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{{About|the technique|the enemy from [[Kirby Star Allies]]|[[Guard (enemy)]]}}
{{About|the technique|the enemy from [[Kirby Star Allies]]|[[Guard (enemy)]]}}
{{Quote|To guard...Push L or R. It can reduce the enemy's attack power.|Tutorial from [[Beginner's Room|The Beginner's Show]], in ''{{KSS KFP}}''}}
{{Quote|To guard...Push L or R. It can reduce the enemy's attack power.|Tutorial from [[Beginner's Room|The Beginner's Show]], in ''Kirby Super Star''}}
'''Guard''' is [[Kirby]]'s primary defensive action that appeared in many games. By holding down the appropriate button, Kirby assumes a defensive posture until the button is released. While guarding, Kirby takes no [[damage]] from weak attacks and minimal damage from most stronger attacks, in addition to retaining his ability and not getting knocked off the ground. Enemies that contact a guarding Kirby also take minimal damage.
'''Guard''' is [[Kirby]]'s primary defensive action that appeared in many games. By holding down the appropriate button, Kirby assumes a defensive posture until the button is released. While guarding, Kirby takes no [[damage]] from weak attacks and minimal damage from most stronger attacks, in addition to retaining his ability and not getting knocked off the ground. Enemies that contact a guarding Kirby also take minimal damage.


Generally, guarding is ineffective against attacks which involve grabbing. Guarding also has no effect on environmental elements such as wind or lava, and will typically not defend against the strongest boss attacks. Kirby can only guard while standing still. However, in ''Triple Deluxe'' and beyond, if Kirby guards in midair or moves to the side while guarding, he will [[Dodge]].
Generally, guarding is ineffective against attacks which involve grabbing. Guarding also has no effect on environmental elements such as wind or lava, and will typically not defend against the strongest boss attacks. Kirby can only guard while standing still. However, in ''Kirby: Triple Deluxe'' and beyond, if Kirby guards in midair or moves to the side while guarding, he will [[Dodge]].


In ''{{KSS KFP}}'' and ''Kirby Super Star Ultra'', guard does 1 [[damage]] to enemies including [[boss]]es. From ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]'', the default guard does 4 damage to enemies excluding bosses.
In ''Kirby Super Star'' and ''Kirby Super Star Ultra'', guard does 1 [[damage]] to enemies including [[boss]]es. Starting with ''[[Kirby's Return to Dream Land]]'', the default guard does 4 damage to enemies excluding bosses.
 
In ''Kirby and the Forgotten Land'', guarding is merged with [[crouch]]ing, and this is reflected in the Japanese name ('''しゃがみガード''' ''shagami gādo'', "Crouching Guard"). As such, all actions that would normally be taken by crouching (such as [[slide|sliding]] and swallowing) are now taken by guarding.


==Appearances==
==Appearances==
*''[[Kirby Super Star|{{KSS KFP}}]]'' / ''[[Kirby Super Star Ultra]]''
[[File:KSA Tip Image Guard & Dodge.png|thumb|200px|[[List of Kirby Star Allies loading screen tips|Tip image]] of Kirby guarding against an attack from [[Blade Knight]] in ''[[Kirby Star Allies]]'']]
*''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]''
*''[[Kirby Super Star]]'' / ''[[Kirby Super Star Ultra]]''
*''[[Kirby's Return to Dream Land]]'' / ''[[Kirby's Return to Dream Land Deluxe]]''
*[[New Challenge Stages]] (''[[Kirby's Dream Collection Special Edition]]'')
*[[New Challenge Stages]] (''[[Kirby's Dream Collection Special Edition]]'')
*''[[Kirby: Triple Deluxe]]''
*''[[Kirby: Triple Deluxe]]''
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*''[[Super Kirby Clash]]''
*''[[Super Kirby Clash]]''
*''[[Kirby Fighters 2]]''
*''[[Kirby Fighters 2]]''
*''[[Kirby and the Forgotten Land]]''
=== Guarding in the ''Kirby Clash'' and ''Kirby Fighters'' games/sub-games ===
The [[Team Kirby Clash (series)|''Team Kirby Clash'']] and [[Kirby Fighters (series)|''Kirby Fighters'' games]] use a special version of Guard which more closely resembles the shield in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]]. In particular, with this guard, the player cannot hold it indefinitely, since a meter will decrease over time. When the meter is empty, the guarding character will be launched up then become dizzy after coming down and getting up, leaving them open to attacks from enemies or opponents for a while.
===''Super Smash Bros.'' series===
{{SmashWiki|Shield}}
The shield mechanic in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] is heavily based on the guard mechanic from the [[Kirby (series)|''Kirby'' series]], with the energy bubble very reminiscent of the [[Mirror]] ability's Reflect Guard. The primary difference is that shields shrink as they are held or take damage and will eventually break if not deactivated, stunning the user.
Eventually, this concept went full circle in ''[[Kirby: Triple Deluxe]]'', when the ability to [[dodge]] after guarding, developed in ''Super Smash Bros.'', made its way into this game.


