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The term '''CPU''' (short for 'Central Processing Unit') in the context of video games refers to elements (such as characters or enemies) whose behavior is controlled by processes programmed into the game itself. More specifically however, it is used to refer to secondary players who have been set to be controlled by the game itself, rather than any human player.  
The term '''CPU''' (short for 'Central Processing Unit') in the context of video games refers to elements (such as characters or enemies) whose behavior is controlled by processes programmed into the game itself. More specifically however, it is used to refer to secondary players who have been set to be controlled by the game itself, rather than any human player.  


In the ''[[Kirby (series)|Kirby]]'' series, CPU players (also referred to as '''Computer Players''') can be set in any multiplayer title to stand in for real human opponents, and they are programmed to simulate how said human opponents would play to a certain degree.
In the ''[[Kirby (series)|Kirby]]'' series, CPU players (also referred to as '''Computer Players''', or '''CP''' in short in Japanese) can be set in any multiplayer title to stand in for real human opponents, and they are programmed to simulate how said human opponents would play to a certain degree.


==Overview==
==Overview==
CPUs often come with [[difficulty]] settings as well which the player can set to make them more or less of a challenge. The change in difficulty usually alters how quickly the CPU can react to a given situation, and whether or not they will perform certain behaviors (an example being the CPU players in ''[[Kirby Battle Royale]]'', who are programmed to actively pick up their downed opponents and toss them into hazards at higher levels).
CPUs often come with [[difficulty]] settings as well which the player can set to make them more or less of a challenge. The change in difficulty usually alters how quickly the CPU can react to a given situation, and whether or not they will perform certain behaviors (an example being the CPU players in ''[[Kirby Battle Royale]]'', who are programmed to actively pick up their downed opponents and toss them into hazards at higher levels).


In most games in the series, common enemies are controlled at least to some extent by CPU programming. (The original ''[[Kirby's Dream Land]]'' is an exception; [[Masahiro Sakurai]] manually plotted the paths for every enemy in the game, making them completely deterministic.<ref>As discussed in the ''Masahiro Sakurai on Creating Games'' video ''[https://www.youtube.com/watch?v=ZUY2AtBD6Sk&t=8m16s Development Secrets of the Original Kirby]''.</ref>) However, these behaviors are usually quite simple, amounting to little more than holding still, jumping in place, attacking in fixed intervals, or pursuing Kirby. CPU players, on the other hand, are typically given much more advanced algorithms and conditions which will cause them to behave in more complex manners, in an attempt to simulate strategic human play. Given the imperfect (and simplistic) nature of this programming, however, CPU players often have trouble in certain situations, and can be locked in endless behavior loops which get them nowhere.
In every game in the series, common enemies are controlled at least to some extent by CPU programming. However, these behaviors are usually quite simple, amounting to little more than holding still, jumping in place, attacking in fixed intervals, or pursuing Kirby. CPU players - on the other hand - are typically given much more advanced algorithms and conditions which will cause them to behave in more complex manners, in an attempt to simulate strategic human play. Given the imperfect (and simplistic) nature of this programming, however, CPU players often have trouble in certain situations, and can be locked in endless behavior loops which get them nowhere.


