Kirby's Star Stacker (Super Famicom): Difference between revisions

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Story Mode is the most prominent new feature in this game when compared to the Game Boy original. In this mode, Kirby faces off against an opponent, and they each get their own separate board to drop blocks in. The goal here is to prevent Kirby's board from filling up, while also causing the opponent's board to fill. To that end, the player will need to systematically remove blocks from the board as they fall down by lining them up correctly. This can be done by having an unbroken line of [[Star Block]]s in-between two [[Animal Friend]] blocks of the same type, or by simply lining up two of the same type of Animal Friend together. If a large number of blocks are removed at once and/or a chain of block removals is caused, Kirby will be able to cause his opponent's board to start filling with blocks from the bottom-up, and vice versa.
Story Mode is the most prominent new feature in this game when compared to the Game Boy original. In this mode, Kirby faces off against an opponent, and they each get their own separate board to drop blocks in. The goal here is to prevent Kirby's board from filling up, while also causing the opponent's board to fill. To that end, the player will need to systematically remove blocks from the board as they fall down by lining them up correctly. This can be done by having an unbroken line of [[Star Block]]s in-between two [[Animal Friend]] blocks of the same type, or by simply lining up two of the same type of Animal Friend together. If a large number of blocks are removed at once and/or a chain of block removals is caused, Kirby will be able to cause his opponent's board to start filling with blocks from the bottom-up, and vice versa.


There are two difficulty modes for Story Mode, those being "Amateur" and "Professional". The difficulty chosen determines the speed and skill level of the CPU opponents. There are a total of eight opponents to face in the Story Mode, which are fought in sequence. The last of these - [[Gryll]] - can only be faced if all prior opponents were defeated without losing a single time. The [https://www.nintendo.co.jp/n02/shvc/bkkj/page02.html official web guide for the game] makes it a point to mention that if the player prematurely stops a given round in order to restart, that will not count as a loss.
There are two difficulty modes for Story Mode, those being "Amateur" and "Professional". The difficulty chosen determines the speed and skill level of the CPU opponents. There are a total of eight opponents to face in the Story Mode, which are fought in sequence. The last of these - [[Gryll]] - can only be faced if all prior opponents were defeated without losing a single time. The [https://www.nintendo.co.jp/n02/shvc/bkkj/page02.html official web guide for the game] makes it a point to mention that if the player prematurely pauses a given round in order to restart, that will not count as a loss.


