. Items may be toggled on or off when playing with friends online or locally, as well as offline in Battle Mode, including options to play using only certain types of items. The following table lists each of them in alphabetical order:

(For info about Story Mode items, see this page.)

Stage items in Kirby Fighters 2  
Item New? Description Notes
No A star-shaped item that causes a random event to occur when it is struck by any attack.
No A walking bomb that can be tossed at enemies to deal big damage. This Bomber may look like the enemy of the same name from the main-series games, but it is actually a completely separate entity that is only based on it.
Yes A powerful item that comes in two pieces and only appears in Team Battles.
Two allied partners need to hold each piece and then come together to reassemble it. If there is a third member of that team, that fighter will hop onto the Buddy Star Blaster aswell.
From there, after targeting and blasting the other fighters, a special cutscene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage.
Based on the Star Allies Sparkler.
Replaces the Team Cannon from Kirby Fighters Deluxe.
Yes Any fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team.
No A blue box that can be broken to reveal other items. Has a very slight resemblance to the blue containers from City Trial in Kirby Air Ride.
Yes A firework rocket that shoots literally after it is thrown and passes through enemies.
No A small cannon that fires bolleys in an arc at opponents. Originally appeared in Kirby's Return to Dream Land.
No Picking this up causes fighters to move faster and jump higher for a hot second.
No Various food items which recover a certain amount of health based on how tasty the item is in question. A standard item in the main-series games.
In the Gourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead.
No A small ball that when tossed, turns into a large spiky Gordo-like creature that harms anyone who touches it. On rare occasion, it may turn into Sectra Gordo because why the heck not.
Yes A sturdy block of ice containing three different items that takes a lot of hits to destroy. Food items found in these restore little health because they don't taste very good.
No Eating this causes fighters to become invincible to most forms of damage for a little while. A standard item in the main-series games.
This item is copied from the Mario series' Super Stars.
No Touching this allows the fighter to shout loudly, damaging any foes nearby. Picking up this item essentially guarantees victory. Originally appeared in Kirby's Dream Land, and would go on to get copied by the Mike Copy Ability.
No Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters. Originally appeared in Kirby's Dream Land.
This item is a Sweet Potato in the Japanese version, with a different model to match.
No A large time bomb that goes off after a short while in a lingering explosion. Originally appeared in Kirby: Triple Deluxe.
Yes A large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes. Plugg can be seen inside this item.

Demo

Kirby vs. Kirby vs. Kirby vs. Kirby
— Nintendo eShop description

A demo of the game was released on the Nintendo eShop on October 21, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter of Story Mode: The Destined Rivals. The player can accumulate up to 100 Fighters Points but cannot level up past Fighters Rank 1.

Only three Copy Abilities and one buddy are available to play: Sword, Bomb, Staff and Bandana Waddle Dee, and the stages that are available to play on are Green Gardens, Dried-up Sea, Springy Hand Land, and Training. As the player cannot increase their Fighters Rank and can only play Chapter 1 of Story Mode, the rest of the abilities, buddies, Rare Hats, and stages are not available. All abilities and buddies added in version 2.0.0 are also unavailable.

In Local Play and Online Mode, it is not possible to create a group in the Friend Match menu. The player also cannot join a group and battle with other people online because nobody plays this game online anymore unless you're in the game's Discord server.

Update history

After more than two years of players desperately begging for an update to the game, Version 2.0.0 was finally released on April 1st, 2023. This update was a very significant update which added many new characters to the game, both Copy Abilities and Buddies, as well as new stages and a new difficulty for Single-Handed Mode. The update also made more minor changes as well, such as balance changes and a singular bug-fix, with the rest of the bugs being left completely intact and several new ones being introduced.

Version 1.0.0

The default version, pre-installed when downloading the game.

Version 2.0.0

This version was released on April 1st, 2023 in worldwide. The notes are as followed:

  • Several issues have been addressed to improve the gameplay experience.
  • Added 30 new playable characters, consisting of 18 new copy abilities and 12 new buddy characters.
  • Added 4 new stages.
  • Added "Extreme" difficulty to Single-Handed Mode.
  • Several issues have been addressed to improve the gameplay experience.
  • Bug fixes.
  • Added more bugs, too.
  • Several issues have been addressed to improve the gameplay experience.

The "improvements" that were not mentioned include buffing Staff and Hammer, as well as significantly changing King Dedede's Hover.

Staff

The following is a list of staff who have worked on Kirby Fighters 2:

Staff of Kirby Fighters 2 
Position Developer(s)
General Director Shinya Kumazaki
Directors Tadashi Kawai
Yumi Todo
Jun Taniguchi
Lead Battle Design Yuki Watanabe
Battle Design Takehiko Kubokawa
Tatsuro Kusano
UI Planning Jideock Kim
Kazunori Morisawa
Programming Director Hiroshi Ohnishi
Lead Programming Yohei Fukuda
Programming Takaya Nakamura
Tomohiro Obayashi
Yuya Yamate
Etsuma Oda
Hirokazu Kobayashi
Kouji Kikkawa
Satoshi Ohtake
Design Director Riki Fuhrmann
Lead Design Natsuki Tsuji
Motif Design Kouichi Noda
Motif Modeling Sachie Mikuni
Tomomi Ishii
Katsu Midorikawa
Character/Item Design Shingo Kabaya
Yusuke Ishikawa
Character Modeling Yousuke Uchino
Item Modeling Haruka Hirota
Effect Design Muneyuki Tejima
Animation Yuusuke Morino
UI Design Director Yukari Kemmochi
UI Design Ikumi Maruyama
Yoshiki Yamada
Yuji Oshimoto
Yuri Kobayashi
Sound Kiyoshi Hazemoto
Hirokazu Ando
Yuki Shimooka