==CPU by Title==
==CPU by Title==
===''Kirby's Avalanche''===
''[[Kirby's Avalanche]]'' inherits much of its CPU behavior from the game it is based upon, ''Super Puyo Puyo''. Aside from the overall difficulty level that can be adjusted manually via the options, each CPU has its own characteristic behavior that affects how it plays. For example, [[Waddle Dee]] never turns any of his blobs, and rarely makes them drop faster, causing him to play rather slowly and languidly. In contrast, [[Meta Knight]] is especially skilled at making a comeback when most of his playing field is filled with boulders, causing him to play quickly and intelligently.
Some CPUs have particular behavior they will always stick by no matter what, even if it may be impractical to do so; these behaviors are referred to as [[puyo:First-Instinct Chains|"first-instinct chains"]]. [[Whispy Woods]], for example, will always start his round by building four rows of blobs at the bottom of his playing field, and will replenish the wall if any of the blobs within it are destroyed. [[Broom Hatter]] shows similar behavior, but instead builds two full columns of blobs on the left and right sides of her playing field.
===''Kirby Super Star'' / ''Kirby Super Star Ultra''===
===''Kirby Super Star'' / ''Kirby Super Star Ultra''===
[[File:KSS CPU Helper flawed pathfinding screenshot.png|thumb|200px|The CPU Helper will attempt to navigate around obstacles to reach Kirby whenever he gets ahead, but some terrain is a bit too tricky for the CPU to manage effectively.]]
[[File:KSS CPU Helper flawed pathfinding screenshot.png|thumb|200px|The CPU Helper will attempt to navigate around obstacles to reach Kirby whenever he gets ahead, but some terrain is a bit too tricky for the CPU to manage effectively.]]
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===''Kirby Air Ride''===
===''Kirby Air Ride''===
[[File:KAR City Trial screenshot.png|thumb|200px|The player's Kirby approaching two CPUs in the distance in [[City Trial]].]]
[[File:CityTrialGameplayRed.jpg|thumb|200px|The player's Kirby approaching two CPUs in the distance with a [[Sensor Bomb]] in [[City Trial]].]]
In this title, CPUs play a significant role, as many objectives in the [[Checklist]]s require CPU participation in some form or another. The player can set the difficulty level of the CPUs prior to a race starting, which will affect their behavior and reaction time. In [[Air Ride]] and [[City Trial]], CPU level ranges from 1 - 9, while in [[Top Ride]], it ranges only from 1 - 5.
In this title, CPUs play a significant role, as many objectives in the [[Checklist]]s require CPU participation in some form or another. the player can set the difficulty level of the CPUs prior to a race starting, which will affect their behavior and reaction time. In [[Air Ride]] and [[City Trial]], CPU level ranges from 1 - 9, while in [[Top Ride]], it ranges only from 1 - 5.


CPUs are generally good at handling the road in racing modes, and can be very effective in combat situations like [[Destruction Derby]]. However, particularly in [[City Trial]], CPUs can often be seen stuck against certain walls or obstacles (a good example being the shore just north of the Electric Lounge). They also tend to cheat in power-ups if they don't have enough at the end of a match.
CPUs are generally good at handling the road in racing modes, and can be very effective in combat situations like [[Destruction Derby]]. However, particularly in [[City Trial]], CPUs can often be seen stuck against certain walls or obstacles (a good example being the shore just north of the Electric Lounge).


