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The term '''CPU''' (short for 'Central Processing Unit') in the context of video games refers to elements (such as characters or enemies) whose behavior is controlled by processes programmed into the game itself. More specifically however, it is used to refer to secondary players who have been set to be controlled by the game itself, rather than any human player. | The term '''CPU''' (short for 'Central Processing Unit') in the context of video games refers to elements (such as characters or enemies) whose behavior is controlled by processes programmed into the game itself. More specifically however, it is used to refer to secondary players who have been set to be controlled by the game itself, rather than any human player. | ||
In the ''[[Kirby (series)|Kirby]]'' series, CPU players (also referred to as '''Computer Players''') can be set in any multiplayer title to stand in for real human opponents, and they are programmed to simulate how said human opponents would play to a certain degree. | In the ''[[Kirby (series)|Kirby]]'' series, CPU players (also referred to as '''Computer Players''', or '''CP''' in short in Japanese) can be set in any multiplayer title to stand in for real human opponents, and they are programmed to simulate how said human opponents would play to a certain degree. | ||
==Overview== | ==Overview== | ||
CPUs often come with [[difficulty]] settings as well which the player can set to make them more or less of a challenge. The change in difficulty usually alters how quickly the CPU can react to a given situation, and whether or not they will perform certain behaviors (an example being the CPU players in ''[[Kirby Battle Royale]]'', who are programmed to actively pick up their downed opponents and toss them into hazards at higher levels). | CPUs often come with [[difficulty]] settings as well which the player can set to make them more or less of a challenge. The change in difficulty usually alters how quickly the CPU can react to a given situation, and whether or not they will perform certain behaviors (an example being the CPU players in ''[[Kirby Battle Royale]]'', who are programmed to actively pick up their downed opponents and toss them into hazards at higher levels). | ||
In | In every game in the series, common enemies are controlled at least to some extent by CPU programming. However, these behaviors are usually quite simple, amounting to little more than holding still, jumping in place, attacking in fixed intervals, or pursuing Kirby. CPU players - on the other hand - are typically given much more advanced algorithms and conditions which will cause them to behave in more complex manners, in an attempt to simulate strategic human play. Given the imperfect (and simplistic) nature of this programming, however, CPU players often have trouble in certain situations, and can be locked in endless behavior loops which get them nowhere. | ||
==CPU by Title== | ==CPU by Title== | ||
===''Kirby Super Star'' / ''Kirby Super Star Ultra''=== | ===''Kirby Super Star'' / ''Kirby Super Star Ultra''=== | ||
[[File:KSS CPU Helper flawed pathfinding screenshot.png|thumb|200px|The CPU Helper will attempt to navigate around obstacles to reach Kirby whenever he gets ahead, but some terrain is a bit too tricky for the CPU to manage effectively.]] | [[File:KSS CPU Helper flawed pathfinding screenshot.png|thumb|200px|The CPU Helper will attempt to navigate around obstacles to reach Kirby whenever he gets ahead, but some terrain is a bit too tricky for the CPU to manage effectively.]] | ||
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===''Kirby Air Ride''=== | ===''Kirby Air Ride''=== | ||
[[File: | [[File:CityTrialGameplayRed.jpg|thumb|200px|The player's Kirby approaching two CPUs in the distance with a [[Sensor Bomb]] in [[City Trial]].]] | ||
In this title, CPUs play a significant role, as many objectives in the [[Checklist]]s require CPU participation in some form or another. | In this title, CPUs play a significant role, as many objectives in the [[Checklist]]s require CPU participation in some form or another. the player can set the difficulty level of the CPUs prior to a race starting, which will affect their behavior and reaction time. In [[Air Ride]] and [[City Trial]], CPU level ranges from 1 - 9, while in [[Top Ride]], it ranges only from 1 - 5. | ||
CPUs are generally good at handling the road in racing modes, and can be very effective in combat situations like [[Destruction Derby]]. However, particularly in [[City Trial]], CPUs can often be seen stuck against certain walls or obstacles (a good example being the shore just north of the Electric Lounge) | CPUs are generally good at handling the road in racing modes, and can be very effective in combat situations like [[Destruction Derby]]. However, particularly in [[City Trial]], CPUs can often be seen stuck against certain walls or obstacles (a good example being the shore just north of the Electric Lounge). | ||
===''Kirby & The Amazing Mirror''=== | ===''Kirby & The Amazing Mirror''=== | ||
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The following is a quick rundown of what can be expected of CPU opponents at each level of difficulty: | The following is a quick rundown of what can be expected of CPU opponents at each level of difficulty: | ||
