Kirby Fighters 2
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“ | This combat-based fighting game lets you choose a Copy Ability, then enter battles with up to four players! You can fight dear friends or unknown rivals all over the world. There's even a story mode where you'll face off against the tag team of King Dedede and Meta Knight! | ” | — Past Adventures section in Kirby and the Forgotten Land, Kirby's Dream Buffet and Kirby's Return to Dream Land Deluxe |
Kirby Fighters 2 is a spin-off fighting game in the Kirby series, announced and released for the Nintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 internationally. It is a sequel to Kirby Fighters Deluxe, which was itself an expanded version of the Kirby: Triple Deluxe Sub-Game Kirby Fighters; it is the second sequel to an expanded Sub-Game in the series, with the first being Super Kirby Clash. Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop, and as such, there is no version of it on a cartridge. A physical edition was released in South Korea, but it merely contains a download code for a digital copy.
Like its previous iterations, Kirby Fighters 2 is a fighting game featuring various Copy Abilities of Kirby and - for the first time - other characters such as King Dedede, Magolor, and Gooey. The objective is to be the last fighter (or team) standing in battles that take place at various locations throughout the Kirby series and with various items. New to Kirby Fighters 2, in addition to the aforementioned new characters and Copy Abilities, is a story mode which features Kirby and a buddy of his choosing receiving a challenge from King Dedede & Meta Knight, who have teamed up in an attempt to clobber that there Kirby.
The day prior to its announcement and subsequent release, knowledge of the game's existence was accidentally leaked by Nintendo on an official website.[1]
The game received a major free update on April 1st, 2023, adding more Copy Abilities and buddy characters to use, along with some new stages and other features.
Gameplay
Kirby Fighters 2, much like its predecessor Kirby Fighters Deluxe, is just Super Smash Bros. but every character is Kirby. Do not listen to anyone who tries to convince you that it's Kirby but as a fighting game. They are liars.
The objective is to reduce all opponents' healthiness to zero before the same is done to the player's character (and ally, if applicable). There is a total of 52 playable characters (35 Copy Abilities of Kirby, plus 17 other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods of Hovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a Gobble or a Grab, a Guard technique, and the ability to Dodge. When fighters are defeated (and an ally is still in play) they can revive themselves as Ghosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.[2]
Battles take place on one of 24 distinct Battle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with some food items, attacking enemies with items like the Crackler or Mint Leaf, or using other items to apply temporary power-ups, like the Cheer Pom-Poms or Invincible Candy. Particularly noteworthy among the items is the Team Battle-exclusive Buddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.
Story Mode
- Main article: Story Mode: The Destined Rivals
New to this game is a story mode which involves King Dedede and Meta Knight challenging Kirby and a buddo to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected friend buddy chum friend chum pally pal chum friend facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougher boss fights.
Bosses in Story Mode
There are a total of four to five distinct bosses in the story mode (one if only Shadow Kirby is counted), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:
Bosses in Story Mode: The Destined Rivals | ||
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Boss(es) | Times fought | Notes |
4 | They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some of Whispy Woods' attacks from Kirby Star Allies, and are able to move around independently from each other. | |
4 | Consists of Gigant Edge and Ignite Edge, who fight together on The Empyrean. Their moves are retained from Super Kirby Clash. | |
3 | In the second Story Mode battle, Shadow Kirby uses a Copy Ability that corresponds to the selected buddy, and both the first and third battle has him mimicking the same selected ability as the player. His battle music changes on Very Hard of Single-Handed Mode and both battles in the Final Chapter of Story Mode: The Destined Rivals. | |
4 (technically 3, because the ones in Chapter 2 are Imposters) | This dual boss battle features King Dedede & Meta Knight, using combinations of their attacks to try and defeat Kirby and his friend pal homeslice breadslice dawg. They are fought as the final bosses of Chapter 2 (who are actually Impostors) and subsequent chapters. | |
1 | In their eagerness to finally defeat Kirby and his chum, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight, which would also include King Dedede & Meta Knight as the final bosses as phase 1, with Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight as phase 2, rather than only Waning Crescent Masked Dedede & Waxing Crescent Masked Meta Knight being considered the final boss, which would leave out King Dedede & Meta Knight. |
Single-Handed Mode
- Main article: Single-Handed Mode
The Single-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the original Kirby Fighters, as Shadow Kirby is the final boss instead of Team DDD, which is not in Kirby Fighters 2, and Kracko is devastatingly not present as a boss either.
