Automoderated users, autopatrol
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*Mid-Bosses tend to have a [[Health]] bar displayed to the player where regular enemies won't. | *Mid-Bosses tend to have a [[Health]] bar displayed to the player where regular enemies won't. | ||
*Mid-Bosses usually stand in the way of the playable character, blocking progress until they are defeated. | *Mid-Bosses usually stand in the way of the playable character, blocking progress until they are defeated. | ||
*Mid- | *Mid-Bosses typically have their own theme that plays during their battles, distinct from the regular stage music. | ||
*Mid-Bosses have a unique 'downed' state once their [[health]] runs out. In this state, they cannot move or attack and can be inhaled for their ability or [[Make Friend|recruited as an ally]]. Mid- | *Mid-Bosses have a unique 'downed' state once their [[health]] runs out. In this state, they cannot move or attack and can be inhaled for their ability or [[Make Friend|recruited as an ally]]. Mid-Bosses cannot be [[inhale]]d until they are downed in this way (with [[Bandana Waddle Dee|one exception]]). | ||
*Starting with ''[[Kirby's Return to Dream Land]]'', | *Starting with ''[[Kirby's Return to Dream Land]]'', Mid-Bosses have a distinct 'defeat sound' which sounds like a warbling explosion. This plays when they are KO'd and when they are destroyed. | ||
===Differences from bosses=== | ===Differences from bosses=== |