Jun Ishikawa
Voice Makiko Ohmoto (Kirby and Shadow Kirby)

Ryoka Yuzuki (Zan Partizanne)
Rie Takahashi (Flamberge)
Reina Ueda (Francisca)
Team Support Yoshimi Takahashi
Katsuhiro Sakoda
Shigeru Hashiguchi
Shigeru Hirayama
Technical Support Tetsuya Noge
Shun Yasaka
Koichiro Hirano
Mitsuo Iwamoto
Artwork Yuto Ibaraki
Tomomi Ozaki
Emi Imamura
Testing Yuta Wada
Masaru Kobayashi
Daisuke Fujita
Daiki Moriyama
Maki Yoshitake
Aiho Kubo
Yuichi Shimoda
Keisuke Kaneko
HAL Debug Team
Digital Hearts Co., Ltd.
Mario Club Co., Ltd.
Localization Management Seiji Otoguro
Tetsuya Abe
NOA Localization Management Nate Bihldorff
Reiko Ninomiya
Rich Amtower
Ann Lin
Tim O'Leary
Scot Ritchey
Álex Zarza
NOA Localization Lauren Ammerman
Ana Celeste Ascanio
Rhiona Dey
Marjolaine Drouin
Steven Grimm
Paloma Hernandez
Sara Hoad
Josée Lebeau-Bédard
Nich Maragos
Kento Oiwa
Fannie Senécal
Ludovic Tientcheu
Marcia Toledo
Yanett Cepeda Valor
Taryn Ziegler
NOA Product Testing Kentaro Nishimura
Kirk Buchanan
Tomo Ishiyama
Sean Egan
Tomoko Mikami
Andy Kolden
Jim Holdeman
Manna Yamasaki
Madison Levitan
Danny Morris
David Figlar
Michael Sahlin
James Dillon
Josh Yagi-Stanton
Mairo Small
Frank Caraan
Riley Scott
Jacob Jorgensen
Craig So
Product Testing Technicians
NOE Localisation Producers Liam Higgins
Dario De Leo
NOE Translation Roby Liebetruth
Danielle Jorgenson-Murray
Eren Baykal
Florence D'Anterroches
Zadia Messerli
Jean-Paul Hausman
Mirko Capocelli
Barbara Pisani
Frithjof Koep
Martina Deimel
Alexander Van De Burgh
Ainhoa Bernad Hurtado
José Manuel Malagón León
Jónatan Marcos Millán
Blanca Hueso Taulés
Patrick Koudstaal
Christian Buter
Carsten Harmans
NOE Quality Assurance Ángel Moreno Colmena
PTW International UK
NOK Translation Jihyuen Yoo
NOK Quality Assurance Jeewan Chun
NOK Artwork Suzy Do
NHL Translation Sean Shen
Tracy Cheng
Wang Zhong Long
NHL Quality Assurance Digital Hearts Co., Ltd.
NHL Artwork Mike Kan
iQue Localization Coordination Keisuke Fukushima
iQue Translation Qiu Xiaochun
iQue Quality Assurance Yan Gang
Special Thanks Hiroki Azumada
Yasuo Takagi
Yoshihiro Nagata
Ayaka Seno
Hiroaki Nakano
Takashi Nozue
Yuki Endo
Tatsuya Kamiyama
Kenichiro Kita
Mitsuya Naito
Akimitsu Ushikoshi
Megumi Miyazawa
Akira Ozawa
Toshiki Ozawa
Youko Kosugi
Mako Asakawa
Tomohiro Minemura
Akira Eguchi
Yumi Osada
Rieko Kawahara
Masayo Nakagami
Yuki Yada
Yurina Inoue
Sumiko Bessho
Chieko Obikane
Satoshi Ishida
Haruka Abe
Hiroaki Ikarashi
Jeff Miller
Good-Feel Co., Ltd.
Coordinators Kenta Nakanishi
Kei Ninomiya
Project Management Yoshiki Suzuki
Isao Takahashi
Tatsuya Kikuchi
Producers Tadashi Kamitake
Jun Tsuda
Toyokazu Nonaka
Akira Kinashi
General Producers Shigefumi Kawase
Shinya Takahashi
Katsuya Eguchi
Executive Producer Shuntaro Furukawa
Vanpool

HAL Laboratory, Inc.
Nintendo
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
©2020 HAL Laboratory, Inc. / Nintendo

Trivia

Gallery

Main article: Kirby Fighters 2/gallery

Names in other languages

Language Name Meaning
Japanese カービィファイターズ2
Kābyi Faitāzu Tsū
Kirby Fighters 2
English Kirby Fighters 2 Kirby Fighters 2
Traditional Chinese 卡比群星戰2
kǎ bǐ qún xīng zhàn yih
Kirby Star Wars 2: Attack of the Clones
Simplified Chinese 卡比群星战2
kǎ bǐ qún xīng zhàn yih
Dutch Kirby Fighters 2 Super Smash Bros. Kirby Edition 2
French Kirby Fighters 2 Kirby Fighters 3
German Kirby Fighters 2 Kirby All-Star! Great Melee Kirby Fighters Deluxe
Italian Kirby Fighters 2 Hoshi No Kaabii: Beat Each Other Up! 2
Korean 커비 파이터즈 2
keobi paiteojeu tu
Kirby Fighters 2
Polish Kirby Fighters 2 Kirby Team Rumble
Portuguese Brazilian El Kirby Fighterso Dos Kirby Fighters 2
Russian Кирби платит налоги 2
Kirby Fighters 2
Spanish El Kirby Fighterso Dos Kirby Fighters 2


External links

References