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| === ''Kirby's Star Stacker'' (Game Boy) === | | === ''Kirby's Star Stacker'' (Game Boy) === |
| There are four main modes to play in ''[[Kirby's Star Stacker (Game Boy)|Kirby's Star Stacker]]'' for [[Game Boy]], though all of them share the same basic HUD, with only minor differences in display. Each game mode has the following HUD elements in common all displayed on the right side of the screen:
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| *A representation of Kirby appears in the lowermost portion, who dances about in various ways depending on how the game is going.
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| *A preview of the next block set that will drop appears near the top of the bar.
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| Specific game modes have the following differences:
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| *[[Round Clear (Game Boy)|Round Clear]] - a portrait of King Dedede appears which has various reactions based on how the game is going. Beneath the King Dedede portrait is a number representing the number of stars Kirby still needs to stack. Up at the top, the round and difficulty is shown in the form of a number for the former and an expression of Kirby representing the latter.
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| *VS - A portrait of Kirby appears at the top representing the difficulty. In the middle, a star icon appears, along with an indicator to show when the player or the opponent is about to be given more rows of blocks.
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| *Challenge - A portrait of Kirby appears at the top representing the difficulty. In the middle, [[Mr. Star]] can be seen, along with a score representing the number of stars Kirby has stacked.
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| *Time Attack - A timer appears along the top, counting down from 3 minutes. In the middle, [[Tick-Tock Jr.]] can be seen, along with a score representing the number of stars Kirby has stacked.
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| Each game mode also has minor decorative differences for the HUD.
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| <gallery>
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| KSSGB gameplay.png|The HUD in Round Clear shows a portrait of King Dedede which has various reactions depending on how the game is going.
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| </gallery>
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| === ''Kirby's Dream Land 3'' === | | === ''Kirby's Dream Land 3'' === |