===Opponents===
===Opponents===
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|{{Center|[[File:KSSS Waddle Dee icon.png]] [[File:KSSS Waddle Dee sprite.png]]<br>'''[[Waddle Dee]]'''}}
|{{Center|[[File:KSSS Waddle Dee icon.png]] [[File:KSSS Waddle Dee sprite.png]]<br>'''[[Waddle Dee]]'''}}
|Normal (both difficulties)
|Normal (both difficulties)
|Waddle Dee attacks Kirby using a [[parasol]] when getting chains.
|Waddle Dee attacks Kirby using a [[parasol]] when getting chains. The board layout starts out with all three bottom rows filled with Star Blocks, with the bottommost rows being Friend Blocks.
|-
|-
|{{Center|[[File:KSSS Poppy Bros Jr icon.png]] [[File:KSSS Poppy Bros Jr sprite.png]]<br>'''[[Poppy Bros. Jr.]]'''}}
|{{Center|[[File:KSSS Poppy Bros Jr icon.png]] [[File:KSSS Poppy Bros Jr sprite.png]]<br>'''[[Poppy Bros. Jr.]]'''}}
|Normal (both difficulties)
|Normal (both difficulties)
|Poppy Bros. Jr. throws bombs at Kirby when getting chains.
|Poppy Bros. Jr. throws bombs at Kirby when getting chains. The board layout is rather similar to that of Waddle Dee's but with three more Star Blocks added to the rightmost three lanes.
|-
|-
|{{Center|[[File:KSSS Lovely icon.png]] [[File:KSSS Lovely sprite.png]]<br>'''[[Lovely]]'''}}
|{{Center|[[File:KSSS Lovely icon.png]] [[File:KSSS Lovely sprite.png]]<br>'''[[Lovely]]'''}}
|Normal (Amateur)<br>Hard (Professional)
|Normal (Amateur)<br>Hard (Professional)
|Lovely attacks Kirby by hitting him with her head when getting chains.
|Lovely attacks Kirby by hitting him with her head when getting chains. The board layout starts off in a staircase-based pattern.
|-
|-
|{{Center|[[File:KSSS Knuckle Joe icon.png]] [[File:KSSS Knuckle Joe sprite.png]]<br>'''[[Knuckle Joe]]'''}}
|{{Center|[[File:KSSS Knuckle Joe icon.png]] [[File:KSSS Knuckle Joe sprite.png]]<br>'''[[Knuckle Joe]]'''}}
|Hard (both difficulties)
|Hard (both difficulties)
|Knuckle Joe attacks Kirby by kicking him when getting chains.
|Knuckle Joe attacks Kirby by kicking him when getting chains. The board layout starts off similarly to Poppy Bros. Jr. but there are more blocks within the leftmost columns. This round introduces Bomb Blocks, which can occassionally spawn from new rows when attacked.
|-
|-
|{{Center|[[File:KSSS Chef Kawasaki icon.png]] [[File:KSSS Chef Kawasaki Sprite.png]]<br>'''[[Chef Kawasaki]]'''}}
|{{Center|[[File:KSSS Chef Kawasaki icon.png]] [[File:KSSS Chef Kawasaki Sprite.png]]<br>'''[[Chef Kawasaki]]'''}}
|Hard (Amateur)<br>Super Hard (Professional)
|Hard (Amateur)<br>Super Hard (Professional)
|Chef Kawasaki attacks Kirby using his frying pan when getting chains.
|Chef Kawasaki attacks Kirby using his frying pan when getting chains. This round introduces Hard Blocks, with a few in the starting layout.
|-
|-
|{{Center|[[File:KSSS Meta Knight icon.png]] [[File:KSSS Meta Knight sprite.png]]<br>'''[[Meta Knight]]'''}}
|{{Center|[[File:KSSS Meta Knight icon.png]] [[File:KSSS Meta Knight sprite.png]]<br>'''[[Meta Knight]]'''}}
|Super Hard (both difficulties)
|Super Hard (both difficulties)
|Meta Knight attacks Kirby using his sword when getting chains. This round features more Hard Blocks than previous rounds.
|Meta Knight attacks Kirby using his sword when getting chains. The board layout is more complex with more Hard Blocks within the initial layout.
|-
|-
|{{Center|[[File:KSSS King Dedede icon.png]] [[File:KSSS King Dedede sprite.png]]<br>'''[[King Dedede]]'''}}
|{{Center|[[File:KSSS King Dedede icon.png]] [[File:KSSS King Dedede sprite.png]]<br>'''[[King Dedede]]'''}}
|Super Hard (Amateur)<br>Insane (Professional)
|Super Hard (Amateur)<br>Insane (Professional)
|King Dedede attacks Kirby using his hammer when getting chains. This round features a great deal of Hard Blocks. Completing this round triggers the end credits.
|King Dedede attacks Kirby using his hammer when getting chains. This round features a great deal of Hard Blocks, especially at the start. Completing this round triggers the end credits.
|-
|-
|{{Center|[[File:KSSS Gryll icon.png]] [[File:KSSS Gryll sprite.png]]<br>'''[[Gryll]]'''}}
|{{Center|[[File:KSSS Gryll icon.png]] [[File:KSSS Gryll sprite.png]]<br>'''[[Gryll]]'''}}
|Super Hard (Amateur)<br>Insane (Professional)
|Super Hard (Amateur)<br>Insane (Professional)
|Gryll attacks Kirby using a broomstick when getting chains. This round features a great deal of Hard Blocks. It can only be played after the credits if all previous rounds were cleared without a loss.
|Gryll attacks Kirby using a broomstick when getting chains. This round features a great deal of Hard Blocks, especially at the start. It can only be played after the credits if all previous rounds were cleared without a loss.
|}
|}


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