==Special Guard techniques==
==Special Guard techniques==
===Copy Abilities===
===Copy Abilities===
[[File:KRtDLD Sand Challenge screenshot 04.png|thumb|250px|[[Sand]] Kirby using "Sand Hide" to solve a puzzle in the [[Sand Challenge]] in ''[[Kirby's Return to Dream Land Deluxe]]'']]
These [[Copy Ability|Copy Abilities]] (and/or their respective [[Helper]]s) have their special version of guard with additional features. As a result of these particular guarding techniques, the user may be unable to [[dodge]] on the ground (or at all) when employing some of them.
These [[Copy Ability|Copy Abilities]] (and/or their respective [[Helper]]s) have their special version of guard with additional features. As a result of these particular guarding techniques, the user may be unable to [[dodge]] on the ground (or at all) when employing some of them.
*'''[[Bell]]''' - While guarding with Bell, Kirby hides inside of his bell helmet, and cannot be harmed. Releasing the Guard or being hit will cause the bell to reverberate, damaging nearby foes.
*'''[[Bell]]''' - While guarding with Bell, Kirby hides inside of his bell helmet, and cannot be harmed. Releasing the Guard or being hit will cause the bell to reverberate, damaging nearby foes.
*'''[[ESP]]''' - If a foe hits Kirby shortly after the guard is activated, Kirby will vanish, then reappear and counter with a shock wave that deals substantial damage (PK Evade). When timed perfectly, the counterattack is more powerful, and Kirby will shout as he performs it (PK Insight).
*'''[[ESP]]''' - If a foe hits Kirby shortly after the guard is activated, Kirby will vanish, then reappear and counter with a shock wave that deals substantial damage (PK Evade). When timed perfectly, the counterattack is more powerful, and Kirby will shout as he performs it (PK Insight).
*'''[[Ice]]''' - From ''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]'' onward, while guarding with Ice, Kirby produces a spherical ice formation around himself which blocks more damage than a regular guard.
*'''[[Gigant Sword]]''' - Kirby holds a spiked shield that fully absorbs damage.
*'''[[Ice]]''' - From ''[[Kirby's Return to Dream Land]]'' onward, while guarding with Ice, Kirby produces a spherical ice formation around himself which blocks more damage than a regular guard.
*'''[[Leaf]]''' - While guarding with Leaf, Kirby is intangible instead of invincible; attacks will simply pass through him regardless of their power. This guard also makes Kirby immune to grabs. Releasing the guard causes minor damage to nearby foes.
*'''[[Leaf]]''' - While guarding with Leaf, Kirby is intangible instead of invincible; attacks will simply pass through him regardless of their power. This guard also makes Kirby immune to grabs. Releasing the guard causes minor damage to nearby foes.
*'''[[Mecha]]''' - This ability has a unique counterattack, Shock Counter, activated if B is pressed right after Kirby is attacked while guarding.
*'''[[Mirror]]''' - While guarding with Mirror, Kirby forms a shining bubble of energy around him. This bubble negates damage from even strong attacks and can reflect projectiles. In ''[[Kirby: Planet Robobot]]'', the shield will eventually vanish if held too long.
*'''[[Mirror]]''' - While guarding with Mirror, Kirby forms a shining bubble of energy around him. This bubble negates damage from even strong attacks and can reflect projectiles. In ''[[Kirby: Planet Robobot]]'', the shield will eventually vanish if held too long.
*'''[[Ninja]]''' - Starting with ''[[Kirby: Triple Deluxe]]'', guarding with Ninja right before being hit by an attack will cause Kirby to use Clone Technique, which transforms him into a log that damages the attacking foe(s). However, it can only be used for a brief moment.
*'''[[Ninja]]''' - Starting with ''[[Kirby: Triple Deluxe]]'', guarding with Ninja right before being hit by an attack will cause Kirby to use Clone Technique, which transforms him into a log that damages the attacking foe(s). However, it can only be used for a brief moment.
*'''[[Parasol]]''' - While guarding with the Parasol, Kirby covers himself with the parasol, preventing more damage than a standard guard. Unlike other special guards, Parasol's unique guard does not provide other advantages beside preventing more damage and is not mentioned anywhere.
*'''[[Sand]]''' - While guarding with Sand, Kirby is intangible instead of invincible; attacks will simply pass through him regardless of their power. This guard also makes Kirby immune to grabs. Releasing the guard causes minor damage to nearby foes. He can also press B to use '''Sand Geyser''' while guarding, attacking nearby foes but also losing his guard in the process.
*'''[[Smash Bros.]]''' - In ''[[Kirby: Planet Robobot]]'', while guarding with Smash Bros., Kirby produces a bubble shield resembling the one from the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. ''(See [[Guard#In the Super Smash Bros. series]] section of this article.)'' This shield protects him from more damage than the standard guard, and can't break, unlike the ''Super Smash Bros.'' equivalent.
*'''[[Smash Bros.]]''' - In ''[[Kirby: Planet Robobot]]'', while guarding with Smash Bros., Kirby produces a bubble shield resembling the one from the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. ''(See [[Guard#In the Super Smash Bros. series]] section of this article.)'' This shield protects him from more damage than the standard guard, and can't break, unlike the ''Super Smash Bros.'' equivalent.
*'''[[Spider]]''' - While guarding with Spider, Kirby encases himself in a string pod, preventing more damage than a standard guard. The pod also shoots out small spikes when hit, dealing more damage than normal collision.
*'''[[Spider]]''' - While guarding with Spider, Kirby encases himself in a string pod, preventing more damage than a standard guard. The pod also shoots out small spikes when hit, dealing more damage than normal collision.
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*'''[[Tac]]''' - Tac, as a [[helper]] for [[Copy]], becomes intangible while guarding.
*'''[[Tac]]''' - Tac, as a [[helper]] for [[Copy]], becomes intangible while guarding.