In Version 2.0.0, a new difficulty was added to this mode called "Extreme" difficulty. At the end of this mode, instead of fighting Shadow Kirby, the boss is instead a green Kirby using the Whip ability wearing the Ten-Gallon Hat simply known as CPU1. CPU1 is considerably harder to beat than Shadow Kirby, as he is much more aggressive and has increased damage on all of his moves.
Other modes
Aside from the single-player modes, the following additional options are in Kirby Fighters 2:
- Battle Mode - A mode which allows players to set up battles to have No items, Meta Knight only, Stage of the Partners.
- Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange a loading screen with no one else there, or a game with friends using a custom ruleset.
- Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
- Training - A mode which allows the player to practice with various Copy Abilities or buddies.
- Rewards List - A "mode" which lets the player see what has been unlocked with Fighters Points.
- Options - A "mode" which allows access to blatant advertising of other Kirby games, viewing the credits, or toggling rumble settings.
List of Copy Abilities and characters
There is a total of 52 playable characters, consisting of 35 Copy Abilities and 17 other characters referred to as buddies. All Copy Abilities from Kirby Fighters Deluxe return, in addition to 22 and a half new ones.
There are Rare Hats available for all the Copy Abilities, unlocked by increasing the Fighters Rank. Rare Hats are not available for buddy characters.
In the Version 2.0.0 update, 18 new copy abilities were added to the game, along with 12 new buddy characters. Most of these are available from the start, without requiring the player to raise their Fighters Rank.
Copy Abilities and Buddies in Kirby Fighters 2 | ||||
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Ability/Character | New? | Unlock Req. | Description | Notes |
Rank 28 | A long-range projectile fighter who can aim with great accuracy. | |||
Rank 21 | A long-reaching melee fighter who can paint minions to fight for him. | |||
Rank 10 | A medium-range projectile fighter who has one versatile attack and four other moves that he never uses. | |||
Rank 11 | A close-up melee fighter who specializes in grabbing foes with his horn. | Has a special Hover. | ||
Rank 37 | A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. | Has a special Guard which single-handedly makes this ability one of the most annoying to fight against. | ||
Rank 1 (default) | A medium-range projectile fighter who attacks with explosives and can leave them behind. | |||
Rank 24 | A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks. | |||
Rank 16 | A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques. | |||
Rank 13 | A close-up melee fighter who specializes in slow but powerful attacks. | In Version 2.0.0, Hammer Kirby was updated so that Hammer Flip will always be a one-hit KO when fully charged. This change was made after the developers heard complaints about Hammer being the worst ability in the game. | ||
Rank 33 | A versatile fighter with many long and short-range techniques. | |||
Rank 31 | A close-up melee fighter who uses his parasol to defend himself and attack with good reach. | |||
Rank 1 (default) | A long-reaching melee fighter who specializes in scoping attacks. | In Version 2.0.0, Staff Kirby was updated to make his Super Long Jab attack reach four times longer than before... Not like that matters because it can still be crouched under. | ||
Rank 1 (default) | A close-up melee fighter who attacks with swift distended strikes and has many techniques. | |||
Rank 30 | A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range. | This ability was the first ability to get real.[3] | ||
Rank 27 | A medium-range melee fighter who can strike and grab his foes and items with his whip. | |||
Rank 2 | A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves. | Wrestler is all-new to the series and marks the first spin-off title to introduce a new Copy Ability since Kirby: Canvas Curse, with Balloon. | ||
Rank 6 | A long-reaching melee fighter who attacks using stylish moves at varying distances. | As a result of the game's coding being an absolute mess, Yo-Yo Kirby is a song. | ||
Ver. 2.0.0 | A very close-up melee fighter who can smash or slide into opponents by turning into a stone. Stone Kirby is completely immune to all attacks when in stone form. | |||
Ver. 2.0.0 | A close-up melee fighter that attacks by dashing forward as a wheel at fast speeds. Is invincible while dashing, but is vulnerable when turning. | |||