===''Kirby & The Amazing Mirror''===
===''Kirby & The Amazing Mirror''===
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The following is a quick rundown of what can be expected of CPU opponents at each level of difficulty:
The following is a quick rundown of what can be expected of CPU opponents at each level of difficulty:
*Level 1: CPUs waddle about slowly, often in random directions. Occasionally, they throw out an attack in the direction of an opponent. They are capable of bouncing back from being knocked down on occasion, but they do not use charge attacks outside of the specific objective in [[Crazy Theater]]. They will not attempt to pick up downed opponents. In teams, these CPUs may attempt to fruitlessly attack each-other. In Crazy Theater, they are likely to stand on the wrong answer in certain panel challenges. In other game modes like [[Apple Scramble]] or [[Rocket Rumble]], they will not attempt to sabotage the opposing players.
*Level 1: CPUs waddle about slowly, often in random directions. Occasionally, they throw out an attack in the direction of an opponent. They are capable of bouncing back from being knocked down on occasion, but they do not use charge attacks outside of the specific objective in [[Crazy Theater]]. They will not attempt to pick up downed opponents. In teams, these CPUS may attempt to fruitlessly attack each-other. In Crazy Theater, they are likely to stand on the wrong answer in certain panel challenges. In other game modes like [[Apple Scramble]] or [[Rocket Rumble]], they will not attempt to sabotage the opposing players.
*Level 2: CPUs place slightly higher priority on the objective of the round, but are still largely aimless outside of plain fighting. Additionally, they will occasionally toss items at opponents to knock them down. They throw out attacks more frequently, and will make some effort to sabotage opponents instead of just trying to attack them. They still do not typically use charge attacks or pick up downed opponents.
*Level 2: CPUs place slightly higher priority on the objective of the round, but are still largely aimless outside of plain fighting. Additionally, they will occasionally toss items at opponents to knock them down. They throw out attacks more frequently, and will make some effort to sabotage opponents instead of just trying to attack them. They still do not typically use charge attacks or pick up downed opponents.
*Level 3: CPUs will start to use charge attacks at this level. Their attacks also become more focused and frequent, they become better at dodging, and they recover more often from being knocked down. They still do not have much sense of objective during games like Rocket Rumble, however.
*Level 3: CPUs will start to use charge attacks at this level. Their attacks also become more focused and frequent, they become better at dodging, and they recover more often from being knocked down. They still do not have much sense of objective during games like Rocket Rumble, however.
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===''Kirby Star Allies''===
===''Kirby Star Allies''===
[[File:KSA CPU Friend KOing itself on lava screenshot.png|thumb|200px|Screenshot of a CPU [[NESP]] KO'ing itself on lava due to trying to avoid a falling [[meteor]].]]
[[File:KSA CPU Friend KOing itself on lava screenshot.png|thumb|200px|Screenshot of a CPU [[NESP]] K.O.ing itself on lava due to trying to avoid a falling [[meteor]].]]
The [[Helper|Friends]] and [[Dream Friend]]s which Kirby can recruit can be controlled by the CPU, in addition to human actors. When controlled by a CPU, their behavior is similar to how helpers operate in ''Kirby Super Star'', though they will generally prefer to keep behind Kirby. When Kirby requests a [[Friend Ability]] combo, any compatible friend will be alerted to this, and use their ability; if one friend provides multiple combos or there are multiple friends who can provide different combos, they will be performed one after the other as long as Kirby continues to request them. If no compatible friend is present, they will simply display question marks (?) instead and do nothing. In addition, Friends will interact with objects in specific ways in response to Kirby's actions. An example of this is when Kirby hops in a fuse cannon - a friend with a fire-type move will be prompted to go and light the fuse.
The [[Helper|Friends]] and [[Dream Friend]]s which Kirby can recruit can be controlled by the CPU, in addition to human actors. When controlled by a CPU, their behavior is similar to how helpers operate in ''Kirby Super Star'', though they will generally prefer to keep behind Kirby. When Kirby requests a [[Friend Ability]] combo, any compatible friend will be alerted to this, and use their ability; if one friend provides multiple combos or there are multiple friends who can provide different combos, they will be performed one after the other as long as Kirby continues to request them. If no compatible friend is present, they will simply display question marks (?) instead and do nothing. In addition, Friends will interact with objects in specific ways in response to Kirby's actions. An example of this is when Kirby hops in a fuse cannon - a friend with a fire-type move will be prompted to go and light the fuse.


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===''Kirby's Dream Buffet''===
===''Kirby's Dream Buffet''===
{{construction|There are more names I'm missing, I'm sure. --[[User:Samwell|Samwell]] ([[User talk:Samwell|talk]]) 20:22, 16 August 2022 (UTC)}}
In ''[[Kirby's Dream Buffet]]'', the CPU takes control of any Kirbys that are not being controlled by players. CPUs can come in four [[difficulty]] settings, those being "Sweet", "Normal", "Spicy", and "Extra-Spicy". In addition, the CPU also controls [[Waddle Dee]]s in the Race mode, which are not as fast or as competitive as the Kirby racers.
In ''[[Kirby's Dream Buffet]]'', the CPU takes control of any Kirbys that are not being controlled by players. CPUs can come in four [[difficulty]] settings, those being "Sweet", "Normal", "Spicy", and "Extra-Spicy". In addition, the CPU also controls [[Waddle Dee]]s in the Race mode, which are not as fast or as competitive as the Kirby racers.


