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Editing Green Greens (Dedede's Drum Dash)
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{{Infobox-DrumDashStage | {{Infobox-DrumDashStage | ||
|title=Green Greens | |title=Green Greens | ||
|image= | |image= | ||
|caption= | |caption= | ||
|game=[[Dedede's Drum Dash]] | |game=[[Dedede's Drum Dash]] | ||
|time=2:00 | |time=2:00 | ||
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|platinum=(unclear, somewhere at or above 31000) | |platinum=(unclear, somewhere at or above 31000) | ||
|theme music=[[File:KTD Green Greens Drum Dash theme sample.mp3]] | |theme music=[[File:KTD Green Greens Drum Dash theme sample.mp3]] | ||
|theme title= | |theme title=[[Green Greens (theme)|Green Greens theme]] | ||
|description=Clip of the music that plays in '''Green Greens''' | |description=Clip of the music that plays in '''Green Greens''' | ||
|previous= | |previous= | ||
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}} | }} | ||
{{about|the stage in [[Dedede's Drum Dash]]|the stage from [[Kirby's Dream Land]]|[[Green Greens]]}} | {{about|the stage in [[Dedede's Drum Dash]]|the stage from [[Kirby's Dream Land]]|[[Green Greens]]}} | ||
{{Quote|A good stage for beginners. Match the rhythm, and press A to | {{Quote|A good stage for beginners. Match the rhythm, and press A to jump!|In-game caption for '''Green Greens''' from [[Dedede's Drum Dash]]}} | ||
'''Green Greens''' is the first stage in [[Dedede's Drum Dash]], in ''[[Kirby: Triple Deluxe]]''. It is a mild-tempo stage set to a rearrangement of the classic [[Green Greens (theme)|Green Greens theme]] with few hazards. | '''Green Greens''' is the first stage in [[Dedede's Drum Dash]], in ''[[Kirby: Triple Deluxe]]''. It is a mild-tempo stage set to a rearrangement of the classic [[Green Greens (theme)|Green Greens theme]] with few hazards. | ||
== Overview == | == Overview == | ||
This stage spans a total of 55 drums from beginning to end. Along the way, a straightforward line of [[Score Coin|Musical Coins]] can be collected, which create taller arches further down the path which will require Dedede to pick up the pace. From here, [[Bronto Burt]]s start appearing over some of the drums, and a few gaps as well as smaller drums will need to be contended with or leapt over. After contending with a few [[Bouncy|Bouncies]] along the path, one more set of high jumps will lead Dedede to the ending drum, where he can complete the stage. | This stage spans a total distance of 55 drums from beginning to end. Along the way, a straightforward line of [[Score Coin|Musical Coins]] can be collected, which create taller arches further down the path which will require Dedede to pick up the pace. From here, [[Bronto Burt]]s start appearing over some of the drums, and a few gaps as well as smaller drums will need to be contended with or leapt over. After contending with a few [[Bouncy|Bouncies]] along the path, one more set of high jumps will lead Dedede to the ending drum, where he can complete the stage. | ||
== Enemies == | == Enemies == | ||
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{{col-end}} | {{col-end}} | ||
|} | |} | ||
{{clear}} | {{clear}} |