*Level 1: CPUs waddle about slowly, often in random directions. Occasionally, they throw out an attack in the direction of an opponent. They are capable of bouncing back from being knocked down on occasion, but they do not use charge attacks outside of the specific objective in [[Crazy Theater]]. They will not attempt to pick up downed opponents. In teams, these | *Level 1: CPUs waddle about slowly, often in random directions. Occasionally, they throw out an attack in the direction of an opponent. They are capable of bouncing back from being knocked down on occasion, but they do not use charge attacks outside of the specific objective in [[Crazy Theater]]. They will not attempt to pick up downed opponents. In teams, these CPUS may attempt to fruitlessly attack each-other. In Crazy Theater, they are likely to stand on the wrong answer in certain panel challenges. In other game modes like [[Apple Scramble]] or [[Rocket Rumble]], they will not attempt to sabotage the opposing players. | ||
*Level 2: CPUs place slightly higher priority on the objective of the round, but are still largely aimless outside of plain fighting. Additionally, they will occasionally toss items at opponents to knock them down. They throw out attacks more frequently, and will make some effort to sabotage opponents instead of just trying to attack them. They still do not typically use charge attacks or pick up downed opponents. | *Level 2: CPUs place slightly higher priority on the objective of the round, but are still largely aimless outside of plain fighting. Additionally, they will occasionally toss items at opponents to knock them down. They throw out attacks more frequently, and will make some effort to sabotage opponents instead of just trying to attack them. They still do not typically use charge attacks or pick up downed opponents. | ||
*Level 3: CPUs will start to use charge attacks at this level. Their attacks also become more focused and frequent, they become better at dodging, and they recover more often from being knocked down. They still do not have much sense of objective during games like Rocket Rumble, however. | *Level 3: CPUs will start to use charge attacks at this level. Their attacks also become more focused and frequent, they become better at dodging, and they recover more often from being knocked down. They still do not have much sense of objective during games like Rocket Rumble, however. | ||
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===''Kirby Star Allies''=== | ===''Kirby Star Allies''=== | ||
[[File:KSA CPU Friend KOing itself on lava screenshot.png|thumb|200px|Screenshot of a CPU [[NESP]] | [[File:KSA CPU Friend KOing itself on lava screenshot.png|thumb|200px|Screenshot of a CPU [[NESP]] K.O.ing itself on lava due to trying to avoid a falling [[meteor]].]] | ||
The [[Helper|Friends]] and [[Dream Friend]]s which Kirby can recruit can be controlled by the CPU, in addition to human actors. When controlled by a CPU, their behavior is similar to how helpers operate in ''Kirby Super Star'', though they will generally prefer to keep behind Kirby. When Kirby requests a [[Friend Ability]] combo, any compatible friend will be alerted to this, and use their ability; if one friend provides multiple combos or there are multiple friends who can provide different combos, they will be performed one after the other as long as Kirby continues to request them. If no compatible friend is present, they will simply display question marks (?) instead and do nothing. In addition, Friends will interact with objects in specific ways in response to Kirby's actions. An example of this is when Kirby hops in a fuse cannon - a friend with a fire-type move will be prompted to go and light the fuse. | The [[Helper|Friends]] and [[Dream Friend]]s which Kirby can recruit can be controlled by the CPU, in addition to human actors. When controlled by a CPU, their behavior is similar to how helpers operate in ''Kirby Super Star'', though they will generally prefer to keep behind Kirby. When Kirby requests a [[Friend Ability]] combo, any compatible friend will be alerted to this, and use their ability; if one friend provides multiple combos or there are multiple friends who can provide different combos, they will be performed one after the other as long as Kirby continues to request them. If no compatible friend is present, they will simply display question marks (?) instead and do nothing. In addition, Friends will interact with objects in specific ways in response to Kirby's actions. An example of this is when Kirby hops in a fuse cannon - a friend with a fire-type move will be prompted to go and light the fuse. | ||
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===''Kirby's Dream Buffet''=== | ===''Kirby's Dream Buffet''=== | ||
{{construction|There are more names I'm missing, I'm sure. --[[User:Samwell|Samwell]] ([[User talk:Samwell|talk]]) 20:22, 16 August 2022 (UTC)}} | |||
In ''[[Kirby's Dream Buffet]]'', the CPU takes control of any Kirbys that are not being controlled by players. CPUs can come in four [[difficulty]] settings, those being "Sweet", "Normal", "Spicy", and "Extra-Spicy". In addition, the CPU also controls [[Waddle Dee]]s in the Race mode, which are not as fast or as competitive as the Kirby racers. | In ''[[Kirby's Dream Buffet]]'', the CPU takes control of any Kirbys that are not being controlled by players. CPUs can come in four [[difficulty]] settings, those being "Sweet", "Normal", "Spicy", and "Extra-Spicy". In addition, the CPU also controls [[Waddle Dee]]s in the Race mode, which are not as fast or as competitive as the Kirby racers. | ||