There are some actions that, while not true guards, they provide similar functions.
There are some Copy Ability actions that provide similar functions, but are not true guards.
*[[Crouch]]ing with [[Archer]] causes Kirby to become intangible as long as he remains still, acting as a pseudo-guard. In this state, he can fire arrows or crawl along the ground, but doing either will make him vulnerable.  
*[[Crouch]]ing with [[Archer]] causes Kirby to become intangible as long as he remains still, acting as a pseudo-guard. In this state, he can fire arrows or crawl along the ground, but doing either will make him vulnerable.  
*Trying to crouch with [[Parasol]] in ''[[Kirby's Dream Land 3]]'' makes Kirby or [[Gooey]] put their parasols in front of them similar to a guard, which deals damage to enemies and provides cover from any incoming projectile. Their backs aren't covered, however, so any attack coming from behind will hurt them as usual.
*Trying to crouch with [[Parasol]] in ''[[Kirby's Dream Land 3]]'' makes Kirby or [[Gooey]] put their parasols in front of them similar to a guard, which deals damage to enemies and provides cover from any incoming projectile. Their backs aren't covered, however, so any attack coming from behind will hurt them as usual.
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*'''[[Adeleine#Kirby Star Allies|Adeleine & Ribbon]]''' hide behind a canvas and become intangible like [[Tac]] and the [[Leaf]] ability do. The canvas shows one of Adeleine's illustrations from ''[[Kirby 64: The Crystal Shards]]''. When releasing the guard, paint sprays out, which damages nearby enemies.
*'''[[Adeleine#Kirby Star Allies|Adeleine & Ribbon]]''' hide behind a canvas and become intangible like [[Tac]] and the [[Leaf]] ability do. The canvas shows one of Adeleine's illustrations from ''[[Kirby 64: The Crystal Shards]]''. When releasing the guard, paint sprays out, which damages nearby enemies.
*'''[[Dark Meta Knight#Kirby Star Allies|Dark Meta Knight]]''' hides in a mirror when guarding, similarly to his ''[[Kirby: Triple Deluxe]]'' boss fight. It absorbs strong attacks and reflects projectiles, the same as the [[Mirror]] ability.
*'''[[Dark Meta Knight#Kirby Star Allies|Dark Meta Knight]]''' hides in a mirror when guarding, similarly to his ''[[Kirby: Triple Deluxe]]'' boss fight. It absorbs strong attacks and reflects projectiles, the same as the [[Mirror]] ability.
*'''[[Magolor#Kirby Star Allies|Magolor]]''' uses his 5-piece star-shaped super shield when guarding, which absorbs all damage, but can break. Every time a piece breaks, it does damage to nearby enemies.
*'''[[Magolor#Kirby Star Allies|Magolor]]''' uses his 5-piece star-shaped super shield when guarding, which absorbs all damage, but can break. Every time a piece breaks, it does damage to nearby enemies. In [[Magolor Epilogue: The Interdimensional Traveler]], he starts out with a standard guard, but can upgrade to the special guard as the mode progresses.
*'''[[Taranza#Kirby Star Allies|Taranza]]''' has Magic Guard which absorbs all damage and shoots out spikes like the [[Spider]] ability does.
*'''[[Taranza#Kirby Star Allies|Taranza]]''' has Magic Guard which absorbs all damage and shoots out spikes like the [[Spider]] ability does.