When playing in normal races, the CPU Kirbys will simply go by the names "CPU1", "CPU2", and "CPU3". However, the Waddle Dee racers are given a random name from a pool of possible names for them. Additionally, when playing [[Online features|Online]], any slots not filled by human opponents will be taken by CPUs, and will be assigned a random name from a different pool of names, many of which are references to other ''Kirby''-series elements. The following are all of the known names for these CPU opponents in ''Kirby's Dream Buffet'':
When playing in normal races, the CPU Kirbys will simply go by the names "CPU1", "CPU2", and "CPU3". However, the Waddle Dee racers are given a random name from a pool of possible names for them. Additionally, when playing Online, any slots not filled by human opponents will be taken by CPUs, and will be assigned a random name from a different pool of names, many of which are references to other ''Kirby''-series elements. The following are all of the known names for these CPU opponents in ''Kirby's Dream Buffet'':


==== Waddle Dee names ====
==== Waddle Dee names ====
{| class="sortable wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="sortable wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
!class=sortable|Name
!class=sortable|Name
!class=sortable|Based on &nbsp;
!class=sortable|Based on
!class=unsortable|Notes &nbsp;
|-
|-
|KingWaDeDe
|KingWaDeDe
|[[King Dedede]]
|[[King Dedede]]
|
|-
|-
|Mr.Waddle
|Mr.Waddle
|Could be a reference to [[Mr. Frosty]]
|
|
|-
|-
|WadaKnight
|WadaKnight
|[[Meta Knight]]
|[[Meta Knight]]
|
|-
|-
|Wadana Dee
|Wadana Dee
|[[Bandana Waddle Dee]]
|[[Bandana Waddle Dee]]
|
|-
|-
|Waddby
|Waddby
|[[Kirby]]
|[[Kirby]]
|
|-
|-
|Waddelaney
|Waddelaney
|
|
|
|-
|-
|Waddelia
|Waddelia
|
|
|
|-
|-
|Waddlecia
|Waddlecia
|[[Drawcia]]
|[[Drawcia]]
|
|-
|-
|Waddlini
|Waddlini
|Could be a reference to [[Squashini]]
|Could be a reference to [[Squashini]]
|
|-
|-
|Waddolor
|Waddolor
|[[Magolor]]
|[[Magolor]]
|
|-
|-
|WaWaWaddle
|WaWaWaddle
|Could be a reference to the noises Waddle Dees make in ''[[Kirby and the Forgotten Land]]'': "Wa-wa!"
|
|
|-
|-
|Woddball
|Woddball
|The term "Oddball"
|
|
|}
|}