Ver. 2.0.0 | A close-up melee "fighter" that sleeps in one place throughout the entirety every match. Has one attack, where a nose bubble grows in size on Kirby's face. When the bubble pops, it deals extremely high damage and knockback to all nearby opponents. | Unlike in previous games, Kirby's snot bubble does not wake him up when it pops, allowing for infinite snot attacks. Sleep Kirby is the only fighter that cannot move at all, and is only controlled with button mashing. | ||
Ver. 2.0.0 | A very long-range melee fighter that deals powerful attacks to all opponents in front of him. Every third attack allows him to attack everyone on screen, and can be charged up for more power. | |||
Ver. 2.0.0 | A unique fighter that has the ability to cause all players on screen to dance together and end the battle with everyone winning. | |||
Ver. 2.0.0 | A varied-range melee fighter that attacks by launching himself up or down. | |||
Ver. 2.0.0 | A very close-up melee fighter who damages anyone he lands on, but moves at an immensely slow pace. To make up for his extreme slowness, he is immune to all attacks. | Cannot Guard, because that would be redundant. Metal Kirby's Hover is also incredibly slow, and takes minutes to get a few meters of height. | ||
Ver. 2.0.0 | A close-up melee fighter that can turn into a ball to bounce around. He is hard to control, but deals absurd amounts of damage to anyone that gets bounced on. | |||
Ver. 2.0.0 | A close-range Ultimate fighter with a wide variety of moves, and a vastly different control scheme. | Because this ability was taken too literally, it makes Kirby function exactly like he does in Super Smash Bros. Ultimate. His control scheme is also the same as in that game, and he even uses the same model. Because of all this, his Hover and Guard are unique, and also temporary. | ||
Ver. 2.0.0 | Unable to attack, but has a much smaller hitbox and moves faster, making him great for avoiding attacks. | Cannot Hover or Guard. | ||
Ver. 2.0.0 | Unable to attack, but slips through all attacks unharmed, making him another great choice for avoiding attacks. | Cannot Hover or Guard. For unknown reasons, using Jelly causes a glitch in the player's console to detect every day as their birthday. | ||
Ver. 2.0.0 | A close-up melee fighter that can puff up for some extra height, and leaves a damaging pop around him after every third inflate. | Is always in ball form when not inflated, and is nowhere near as bouncy as Ball Kirby. Cannot damage others with anything other than a pop. Cannot Guard. Does not use the usual Hover, and instead floats by other means. | ||
Ver. 2.0.0 | Can light up dark areas. Since the game doesn't have any, this makes him useless. His only methods of attack are the Slide and Air Bullet. | |||
but also | Ver. 2.0.0 | Instantly defeats the player when the battle starts, leaving them to spawn as a Ghost. If the player hits an opponent, they will be revived as a Kirby with no Copy Ability. | Has a unique Hover, but cannot Guard. If the battle is a 2 player battle, this ability causes the player to immediately lose. | |
Ver. 2.0.0 | A mixed-range melee fighter that can fill his bucket up with water from a well to do extra damage and have more range with his bucket attacks. | Bucket is another ability that is introduced in this game, notably being the first ability to be introduced in an update to an already existing game. | ||
Ver. 2.0.0 | A long-range projectile fighter that is always floating. | Has a unique control scheme. Starship moves in whatever direction the joystick is tilted. Cannot Guard. Has a special Hover that he constantly uses. Despite already being in a ship, Starship Kirby can still use the Buddy Star Blaster, and looks hilarious when he does so. | ||
Ver. 2.0.0 | A close-up melee fighter that attacks by slamming into the ground upside-down. | Cannot Hover or Guard. | ||
Ver. 2.0.0 | A close-up 64 fighter that attacks by charging up a punch and releasing it. | This Copy Ability makes a guest appearance from the Super Smash Bros. series. | ||
Buddies
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Rank 1 (default) | A medium-range not in smash fighter who fends foes off with his hardy disjointed spear. | Uses the Infinity Jump. | ||
Rank 3 | A versatile fighter who uses transformations to utilize all sorts of attacks. | Has a special Guard and Hover. | ||
Rank 39 | A long-range projectile fighter with many magical attacks of varying type and the ability to teleport across the entire stage. Because that was a good balancing choice. | Has a special Guard and Hover. | ||
Clear Chapter 4 of Story Mode |
A close-up brawl fighter who attacks with swift distended strikes and also makes use of his power of flight to attack. | Capable of Flight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode. | ||
