Kirby: Right Back at Ya!: Difference between revisions

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===Animation===
===Animation===
[[File:E1 Scene 10.png|thumb|200px|In order to save time on the animation process, many characters are often rendered in 3-D rather than the traditional 2-D methods that would be employed otherwise. In this scene, both King Dedede and Escargoon are portrayed using cel-shaded 3D models.]]
[[File:KRBaY E001 Dedede finding star screenshot.png|thumb|200px|In order to save time on the animation process, many characters are often rendered in 3-D rather than the traditional 2-D methods that would be employed otherwise. In this scene, both King Dedede and Escargoon are portrayed using cel-shaded 3D models.]]
A particular emphasis was placed on the show's animation. Yoshikawa spoke of how the Japanese animation industry had reduced itself to shortcuts and cutting corners. He wanted to have animation where things could 'be moved as much as we pleased'. As such, they made the decision to do a mix of traditional 2D and 3D computer graphics animation. In particular, the use of 3D animation allowed the staff to give Kirby a smooth and "squishy" feeling to his movements and expressions, tying in to his appearance in the video games and increasing his cutesy appeal.<ref>[https://hicbc.com/tv/kirby/great/action/ Nintendo JP page discussing Kirby's animation and rendering in the anime]</ref><ref>[https://hicbc.com/tv/kirby/great/anime/ Nintendo JP page discussing the animation techniques and software]</ref>
A particular emphasis was placed on the show's animation. Yoshikawa spoke of how the Japanese animation industry had reduced itself to shortcuts and cutting corners. He wanted to have animation where things could 'be moved as much as we pleased'. As such, they made the decision to do a mix of traditional 2D and 3D computer graphics animation. In particular, the use of 3D animation allowed the staff to give Kirby a smooth and "squishy" feeling to his movements and expressions, tying in to his appearance in the video games and increasing his cutesy appeal.<ref>[https://hicbc.com/tv/kirby/great/action/ Nintendo JP page discussing Kirby's animation and rendering in the anime]</ref><ref>[https://hicbc.com/tv/kirby/great/anime/ Nintendo JP page discussing the animation techniques and software]</ref>


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