Mid-Boss: Difference between revisions

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*Mid-Bosses tend to have a [[Health]] bar displayed to the player where regular enemies won't.
*Mid-Bosses tend to have a [[Health]] bar displayed to the player where regular enemies won't.
*Mid-Bosses usually stand in the way of the playable character, blocking progress until they are defeated.
*Mid-Bosses usually stand in the way of the playable character, blocking progress until they are defeated.
*Mid-bosses typically have their own theme that plays during their battles, distinct from the regular stage music.
*Mid-Bosses typically have their own theme that plays during their battles, distinct from the regular stage music.
*Mid-Bosses have a unique 'downed' state once their [[health]] runs out. In this state, they cannot move or attack and can be inhaled for their ability or [[Make Friend|recruited as an ally]]. Mid-bosses cannot be [[inhale]]d until they are downed in this way (with [[Bandana Waddle Dee|one exception]]).
*Mid-Bosses have a unique 'downed' state once their [[health]] runs out. In this state, they cannot move or attack and can be inhaled for their ability or [[Make Friend|recruited as an ally]]. Mid-Bosses cannot be [[inhale]]d until they are downed in this way (with [[Bandana Waddle Dee|one exception]]).
*Starting with ''[[Kirby's Return to Dream Land]]'', mid-bosses have a distinct 'defeat sound' which sounds like a warbling explosion. This plays when they are KO'd and when they are destroyed.
*Starting with ''[[Kirby's Return to Dream Land]]'', Mid-Bosses have a distinct 'defeat sound' which sounds like a warbling explosion. This plays when they are KO'd and when they are destroyed.


===Differences from bosses===
===Differences from bosses===
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