Clear the Final Chapter of Story Mode |
A big fat close-up brawl fighter who specializes in slow but powerful attacks. | King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode. In all modes except for Single-Handed Mode, King Dedede has 15% more health than other fighters, perhaps to compensate for him being low-tier. In order to combat his low-tier status, in Version 2.0.0, King Dedede was given a jetpack that gives him a unique Hover. | ||
Ver. 2.0.0 | A close-range waddler that acts just like any regular Waddle Dee. Has two new attacks; one where he leaps, and another where he wiggles his feet. | Cannot dash, because he likes to take his sweet time. Cannot Hover, either. Waddle Dee's moveset is heavily based on Colossal Waddle Dee from Team Kirby Clash Deluxe. | ||
Ver. 2.0.0 | An aerial-focused fighter who specializes in flying around and not much else. | Has a special Hover, but can only move when in the air. | ||
Ver. 2.0.0 | A very close-up brawl fighter that floats around, damaging any opponents that touch him. Has a unique control scheme. | Gordo is only controlled with the joystick, and moves in whatever direction it is tilted. Immune to all attacks. Cannot Guard, and has a unique Hover that he constantly uses. | ||
Ver. 2.0.0 | A close-up fighter that can only flop around, as there is no water in any of the stages in the game. | Cannot Guard or Hover, but at least there's some fishy funnies to be had with it. | ||
Ver. 2.0.0 | The best fighter. | Instantly KO's any opponent that touches it, however it cannot do anything other than walk around. | ||
Ver. 2.0.0 | A versatile fighter with a wide variety of moves. Attacks with long-traveling projectiles and melee attacks at short range. | Has a unique Guard. Cannot Hover. Due to Ribbon's absence, Adeleine has only 1 HP, because Ribbon is not there to take all the hits. | ||
Ver. 2.0.0 | This versatile fighter makes their grand return from Kirby's Star Stacker on the SNES. Gryll has a brand new moveset that mostly involves throwing blocks and making them drop from above, as well as whacking opponents with their broom. Gryll also has their onion minions Salt, Pepper, and Sugar to help out. They appear in Gryll's down attack that involves spawning two onion minions on both sides of them while doing a pose with their arms crossed. | Has a special Guard and Hover. | ||
You can't | Functions a lot like Meta Knight, but is edgier. | |||
Ver. 2.0.0 | "We heard you like Magolor, so here's Magolor again!" -Shinya Kumazaki probably | Functions identically to Magolor except his Gem Apple Bombs are slightly tinted. | ||
Ver. 2.0.0 | A long-range fighter who... who is she again? | Has a special Hover. | ||
Clear Chapter 4 or 5 of Story Mode with a full team of Meta Knights (Ver. 2.0.0) | A close-range Brawl fighter that is a variation of Meta Knight with a different control scheme that is very similar to the Smash Bros. ability. | This version of Meta Knight functions exactly like he does in Super Smash Bros. Brawl, and even uses the same model and everything. Capable of Flight, which is temporary for him (unless exploits are used). Has a special Guard. | ||
Clear Chapter 3, 4, or 5 of Story Mode as Adeleine (Ver. 2.0.0) | A versatile fighter that uses melee attacks and weapons that shoot projectiles. | This bulky man makes his grand return from the American commercial for Kirby's Dream Land. He is the largest fighter in the game, and is the only character to have never previously appeared in a game before. Has a special Hover where he pulls out a jetpack. Takes extra damage from Gobble/Grab attacks. | ||
Crouch in the far right side of the Gigavolt II stage for 20 seconds, and then win the match with exactly 2 HP (Ver. 2.0.0) | A hefty, bulky, powerful fighter that makes use of his mech to deal powerful damage to enemies. | For some reason, Grandfather Haltmann originates from the upcoming, unannounced Kirby: Planet Robobot Deluxe game, and was not intended to be released in this update. Despite this, the developers accidentally left in a ludicrous and specific method for unlocking him in this version. Shares a similar moveset with Susie's Business Suit. Has a special Hover. |
Stages
Most stages are unlocked by acquiring Fighters Points. In addition to their default songs, each stage also has an unlockable secret song, also obtained with Fighters Points. Hazards on any stage may be turned off when playing with friends online or locally, as well as offline in Battle Mode.
There is a total of 24 different stages. All stages from Kirby Fighters Deluxe return, and there are also eleven new stages. Four of these stages were added in the Version 2.0.0 update, with two of them being new.
