Kirby & The Amazing Mirror: Difference between revisions

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(→‎Unused content: トッコーン (Tokkōn), debug menu where its viewable, moved relevant →‎Trivia: about the death pause screen placeholder here as well.)
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{{main|tcrf:Kirby & the Amazing Mirror|Kirby & The Amazing Mirror on TCRF}}
{{main|tcrf:Kirby & the Amazing Mirror|Kirby & The Amazing Mirror on TCRF}}
[[File:2003 KaTAM demo debug menu.gif|thumb|Movement patterns of the unused enemy Tokkōn as shown in the demo's debug menu]]
[[File:2003 KaTAM demo debug menu.gif|thumb|Movement patterns of the unused enemy Tokkōn as shown in the demo's debug menu]]
A demo of the game compiled on December 29, 2003 has been distributed on four [[:tcrf:Proto:Kirby & the Amazing Mirror|Gekkan Nintendo Tentou Demo]] discs head of the game's release in Japan. Players of the demo are presented with a straightforward path towards King Golem, with a few rooms that went cut from the final game, and minor differences in the rooms that were kept. After beating the only [[Boss]], players are thanked for playing the demo and provided with an estimated release date in March 2004. The demo features [[:tcrf:Proto:Kirby & the Amazing Mirror/Debug Menus|three debug menus]] which were made inaccessible through gameplay in the demo, and were removed almost entirely from the final game.
A demo of the game compiled on December 29, 2003 has been distributed on four [[:tcrf:Proto:Kirby & the Amazing Mirror|Gekkan Nintendo Tentou Demo]] discs head of the game's release in Japan. Players of the demo are presented with a straightforward path towards King Golem, with a few rooms that went cut from the final game, and minor differences in the rooms that were kept. After beating the only Boss of the demo, players are thanked for playing the demo and provided with an estimated release date in March 2004. The demo features [[:tcrf:Proto:Kirby & the Amazing Mirror/Debug Menus|three debug menus]] which were made inaccessible through gameplay in the demo, and were removed almost entirely from the final game.


One of the debug menus provides access to sprites and animations of a variety of unused objects. There is a single unused enemy among these objects, found to be called トッコーン (Tokkōn) according to a single healthbar name entry that was not assigned to any other known enemy in the game. Tokkōn takes an appearance of a wind-up clock toy with floating hands.
One of the debug menus provides access to sprites and animations of a variety of unused objects. There is a single unused enemy among these objects, found to be called トッコーン (Tokkōn) according to a single healthbar name entry that was not assigned to any other known enemy in the game. Tokkōn takes an appearance of a wind-up clock toy with floating hands.
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