When playing in normal races, the CPU Kirbys will simply go by the names "CPU1", "CPU2", and "CPU3". However, the Waddle Dee racers are given a random name from a pool of possible names for them. Additionally, when playing | When playing in normal races, the CPU Kirbys will simply go by the names "CPU1", "CPU2", and "CPU3". However, the Waddle Dee racers are given a random name from a pool of possible names for them. Additionally, when playing Online, any slots not filled by human opponents will be taken by CPUs, and will be assigned a random name from a different pool of names, many of which are references to other ''Kirby''-series elements. The following are all of the known names for these CPU opponents in ''Kirby's Dream Buffet'': | ||
==== Waddle Dee names ==== | ==== Waddle Dee names ==== | ||
{| class="sortable wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2 | {| class="sortable wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2 | ||
!class=sortable|Name | !class=sortable|Name | ||
!class=sortable|Based on | !class=sortable|Based on | ||
!class=unsortable|Notes | |||
|- | |- | ||
|KingWaDeDe | |KingWaDeDe | ||
|[[King Dedede]] | |[[King Dedede]] | ||
| | |||
|- | |- | ||
|Mr.Waddle | |Mr.Waddle | ||
| | | | ||
| | |||
|- | |- | ||
|WadaKnight | |WadaKnight | ||
|[[Meta Knight]] | |[[Meta Knight]] | ||
| | |||
|- | |- | ||
|Wadana Dee | |Wadana Dee | ||
|[[Bandana Waddle Dee]] | |[[Bandana Waddle Dee]] | ||
| | |||
|- | |- | ||
|Waddby | |Waddby | ||
|[[Kirby]] | |[[Kirby]] | ||
| | |||
|- | |- | ||
|Waddelaney | |Waddelaney | ||
| | |||
| | | | ||
|- | |- | ||
|Waddelia | |Waddelia | ||
| | |||
| | | | ||
|- | |- | ||
|Waddlecia | |Waddlecia | ||
|[[Drawcia]] | |[[Drawcia]] | ||
| | |||
|- | |- | ||
|Waddlini | |Waddlini | ||
|Could be a reference to [[Squashini]] | |Could be a reference to [[Squashini]] | ||
| | |||
|- | |- | ||
|Waddolor | |Waddolor | ||
|[[Magolor]] | |[[Magolor]] | ||
| | |||
|- | |- | ||
|WaWaWaddle | |WaWaWaddle | ||
| | | | ||
| | |||
|- | |- | ||
|Woddball | |Woddball | ||
| | | | ||
| | |||
|} | |} | ||
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|Autumn | |Autumn | ||
| | | | ||
| | | | ||
|- | |- | ||
|BamWhammy | |BamWhammy | ||
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|Crafty Egg | |Crafty Egg | ||
|[[Magolor]] | |[[Magolor]] | ||
| | | | ||
|- | |- | ||
|DededeSoul | |DededeSoul | ||
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|- | |- | ||
|DreamRacer | |DreamRacer | ||
|[[ | |[[Magolor Race]]s | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|FlutterBy | |FlutterBy | ||
| | |The [[butterfly]] | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|Haltmann$ | |Haltmann$ | ||
| | |[[President Haltmann]] | ||
| | | | ||
|- | |- | ||
|HeartDrive | |HeartDrive | ||
|[[Car Mouth]] | |[[Car Mouth]] | ||
| | | | ||
|- | |- | ||
|HeartFwend | |HeartFwend | ||
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|- | |- | ||
|JiroJiro | |JiroJiro | ||
|May be a reference to [[Galbo]]'s cry in the ''[[Kirby: Right Back at Ya!]]'' episode [[Hatch Me If You Can]]. | |||
| | | | ||
|- | |- | ||
|Johan | |Johan | ||
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|- | |- | ||
|Minigamer | |Minigamer | ||
| | | | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|New World | |New World | ||
|[[New | |[[New World]] | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|PINKBall | |PINKBall | ||
| | |Kirby | ||
| | | | ||
|- | |- | ||
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|Q.Joronia | |Q.Joronia | ||
|[[Queen Sectonia]] | |[[Queen Sectonia]] | ||
| | | | ||
|- | |- | ||
|QuestnMark | |QuestnMark | ||
| | |[[Dark Meta Knight]] | ||
| | |His name is displayed as ??? at first | ||
|- | |- | ||
|Ricardo | |Ricardo | ||
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|- | |- | ||
|SneakSnack | |SneakSnack | ||
| | |''Kirby: Squeak Squad'' | ||
| | | | ||
|- | |- | ||
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|SoulScream | |SoulScream | ||
|[[:Category:Soul bosses|Soul-form bosses]]. | |[[:Category:Soul bosses|Soul-form bosses]]. | ||
| | | | ||
|- | |- | ||
|Springer | |Springer | ||
| | | | ||
| | | | ||
|- | |- | ||
|Sr.Heavy | |Sr.Heavy | ||
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|- | |- | ||
|Stubby | |Stubby | ||
| | | | ||
| | | | ||
|- | |- | ||
|Summers | |Summers | ||
| | | | ||
| | | | ||
|- | |- | ||
|SusieSuit | |SusieSuit | ||
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|- | |- | ||
|TeaCup | |TeaCup | ||
|[[ | |[[Teacup]] stage | ||
| | | | ||
|- | |- | ||
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|UrOverlord | |UrOverlord | ||
|[[Magolor]] | |[[Magolor]] | ||
| | | | ||
|- | |- | ||
|Voidalike | |Voidalike | ||
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|Winterly | |Winterly | ||
| | | | ||
| | | | ||
|- | |- | ||
|Wisdom | |Wisdom | ||
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|- | |- | ||
|YourServer | |YourServer | ||
| | | | ||
| | | | ||
|- | |- | ||
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{{clear}} | {{clear}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |