Kirby's Burst-A-Balloon: Difference between revisions

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==Gameplay==
==Gameplay==
The game takes place with an empty area of space with a sunny hillside in the background. Kirby is presumed to be off-camera operating the bow and arrow, since the player does not see him during gameplay. In a 50 second window (100 seconds when playing the unlockable main menu version or in Extra Mode), the objective of the game is to pop as many balloons as possible by shooting them with arrows as they fly upward at varying rates and trajectories. Kirby has access to six arrows at a time, and must reload them if he runs out, achieved when the player quickly flicks the [[Game Boy Color]] (an action that would make Kirby jump in the main game). Once time runs out, the game is over.
The game takes place with an empty area of space with a sunny hillside in the background. Kirby is presumed to be off-camera operating the bow and arrow, since the player does not see him during gameplay. In a 50 second window (100 seconds when playing the unlockable main menu version or in [[Extra Mode]]), the objective of the game is to pop as many balloons as possible by shooting them with arrows as they fly upward at varying rates and trajectories. Kirby has access to six arrows at a time, and must reload them if he runs out, achieved when the player quickly flicks the [[Game Boy Color]] (an action that would make Kirby jump in the main game). Once time runs out, the game is over.


The game features a quick day-night cycle, which shifts naturally during gameplay. This is a purely aesthetic feature, though it may affect visibility of balloons.
The game features a quick day-night cycle, which shifts naturally during gameplay. This is a purely aesthetic feature, though it may affect visibility of balloons.
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