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|Autumn
|Autumn
|
|
|One of four season-based names
|
|-
|-
|BamWhammy
|BamWhammy
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|Crafty Egg
|Crafty Egg
|[[Magolor]]
|[[Magolor]]
|This is [[Zan Partizanne]]'s nickname for Magolor on the [[Kirby JP Twitter]] feed.
|
|-
|-
|DededeSoul
|DededeSoul
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|-
|-
|DreamRacer
|DreamRacer
|[[Race (Kirby's Dream Buffet)|Race]]
|[[Magolor Race]]s
|
|
|-
|-
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|-
|-
|FlutterBy
|FlutterBy
|A [[butterfly]] or [[Flutter]]
|The [[butterfly]]
|
|
|-
|-
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|-
|-
|Haltmann$
|Haltmann$
|Haltmanns (the currency of the [[Haltmann Works Company]])
|[[President Haltmann]]
|
|
|-
|-
|HeartDrive
|HeartDrive
|[[Car Mouth]]
|[[Car Mouth]]
|Specifically, the lyric from "[[Welcome to the New World!]]": "Just let your heart take the wheel and show you the way."
|
|-
|-
|HeartFwend
|HeartFwend
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|-
|-
|JiroJiro
|JiroJiro
|May be a reference to [[Galbo]]'s cry in the ''[[Kirby: Right Back at Ya!]]'' episode [[Hatch Me If You Can]].
|
|
|May be a reference to [[Galbo]]'s cry in the ''[[Kirby: Right Back at Ya!]]'' episode [[Hatch Me If You Can]].
|-
|-
|Johan
|Johan
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|-
|-
|Minigamer
|Minigamer
|[[Minigame]]
|
|
|
|-
|-
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|-
|-
|New World
|New World
|[[New world]]
|[[New World]]
|
|
|-
|-
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|-
|-
|PINKBall
|PINKBall
|"[[Pink Ball Activate!]]"
|Kirby
|
|
|-
|-
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|Q.Joronia
|Q.Joronia
|[[Queen Sectonia]]
|[[Queen Sectonia]]
|"Jorō" refers to a specific species of spider significant to Japanese folklore; see [[Queen Sectonia#Characteristics|here]] for more details
|
|-
|-
|QuestnMark
|QuestnMark
|[[Zero]] or [[Dark Meta Knight]]
|[[Dark Meta Knight]]
|Their names are displayed as ? and ??? respectively at first
|His name is displayed as ??? at first
|-
|-
|Ricardo
|Ricardo
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|-
|-
|SneakSnack
|SneakSnack
|[[Sneak Sack]]
|''Kirby: Squeak Squad''
|
|
|-
|-
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|SoulScream
|SoulScream
|[[:Category:Soul bosses|Soul-form bosses]].
|[[:Category:Soul bosses|Soul-form bosses]].
|Possibly a reference to [[Marx Soul]]'s bloodcurdling screech in specific.
|
|-
|-
|Springer
|Springer
|
|
|One of four season-based names
|
|-
|-
|Sr.Heavy
|Sr.Heavy
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|-
|-
|Stubby
|Stubby
|Kirby
|
|[[Zan Partizanne]]'s derogatory nickname for Kirby.
|
|-
|-
|Summers
|Summers
|
|
|One of four season-based names
|
|-
|-
|SusieSuit
|SusieSuit
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|-
|-
|TeaCup
|TeaCup
|[[Teatime]] stage
|[[Teacup]] stage
|
|
|-
|-
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|UrOverlord
|UrOverlord
|[[Magolor]]
|[[Magolor]]
|Refers to the following dialogue in the "Let Me Explain Everything" cutscene: "Prepare to bow, Popstar! Welcome your new overlord!"
|
|-
|-
|Voidalike
|Voidalike
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|Winterly
|Winterly
|
|
|One of four season-based names
|
|-
|-
|Wisdom
|Wisdom
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|-
|-
|YourServer
|YourServer
|[[Server Hands]]
|
|
|
|-
|-
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{{clear}}
{{clear}}
===''Kirby's Return to Dream Land Deluxe''===
[[File:KRtDLD Booming Blasters Level 2 stage screenshot.png|thumb|left|200px|Player 1 and three CPUs prepare to play [[Booming Blasters]].]]
Despite not being present in the [[Kirby's Return to Dream Land|original game]], CPUs return for [[Merry Magoland]], giving a competitive aspect to games with fewer than 4 players. The CPUs can take on the role of [[King Dedede]], [[Meta Knight]], [[Bandana Waddle Dee]] or a different-colored [[Kirby]], following the restraints of the selection in multiplayer. They can also wear [[Mask#Kirby's Return to Dream Land Deluxe|Dress-Up Masks]]. The behavior of the CPUs depends on the difficulty level of the selected game. They are absent from the [[Ninja Dojo]], [[Egg Catcher]] and multiplayer [[Samurai Kirby]] sub-games under normal circumstances, but are present in said games during a Magoland Tour.
{{clear}}
==Names in other languages==
{{names
|ja=CP
|jaM=-
|frA=ORDI
|frAM=Abbreviation of "ordinateur" (''computer'')
|frE=IA
|frEM=Abbreviation of "Intelligence artificielle" (''artificial intelligence'')
|esA=ADV
|esAM=
|esE=CPU
|esEM=-
}}
{{ref}}
{{Navbox-Game Design}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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