Stages in Kirby Fighters 2 | ||||
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Stage | New stage? | Unlock Req. | Description | Notes |
Rank 1 (default) | A basic arena with three thin floors and no additional elements. | Based on the stage from Kirby Star Allies. In effect, replaces Flower Land from the previous two games. | ||
Rank 1 (default) | An arena containing six Springy Hands which activate in various patterns. | Based on Lollipop Land - Stage 3 from Kirby: Triple Deluxe. | ||
Rank 1 (default) | A multi-tiered arena with Haltmann fans which blow combatants and items left or right. | Based on Gigabyte Grounds - Stage 2 from Kirby: Planet Robobot. | ||
Rank 1 (default) | A basic flat arena with no other elements. | Based on the tutorial from Kirby 64: The Crystal Shards. Used as the practice stage for Training Mode. | ||
Rank 3 | An open arena with interspersed thin floors. Every now and then, food and bombs disguised as food drop, and a sprite version of King Dedede may run through. |
Based on Gourmet Race in Kirby Super Star Ultra, specifically Pumpkin Grand. | ||
Rank 5 | A basic arena with two thin floor platforms. Kracko appears as a stage hazard to attack the fighters. |
Based on the stage from Spring Breeze in Kirby Super Star Ultra. | ||
Rank 7 | A cavern split by three bodies of lava and a thin floor in the middle. The pits occasionally spew streams of lava outward. |
Based on Dangerous Dinner - Stage 1 from Kirby's Return to Dream Land. | ||
Rank 14 | A three-tiered series of hallways with thin floors allowing passage between them. Lololo & Lalala appear and push objects through the halls. |
Based on the stage from Kirby's Dream Land, though taking its design from Float Islands in Kirby Super Star Ultra. | ||
Rank 23 | An open arena with two thin floor platforms on the sides. A Waddle Dee Train regularly rides through the middle and across the stage. | Based on Old Odyssey - Stage 1 from Kirby: Triple Deluxe. | ||
Rank 25 | A multi-tiered arena with several thin floor platforms. Rick, Kine, and Coo appear to attack the fighters. |
Based on Grass Land - Stage 5 from Kirby's Dream Land 3. | ||
Rank 29 | An arena flanked by walls and topped with a long thin floor. King Dedede appears on occasion to toss objects at the fighters. |
Based on Mt. Dedede from Spring Breeze in Kirby Super Star Ultra. | ||
Rank 35 | A two-tiered arena with a high-up long thin floor on top. The stage occasionally spins to the left or right, taking fighters with it. Bronto Burts, Starmans, Laser Balls, and UFO (enemy)s appear to attack the fighters. |
Based on the stage from Kirby's Adventure. | ||
Rank 37 | A flat arena with no additional platforms. In the middle are three large hammers which slam into the stage in various patterns. |
Based on Factory Tour from Kirby 64: The Crystal Shards. | ||
Rank 40 | A large flat stage with no additional platforms. Gigavolt appears in the background and attempts to slam the fighters with its hands. |
Based on Patched Plains - Stage 3 from Kirby: Planet Robobot. | ||
Rank 42 | A small flat stage with no additional platforms. Dyna Blade appears to attack the fighters. |
Based on the stage from Dyna Blade in Kirby Super Star Ultra. | ||
Rank 49 | A large arena with irregular interspersed thin floors. The Three Mage-Sisters appear to attack the fighters. |
Based on Fortress of Shadows - Jambastion from Kirby Star Allies. | ||
Rank 72 | A large flat arena with no platforms or hazards. | Based on the area from Team Kirby Clash Deluxe. Duo Edge is fought here in Story Mode. | ||
Rank 81 | A large flat arena with no platforms or hazards. | Based on the Fountain of Dreams in its Kirby: Nightmare in Dream Land appearance. Unlike in Kirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background. | ||
Clear Chapter 4 of Story Mode |
A large flat arena with no platforms or hazards. | A King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode. Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset. | ||
Clear the Final Chapter of Story Mode |
A large flat arena with no platforms or hazards. | Stage of Destined Rivals, at night. King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode. | ||
Play on the Green Gardens stage 50 times (Ver. 2.0.0) | A basic arena with three thin floors and no additional elements. | Based on Fine Fields - Stage 1 from Kirby: Triple Deluxe. Despite Green Gardens replacing it, this stage was inexplicably brought back anyways. | ||
Win a battle against 3 5-star difficulty Magolor CPUs (Ver. 2.0.0) | A large flat arena with no platforms or hazards. | Based on Another Dimension from Kirby's Return to Dream Land. This is the first time this stage has returned since the original Kirby Fighters. | ||
Clear Chapter 4 of Story Mode (Ver. 2.0.0) |
A large flat stage with the titular knoll on the right side of the stage. If Meta Knight is chosen on this map, he will read that book on the knoll rather than fight his opponents. |
Based on the knoll that Meta Knight was reading that book on in the opening cutscene from Kirby's Return to Dream Land. | ||
Play on the Gigavolt stage 50 times, or get smashed by Gigavolt 100 times (Ver. 2.0.0) | A large flat stage with no additional platforms. This stage functions identically to Gigavolt, however Gigavolt II appears instead of Gigavolt, who attacks much more aggressively than its predecessor. |
Based on Access Ark - Stage 5 from Kirby: Planet Robobot. |
Items
Kirby Fighters 2 features 16 distinct items which can appear during battles to help/hinder the fighters. Every item from Kirby Fighters Deluxe returns besides the Team Cannon, and there are also five items new to Kirby Fighters 2. Items may be toggled on or off when playing with friends online or locally, as well as offline in Battle Mode, including options to play using only certain types of items. The following table lists each of them in alphabetical order:
(For info about Story Mode items, see this page.)
