Editing Overload Ocean - Stage 5

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|nextstage=[[Overload Ocean - Stage 6]]
|nextstage=[[Overload Ocean - Stage 6]]
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'''Overload Ocean - Stage 5''' is the fifth stage of [[Overload Ocean]]. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The rare sticker is one depicting [[Daroach]].  
'''Overload Ocean - Stage 5''' is the fifth stage of [[Overload Ocean]]. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The Gold Sticker is one depicting [[Daroach]].  


==Overview==
==Overview==
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From there, the path becomes labyrinthine, with more Metal Acros patrolling. From there, Kirby will have to take several pipes downward past wary sea creatures to reach the stage exit below.
From there, the path becomes labyrinthine, with more Metal Acros patrolling. From there, Kirby will have to take several pipes downward past wary sea creatures to reach the stage exit below.


===Code Cube & Rare Sticker Guide===
===Code Cube & Gold Sticker Guide===
*'''Code Cube 1''' - While swimming through the first Metal Acro infested area, a side door can be found by peering behind one of the foreground pillars. Entering the door leads to a room where Kirby can catch a sinking [[Battery (Kirby: Planet Robobot)|battery]] and use it to collect a cube.
*'''Code Cube 1''' - While swimming through the first Metal Acro infested area, a side door can be found by peering behind one of the foreground pillars. Entering the door leads to a room where Kirby can catch a sinking [[Battery (Kirby: Planet Robobot)|Battery]] and use it to collect a cube.
*'''Code Cube 2''' - In the underwater labyrinth section, Kirby will need to find a [[Stake]] to hit with the [[Hammer]]. This will open up a chamber further ahead which holds the cube.
*'''Code Cube 2''' - In the underwater labyrinth section, Kirby will need to find a [[Stake]] to hit with the [[Hammer]]. This will open up a chamber further ahead which holds the cube.
*'''Code Cube 3''' - In the last area, Kirby will cause a [[Battery (Kirby: Planet Robobot)|battery]] to start sinking when he begins moving through the pipes. Kirby will have to be quick to catch the battery at the bottom, then use it to retrieve a cube from a teleporter.
*'''Code Cube 3''' - In the last area, Kirby will cause a [[Battery (Kirby: Planet Robobot)|Battery]] to start sinking when he begins moving through the pipes. Kirby will have to be quick to catch the battery at the bottom, then use it to retrieve a cube from a teleporter.


*'''Rare Sticker''' - After defeating [[Bonkers]], Kirby will need to head back with the [[Hammer]] ability and pound the [[Stake]]s that he passed earlier. Taking this alternate route will lead to a treasure chest containing this sticker.
*'''Gold Sticker''' - After defeating [[Bonkers]], Kirby will need to head back with the [[Hammer]] ability and pound the [[Stake]]s that he passed earlier. Taking this alternate route will lead to a treasure chest containing this sticker.


==Enemies, Mid-Bosses and Abilities==
==Enemies, Mid-Bosses and Abilities==
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