Glitches in Kirby & The Amazing Mirror

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These are the glitches which are possible to perform in Kirby & The Amazing Mirror. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of Glitches

File:KaTAM-Ladder-glitch.gif
Kirby being pushed to the side of the ladder by Blockin and climbing mid-air.

Blockin Ladder Glitch & Mid-air Climbing Glitch

If Kirby is climbing up (or staying still on) a ladder while a bumped Blockin reverts back to its Star Block form inward climbing Kirby, it will push Kirby to the side on the ladder. Still being able to climb the ladder from the same vertical position (from the side), notably, if Blockin reverts to its Star Block form completely covering the ladder, Kirby attempting to climb past the end of the ladder will result in a mid-air climbing glitch, where Kirby appears as climbing a ladder in empty mid-air space.

Getting Blockin and Kirby in the same place is executed by Kirby's action of following up movement of Blockin inside the ladder. Kirby is able to bump into the enemy without getting knocked back if using his invincibily frames after getting damaged.

Blockin Uplift-teleporting Glitch

In Carrot Castle - Room 7, two Blockins hide in the barriers of Star Blocks. If Kirby gets on top of a Blockin in its former location and there is a Star Block from Kirby's either left or right side, and he attempts walking or dashing into them, it will result in Kirby not bumping into but teleporting on top of them.

Hovering Bronto Burt Glitch

In Cabbage Cavern - Room 8, a Bronto Burt spawned inside wall-tiles on the right part of the room will chase after Kirby as usually. If Kirby, however, crouches somewhere near the middle of the first boulder before spikes on the left part of the room, Bronto Burt may just casually approach crouching Kirby without getting into collision with, or dealing any damage to him.

Inside of Walls Glitch

If Kirby gets pushed into solid static objects, either by an auto-scrolling camera or a newly generated wall such as one created by a Bomb Block, Kirby will, unlike in case of same occurrence in Kirby: Nightmare in Dream Land, actually not die and still be controllable by the player inside of them, although effected by collisions. Floating while inside a wall or such object can help maintain control over not being pushed out back or through, and for motion inside of them, generally.

File:KaTAM-Inside-of-Walls-Glitch.png
Kirby being dropped through the structure after tempting the case of newly generated wall-tile push-out force.

A case of an auto-scrolling camera where Kirby can end up pushed into the wall by it is upon starting a fight with Bonkers in Olive Ocean - Chest 2. From the left side of the den of Bonkers, there is a chasm. Wheel Kirby should get to the right edge of the cliff, face left, use Dash move of the ability to activate the mid-boss combat, fall into the chasm before being pushed back to the cliff and Bonker's combat area, and Kirby should be pushed into the cliff. Because the bottom of the screen is filled with wall-tiles, Kirby will upon touching it not drop through, but rather appear as continuously falling. In this state, to move out the screen limited by the auto-scroll, Kirby can either get into the combat area and defeat Bonkers, or call the Kirby clones to do so. In case of defeated Bonkers, if Kirby is still inside the walls, he can drop through.

A case of performing the glitch with use of push force of newly generated wall by a Bomb Block can be done in only a few locations, one notably being Rainbow Route - Room 28. In the middle-right part of the room are two Bomb Blocks, diagonally one next to another. Kirby should firstly get rid off of the lower one, opening the area for performing the glitch. Kirby should then puff-out an Air Bullet into the remaining Bomb Block, triggering its effect of generating new static solid tiles. Lastly, Kirby should quickly land and slide, get into the very middle of the newly generated wooden-wall tile, with the player alternatively hyper-tapping left and right D-pad button each frame. Kirby should eventually drop through and end up inside the solid tiles beneath. Notably, if Kirby floats upwards Star Blocks from below, he can freely float in same vertical column he floated from beneath into without destroying them.

File:KaTAM-No-damage-Wheel-Dash-glitch.gif
Kirby dashing into a Waddle Doo which doesn't receive any damage.

No-damage Wheel Dash Glitch

If a transformed Wheel Kirby bumps into an enemy while reverting back, he will deal no damage to them, and the enemy which otherwise would or would not, won't get knocked back while still hurting Kirby.

Platform Penetration Glitch

In some occurrences, Kirby can just pass or fall through certain platforms without having usual contact with. Most notable occurrence can happen with Fighter Kirby's Sky Kick move through two-way platforms while dropping through and attempting the move intermediately after, e.g. in the middle of being in front of the platform. Other occurence is a rarer one and of more difficulty to perform, with one notable location for attempting it being Candy Constellation - Room 2, where if Kirby walks off the platform located in-between rows of Star Blocks, there is a chance Kirby would pass right through the connection of a sloped and a flat platform, disguised as golden pipes.

Sliding Veer Glitch

In Rainbow Route - Room 33, on the 45-deegre slope of closed outside-wall (along with undestroyed Bomb Block and its adjacent blocks), if Kirby slides upwards such slope and bumps into Bomb Block's adjacent blocks from about 3 tiles away of them, it will result in Kirby inverting his direction without player's intended input.

Slippery Ledge Slope Detection Glitch

In Peppermint Palace - Room 18, if Kirby is on the 45-degree ground slope that meets with the water, walks down on that slope until getting on the very edge of it, and lastly turns and attempts walking in the opposite direction, Kirby will appear as rapidly landing on the slope.


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