Stage items in Kirby Fighters 2 | |||
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Item | New? | Description | Notes |
A star-shaped item that causes a random event to occur when it is struck by any attack. | |||
A walking bomb that can be tossed at enemies to deal big damage. | This Bomber may look like the enemy of the same name from the main-series games, but it is actually a completely separate entity that is only based on it. | ||
A powerful item that comes in two pieces and only appears in Team Battles. Two allied partners need to hold each piece and then come together to reassemble it. If there is a third member of that team, that fighter will hop onto the Buddy Star Blaster aswell. From there, after targeting and blasting the other fighters, a special cutscene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage. |
Based on the Star Allies Sparkler. Replaces the Team Cannon from Kirby Fighters Deluxe. | ||
Any fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team. | |||
A blue box that can be broken to reveal other items. | Has a very slight resemblance to the blue containers from City Trial in Kirby Air Ride. | ||
A firework rocket that shoots literally after it is thrown and passes through enemies. | |||
A small cannon that fires bolleys in an arc at opponents. | Originally appeared in Kirby's Return to Dream Land. | ||
Picking this up causes fighters to move faster and jump higher for a hot second. | |||
Various food items which recover a certain amount of health based on how tasty the item is in question. | A standard item in the main-series games. In the Gourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead. | ||
A small ball that when tossed, turns into a large spiky Gordo-like creature that harms anyone who touches it. | On rare occasion, it may turn into Sectra Gordo because why the heck not. | ||
A sturdy block of ice containing three different items that takes a lot of hits to destroy. | Food items found in these restore little health because they don't taste very good. | ||
Eating this causes fighters to become invincible to most forms of damage for a little while. | A standard item in the main-series games. This item is copied from the Mario series' Super Stars. | ||
Touching this allows the fighter to shout loudly, damaging any foes nearby. Picking up this item essentially guarantees victory. | Originally appeared in Kirby's Dream Land, and would go on to get copied by the Mike Copy Ability. | ||
Eating this causes fighters to puff up and shoot a continuous stream of Air Bullets at other fighters. | Originally appeared in Kirby's Dream Land. This item is a Sweet Potato in the Japanese version, with a different model to match. | ||
A large time bomb that goes off after a short while in a lingering explosion. | Originally appeared in Kirby: Triple Deluxe. | ||
A large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes. | Plugg can be seen inside this item. |
Demo
“ | Kirby vs. Kirby vs. Kirby vs. Kirby | ” | — Nintendo eShop description |
A demo of the game was released on the Nintendo eShop on October 21, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter of Story Mode: The Destined Rivals. The player can accumulate up to 100 Fighters Points but cannot level up past Fighters Rank 1.
Only three Copy Abilities and one buddy are available to play: Sword, Bomb, Staff and Bandana Waddle Dee, and the stages that are available to play on are Green Gardens, Dried-up Sea, Springy Hand Land, and Training. As the player cannot increase their Fighters Rank and can only play Chapter 1 of Story Mode, the rest of the abilities, buddies, Rare Hats, and stages are not available. All abilities and buddies added in version 2.0.0 are also unavailable.
In Local Play and Online Mode, it is not possible to create a group in the Friend Match menu. The player also cannot join a group and battle with other people online because nobody plays this game online anymore unless you're in the game's Discord server.
Update history
After more than two years of players desperately begging for an update to the game, Version 2.0.0 was finally released on April 1st, 2023. This update was a very significant update which added many new characters to the game, both Copy Abilities and Buddies, as well as new stages and a new difficulty for Single-Handed Mode. The update also made more minor changes as well, such as balance changes and a singular bug-fix, with the rest of the bugs being left completely intact and several new ones being introduced.
Version 1.0.0
The default version, pre-installed when downloading the game.
Version 2.0.0
This version was released on April 1st, 2023 in worldwide. The notes are as followed:
- Several issues have been addressed to improve the gameplay experience.
- Added 30 new playable characters, consisting of 18 new copy abilities and 12 new buddy characters.
- Added 4 new stages.
- Added "Extreme" difficulty to Single-Handed Mode.
- Several issues have been addressed to improve the gameplay experience.
- Bug fixes.
- Added more bugs, too.
- Several issues have been addressed to improve the gameplay experience.
The "improvements" that were not mentioned include buffing Staff and Hammer, as well as significantly changing King Dedede's Hover.