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|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{Y}}
|-
|'''[[Gigant Sword]]'''
|'''Shield'''
|Guards with a riot shield that negates all damage. Kirby can move while the shield is up, but can't dodge.
|align="center"|{{Y}}
|align="center"|{{N}}
|align="center"|N/A
|align="center"|{{N}}
|-
|-
|'''[[Ice]]'''
|'''[[Ice]]'''
|'''Ice Block'''
|'''Ice Block'''
|Guards with an ice shield. Releasing the guard (known as the move Ice Scatter) scatters the ice shield which deals minor damage and freezes nearby foes.
|Guards with an ice shield. Releasing the guard (known as the move Ice Scatter) scatters the ice shield which deals minor damage and freezes nearby foes.
|align="center"|{{Y}}<br>(''[[Kirby's Return to Dream Land|{{KRtDL KAW}}]]'' onward)
|align="center"|{{Y}}<br>(''[[Kirby's Return to Dream Land]]'' onward)
|align="center"|{{N}}
|align="center"|{{N}}
|align="center"|{{Y}}
|align="center"|{{Y}}<br>(except in ''[[Kirby and the Forgotten Land]]'')
|align="center"|When released
|align="center"|When released
|-
|-
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|-
|-
|'''[[Magolor]]'''
|'''[[Magolor]]'''
|'''Star Guard'''
|'''Magic Barrier'''
|Guards with a five-piece star shield, which deals damage when a piece breaks.
|Guards with a five-piece star shield, which deals damage when a piece breaks.
|align="center"|{{Y}}<br>(With durability)
|align="center"|{{Y}}<br>(With durability)
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|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|When a piece breaks
|align="center"|When a piece breaks
|-
|'''[[Mecha]]'''
|'''Shock Counter'''
|Performs a special counterattack after getting hit.
|align="center"|Only during Shock Counter
|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{Y}}
|-
|-
|'''[[Mirror]]'''
|'''[[Mirror]]'''
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|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{Y}}
|-
|'''[[Parasol]]'''
|''N/A''
|Guards with the parasol.
|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{N}}
|-
|-
|'''[[Animal Friend#Rick & Kine & Coo|Rick & Kine & Coo]]<br>[[Gooey#Kirby Star Allies|Gooey]]'''
|'''[[Animal Friend#Rick & Kine & Coo|Rick & Kine & Coo]]<br>[[Gooey#Kirby Star Allies|Gooey]]'''
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|align="center"|{{Y}}
|align="center"|{{Y}}
|align="center"|{{N}}
|align="center"|{{N}}
|-
|'''[[Sand]]'''
|'''Sand Hide'''<br>'''Sand Geyser'''
|Hides into a pile of sand and becomes intangible. Releasing the guard or pressing B causes a burst of sand that deals minor damage to nearby foes.
|align="center"|{{Y}}<br>(Also immune to grab attacks)
|align="center"|{{N}}
|align="center"|{{Y}}
|align="center"|When released/pressing B
|-
|-
|'''[[Smash Bros.]]'''
|'''[[Smash Bros.]]'''
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|align="center"|Contact<br>(No effect to [[boss]]es or [[mid-boss]]es)
|align="center"|Contact<br>(No effect to [[boss]]es or [[mid-boss]]es)
|}
|}
==Trivia==
*In ''Kirby and the Forgotten Land'', guarding does not protect from attacks from [[Gnawcodile]], [[Sssnacker]], poison and lava puddles, getting [[Crusher|crushed]], getting eaten by [[Wild Frosty]], [[Fleurina]]'s Hurricane attack, getting grabbed by [[Gorimondo]], [[Meta Knight]]'s Force Falls and Upper Calibur attacks (the latter only when Sword Kirby isn't facing Meta Knight), getting caged by [[Sillydillo]], getting inhaled by [[Forgo Dedede]], [[Morpho Knight]]'s Infernal Wind attack, [[Leongar#Forgo Leon|Soul Forgo]]'s Soul Crash attack and [[Chaos Elfilis]]' "[[Black Hole|And Here We Are]]" and "[[Deadly Sun|Deadly Sun Grazer]]" attacks.<ref>https://www.youtube.com/watch?v=tHCr0egcV1A</ref>


