Frozen Hillside: Difference between revisions

283 bytes added ,  5 December 2021
Added track image, map, banner and stadium icon.
m (diffusing)
(Added track image, map, banner and stadium icon.)
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{{image|needs track image}}
{{Infobox-AirRideCourse
{{Infobox-AirRideCourse
|title= Frozen Hillside
|title= Frozen Hillside
|image= [[File:Frozen Hillside 4.png|250px]]
|image= [[File:KAR Frozen Hillside Track Image.jpg|300px]]
|caption= Blue [[Kirby]] racing near the end of the course.
|caption= A view of the '''Frozen Hillside''' course.
|lap=2
|lap=2
|hazard=Ramps, floor switches, lasers, ice platforms, [[rail]]s, [[Dash Panel]]s, boost hoops, ice walls
|hazard=Ramps, floor switches, lasers, ice platforms, [[rail]]s, [[Dash Panel]]s, boost hoops, ice walls
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== Overview ==
== Overview ==
[[File:KAR Frozen Hillside HUD Map.png|thumb|left|The track display of Frozen Hillside.]]
=== Track ===
=== Track ===
The track of Frozen Hillside features lots of hairpin turns and distended areas, and is anything but circular. The starting line is found near the top of the track on the left side, and the race proceeds in a counterclockwise manner from there. The begins right away with a split path, where the racers can choose to take the upper path along an icy wavy road, or take a lower path through a boxy metal hall with lots of sharp turns. Which one gets taken is determined by pressing down on the ramps at the entrance to make them rise. From there, the path straightens out, with the lower one leading through a field of burning laser beams that can be turned off using a floor panel and the upper one consisting of fragile ice platforms that can be broken with a little pressure. From there, the path reconverges and leads to a series of four adjacent [[rail]]s that carry the racers a long distance up to the top of the course. As they are traveling on these rails, the racers can jump between them at will.
The track of Frozen Hillside features lots of hairpin turns and distended areas, and is anything but circular. The starting line is found near the top of the track on the left side, and the race proceeds in a counterclockwise manner from there. The begins right away with a split path, where the racers can choose to take the upper path along an icy wavy road, or take a lower path through a boxy metal hall with lots of sharp turns. Which one gets taken is determined by pressing down on the ramps at the entrance to make them rise. From there, the path straightens out, with the lower one leading through a field of burning laser beams that can be turned off using a floor panel and the upper one consisting of fragile ice platforms that can be broken with a little pressure. From there, the path reconverges and leads to a series of four adjacent [[rail]]s that carry the racers a long distance up to the top of the course. As they are traveling on these rails, the racers can jump between them at will.
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==Gallery==
==Gallery==
<gallery>
<gallery>
KAR Single Race Frozen Hillside Stadium.png|Stadium Icon for Frozen Hillside
KAR Frozen Hillside Banner.png|Banner image for Frozen Hillside
Frozen Hillside 1.png|A ramp at the start of the track
Frozen Hillside 1.png|A ramp at the start of the track
Frozen Hillside 5.png|On the glass panels on top of the starting tunnel
Frozen Hillside 5.png|On the glass panels on top of the starting tunnel
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Frozen Hillside 3.png|On the rails
Frozen Hillside 3.png|On the rails
Frozen Hillside 6.png|In the narrow curves
Frozen Hillside 6.png|In the narrow curves
Frozen Hillside 4.png|Blue [[Kirby]] racing near the end of the course.
</gallery>
</gallery>
<br clear=all>
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