Staff
The following is a list of staff who have worked on Kirby Fighters 2:
Staff of Kirby Fighters 2 | |
---|---|
Position | Developer(s) |
General Director | Shinya Kumazaki |
Directors | Tadashi Kawai Yumi Todo Jun Taniguchi |
Lead Battle Design | Yuki Watanabe |
Battle Design | Takehiko Kubokawa Tatsuro Kusano |
UI Planning | Jideock Kim Kazunori Morisawa |
Programming Director | Hiroshi Ohnishi |
Lead Programming | Yohei Fukuda |
Programming | Takaya Nakamura Tomohiro Obayashi Yuya Yamate Etsuma Oda Hirokazu Kobayashi Kouji Kikkawa Satoshi Ohtake |
Design Director | Riki Fuhrmann |
Lead Design | Natsuki Tsuji |
Motif Design | Kouichi Noda |
Motif Modeling | Sachie Mikuni Tomomi Ishii Katsu Midorikawa |
Character/Item Design | Shingo Kabaya Yusuke Ishikawa |
Character Modeling | Yousuke Uchino |
Item Modeling | Haruka Hirota |
Effect Design | Muneyuki Tejima |
Animation | Yuusuke Morino |
UI Design Director | Yukari Kemmochi |
UI Design | Ikumi Maruyama Yoshiki Yamada Yuji Oshimoto Yuri Kobayashi |
Sound | Kiyoshi Hazemoto Hirokazu Ando Yuki Shimooka Jun Ishikawa |
Voice | Makiko Ohmoto (Kirby and Shadow Kirby) Ryoka Yuzuki (Zan Partizanne) Rie Takahashi (Flamberge) Reina Ueda (Francisca) |
Team Support | Yoshimi Takahashi Katsuhiro Sakoda Shigeru Hashiguchi Shigeru Hirayama |
Technical Support | Tetsuya Noge Shun Yasaka Koichiro Hirano Mitsuo Iwamoto |
Artwork | Yuto Ibaraki Tomomi Ozaki Emi Imamura |
Testing | Yuta Wada Masaru Kobayashi Daisuke Fujita Daiki Moriyama Maki Yoshitake Aiho Kubo Yuichi Shimoda Keisuke Kaneko HAL Debug Team Digital Hearts Co., Ltd. Mario Club Co., Ltd. |
Localization Management | Seiji Otoguro Tetsuya Abe |
NOA Localization Management | Nate Bihldorff Reiko Ninomiya Rich Amtower Ann Lin Tim O'Leary Scot Ritchey Álex Zarza |
NOA Localization | Lauren Ammerman Ana Celeste Ascanio Rhiona Dey Marjolaine Drouin Steven Grimm Paloma Hernandez Sara Hoad Josée Lebeau-Bédard Nich Maragos Kento Oiwa Fannie Senécal Ludovic Tientcheu Marcia Toledo Yanett Cepeda Valor Taryn Ziegler |
NOA Product Testing | Kentaro Nishimura Kirk Buchanan Tomo Ishiyama Sean Egan Tomoko Mikami Andy Kolden Jim Holdeman Manna Yamasaki Madison Levitan Danny Morris David Figlar Michael Sahlin James Dillon Josh Yagi-Stanton Mairo Small Frank Caraan Riley Scott Jacob Jorgensen Craig So Product Testing Technicians |
NOE Localisation Producers | Liam Higgins Dario De Leo |
NOE Translation | Roby Liebetruth Danielle Jorgenson-Murray Eren Baykal Florence D'Anterroches Zadia Messerli Jean-Paul Hausman Mirko Capocelli Barbara Pisani Frithjof Koep Martina Deimel Alexander Van De Burgh Ainhoa Bernad Hurtado José Manuel Malagón León Jónatan Marcos Millán Blanca Hueso Taulés Patrick Koudstaal Christian Buter Carsten Harmans |
NOE Quality Assurance | Ángel Moreno Colmena PTW International UK |
NOK Translation | Jihyuen Yoo |
NOK Quality Assurance | Jeewan Chun |
NOK Artwork | Suzy Do |
NHL Translation | Sean Shen Tracy Cheng Wang Zhong Long |
NHL Quality Assurance | Digital Hearts Co., Ltd. |
NHL Artwork | Mike Kan |
iQue Localization Coordination | Keisuke Fukushima |
iQue Translation | Qiu Xiaochun |
iQue Quality Assurance | Yan Gang |
Special Thanks | Hiroki Azumada Yasuo Takagi Yoshihiro Nagata Ayaka Seno Hiroaki Nakano Takashi Nozue Yuki Endo Tatsuya Kamiyama Kenichiro Kita Mitsuya Naito Akimitsu Ushikoshi Megumi Miyazawa Akira Ozawa Toshiki Ozawa Youko Kosugi Mako Asakawa Tomohiro Minemura Akira Eguchi Yumi Osada Rieko Kawahara Masayo Nakagami Yuki Yada Yurina Inoue Sumiko Bessho Chieko Obikane Satoshi Ishida Haruka Abe Hiroaki Ikarashi Jeff Miller Good-Feel Co., Ltd. |
Coordinators | Kenta Nakanishi Kei Ninomiya |
Project Management | Yoshiki Suzuki Isao Takahashi Tatsuya Kikuchi |
Producers | Tadashi Kamitake Jun Tsuda Toyokazu Nonaka Akira Kinashi |
General Producers | Shigefumi Kawase Shinya Takahashi Katsuya Eguchi |
Executive Producer | Shuntaro Furukawa |
Vanpool HAL Laboratory, Inc. Nintendo |
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. ©2020 HAL Laboratory, Inc. / Nintendo |
Trivia
- If you don't count Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition, Kirby's Dream Collection Ordinary Edition, Kirby: Triple Deluxe, Super Smash Bros. for Wii U, Dedede's Drum Dash Deluxe, Kirby: Planet Robobot, Team Kirby Clash Deluxe, Kirby Star Allies, Super Smash Bros. Ultimate, and Super Kirby Clash, this was Magolor's very first appearance in a video game.