==Gallery==
==Gallery==
{{ImCap|image=File:KPR Kirby Guard clip.png|size=100px||caption=From ''Kirby: Planet Robobot''}}
{{ImCap|image=File:KPR Kirby Guard clip.png|size=100px||caption=From ''Kirby: Planet Robobot''}}
{{ImCap|image=File:KPR Shield clip.png|size=100px|caption=[[Smash Bros.]] Kirby uses his shield.}}
{{ImCap|image=File:KPR Shield clip.png|size=100px|caption=[[Smash Bros.]] Kirby uses his shield.}}
{{ImCap|image=File:KPR Ice Block clip.png|size=100px|caption=[[Ice]] Kirby using his Ice Block.}}
{{ImCap|image=File:KPR Clone Technique clip.png|size=100px|caption=[[Ninja]] Kirby using Clone Technique.}}
===Sprites===
<gallery style="image-rendering:pixelated;">
KSS Kirby Guard sprite.png|Sprite from ''[[Kirby Super Star]]''
KSSU Kirby Guard sprite.png|Sprite from ''[[Kirby Super Star Ultra]]''
</gallery>
===Screenshots===
<gallery>
<gallery>
KTD Kirby Guard.png|From ''Triple Deluxe''.
KTD Kirby Guard.png|From ''Kirby: Triple Deluxe''
KTD Leaf Hide screenshot.png|"Leaf Hide", [[Leaf]]'s special guard, in ''Kirby: Triple Deluxe''
KSA PK Insight.png|Kirby using PK Insight in ''Kirby Star Allies''
KSA Staff Counter.png|[[Jammerjab]] using Staff Counter against a [[Blado]]
KSA special guard screenshot 1.jpg|Spider, Taranza, Magolor, and Dark Meta Knight
KSA special guard screenshot 2.jpg|Ice, Gooey/Rick & Kine & Coo, and Adeleine & Ribbon
SKC All Guard.jpg|All four Super Kirby Clash classes guarding, including the [[Sword Hero]] and its shield ability
File:KatFL Guard.png|From ''Kirby and the Forgotten Land''
</gallery>
</gallery>


==''Super Smash Bros.'' series==
==Names in other languages==
{{SmashWiki|Shield}}
{{Names
The shield mechanic in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] is heavily based on the guard mechanic from the [[Kirby (series)|''Kirby'' series]], with the energy bubble very reminiscent of the [[Mirror]] ability's Reflect Guard. The primary difference is that shields shrink as they are held or take damage and will eventually break if not deactivated, stunning the user.
|ja=ガード
 
|jaR=Gādo
Eventually, this concept went full circle in ''[[Kirby: Triple Deluxe]]'', when the ability to [[dodge]] after guarding, developed in ''Super Smash Bros.'', made its way into this game.
|jaM=Guard
|fr=Se protéger
|frM=Guard
|es=Cubrirse
|esM=Guard
|pt=Defender-se
|ptM=Guard (yourself)
}}


{{ref}}
{{clear}}
{{clear}}
{{Navbox-Moves}}
{{Navbox-Moves}}
[[Category:Moves]]
[[Category:Moves]]
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