- Some players have claimed to have seen Green Greens - Pixel 13 in the Green Gardens stage ever since the Version 2.0.0 update, however these claims remain unconfirmed.
- The game's internal codename is "Fizz", matching with the food-themed codenames of previous games, such as "Parfaitski" (Kirby: Triple Deluxe) and "Eclair" (Kirby Star Allies).
- Unlike the previous one Kirby Fighters game, Kirby Fighters 2 shows the player bars of health for regular fighters, instead of just having bars of health. This does not apply to irregular fighters, who instead have bars of health.
- This is the first Kirby game since before Kirby and the Rainbow Curse to not be compatible with amiibo.
- In addition, this is the second game since Kirby's Extra Epic Yarn to not do anything interesting with amiibo.
- Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait carried over from the other Kirby Fighters games. This is because too much invincibility frames would be too cheap. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
- Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.
- The American and Canadian Nintendo Store webpages for the game list Brazilian Portuguese as one of the language options, even though the game does not support it, instead defaulting to English. This mistake does not occur on the Japanese, European, Australian, Chinese and Korean webpages.
- If four controllers are connected, inputting the code +/-, L, A, R, B, Y, Up button, and Capture button on all four controllers in the credits selection in Options after beating the Story Mode will take the player to a boring version of the credits. These credits are different as they lack King Dedede and Meta Knight and simply include scrolling text with a remix of Kirby's Triumphant Return with extra Synth playing. A similar event occurs in Kirby's Dream Collection Ordinary Edition.
- This trivia section might just be a little too long.
Gallery
- Main article: Kirby Fighters 2/gallery
Artwork of Beam Kirby
Artwork of Hammer Kirby
Artwork of Magolor
Promotional artwork made to celebrate the addition of the Mini ability
Sound effect that plays every time Metal Kirby lands on the ground
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カービィファイターズ2 Kābyi Faitāzu Tsū |
Kirby Fighters 2 |
English | Kirby Fighters 2 | Kirby Fighters 2 |
Traditional Chinese | 卡比群星戰2 kǎ bǐ qún xīng zhàn yih |
Kirby Star Wars 2: Attack of the Clones |
Simplified Chinese | 卡比群星战2 kǎ bǐ qún xīng zhàn yih | |
Dutch | Kirby Fighters 2 | Super Smash Bros. Kirby Edition 2 |
French | Kirby Fighters 2 | Kirby Fighters 3 |
German | Kirby Fighters 2 | Kirby All-Star! Great Melee Kirby Fighters Deluxe |
Italian | Kirby Fighters 2 | Hoshi No Kaabii: Beat Each Other Up! 2 |
Korean | 커비 파이터즈 2 keobi paiteojeu tu |
Kirby Fighters 2 |
Polish | Kirby Fighters 2 | Kirby Team Rumble |
Portuguese | Brazilian El Kirby Fighterso Dos | Kirby Fighters 2 |
Russian | Кирби платит налоги 2 |
Kirby Fighters 2 |
Spanish | El Kirby Fighterso Dos | Kirby Fighters 2 |
External links
- Kirby Fighters 2 page on Nintendo.com
- Japanese website for Kirby Fighters 2
- Launch trailer on YouTube
- Version 2.0.0 trailer on Youtube
- Kirby Fighters 2 on Mizuumi Wiki
- Kirby Fighters 2 on Kirby Informer
References
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