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{{about|the amount of damage Kirby and others can sustain in the games|the heart-shaped item that increases Kirby's maximum health bar in certain games|[[Vitality | |||
{{about|the amount of damage Kirby and others can sustain in the games|the heart-shaped item that increases Kirby's maximum health bar in certain games|[[Vitality]]}} | |||
[[File:Vitality Heart.jpg|thumb|right|250px|Artwork of a '''Vitality''', an item which increases maximum '''Health''' from ''[[Kirby: Squeak Squad]]''.]] | [[File:Vitality Heart.jpg|thumb|right|250px|Artwork of a '''Vitality''', an item which increases maximum '''Health''' from ''[[Kirby: Squeak Squad]]''.]] | ||
'''Health''' (also referred to as '''HP''', '''Stamina''', '''Life''' or '''Vitality''') refers to the amount of [[damage]] [[Kirby]] or another entity can sustain before being defeated or otherwise losing. The concept of health has been in the series since [[Kirby's Dream Land|its first iteration]] and has recurred in nearly every game since then. It usually appears on the top or the bottom of the screen on the [[Heads-up display]]. | '''Health''' (also referred to as '''HP''', '''Stamina''', '''Life''' or '''Vitality''') refers to the amount of [[damage]] [[Kirby]] or another entity can sustain before being defeated or otherwise losing. The concept of health has been in the series since [[Kirby's Dream Land|its first iteration]] and has recurred in nearly every game since then. It usually appears on the top or the bottom of the screen on the [[Heads-up display]]. | ||
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[[File:KatFL Kirby low health screenshot.png|thumb|150px|left|Kirby at low health in ''Kirby and the Forgotten Land''. When at low health, Kirby typically adopts a tired pose and expression and may also flash red.]] | [[File:KatFL Kirby low health screenshot.png|thumb|150px|left|Kirby at low health in ''Kirby and the Forgotten Land''. When at low health, Kirby typically adopts a tired pose and expression and may also flash red.]] | ||
[[File:KSS Defeated Kirby.png|thumb|Kirby is defeated if he runs out of health, in this case by touching a magma block when he was already at low health.]] | [[File:KSS Defeated Kirby.png|thumb|Kirby is defeated if he runs out of health, in this case by touching a magma block when he was already at low health.]] | ||
In early games in the series, Kirby had distinct bars of health, and anything that dealt him damage (and was not immediately fatal) took exactly one point away. The only exception were [[Gordo]]s, which dealt a much more painful three bars of damage | In early games in the series, Kirby had distinct bars of health, and anything that dealt him damage (and was not immediately fatal) took exactly one point away. The only exception were [[Gordo]]s, which dealt a much more painful three bars of damage, and [[Dark Mind]]'s (second form) laser attack, which can deal 2 units of damage. As such, some restorative items tended to also heal in these discrete fashions, with [[Energy Drink]]s restoring a small number of bars, and [[Maxim Tomato]]es restoring all of them. | ||
In later games, starting with ''[[Kirby Super Star]]'', and most games since then, Kirby and his allies' health is represented not as discrete bars, but as one continuous bar. In addition, damage sources could vary in severity, with some hits dealing minor damage, taking only a small portion away, and others dealing a comparatively large amount of damage. In addition, smaller [[Food]] items such as cherries would appear in these titles, to heal minor amounts of health. | In later games, starting with ''[[Kirby Super Star]]'', and most games since then, Kirby and his allies' health is represented not as discrete bars, but as one continuous bar. In addition, damage sources could vary in severity, with some hits dealing minor damage, taking only a small portion away, and others dealing a comparatively large amount of damage. In addition, smaller [[Food]] items such as cherries would appear in these titles, to heal minor amounts of health. | ||
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|6 | |6 | ||
|Becomes 3 in [[Extra Mode]]. | |Becomes 3 in [[Extra Mode]]. | ||
|- | |- | ||
|''[[Kirby's Dream Land 2]]'' | |''[[Kirby's Dream Land 2]]'' | ||
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|''[[Kirby: Canvas Curse]]'' | |''[[Kirby: Canvas Curse]]'' | ||
|4 ([[Kirby]] and [[Waddle Dee]])<br>7 ([[King Dedede]])<br>3 ([[Meta Knight]])<br>5 ([[Waddle Doo]]) | |4 ([[Kirby]] and [[Waddle Dee]])<br>7 ([[King Dedede]])<br>3 ([[Meta Knight]])<br>5 ([[Waddle Doo]]) | ||
| | | | ||
|- | |- | ||
|''[[Kirby: Squeak Squad]]'' | |''[[Kirby: Squeak Squad]]'' | ||
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|- | |- | ||
|''[[Kirby Super Star Ultra]]'' | |''[[Kirby Super Star Ultra]]'' | ||
|76 ([[Kirby]])<br> | |76 ([[Kirby]])<br>72 ([[Rocky]])<br>64 ([[Sword Knight]])<br>62 ([[Bio Spark]], [[Capsule J2]] and [[Poppy Bros. Jr.]])<br>58 ([[Birdon]], [[Blade Knight]], [[Bonkers]], [[Burning Leo]], [[Bugzzy]], [[Gim]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plasma Wisp]], [[Simirror]], [[Sir Kibble]] and [[Tac]])<br>54 ([[Chilly]] and [[Wheelie]])<br>50 ([[Meta Knight]])<br>47 ([[Waddle Doo]]) | ||
|Helpers' HP differs in [[Helper to Hero]]. | |||
|Helpers | |||
|- | |- | ||
|''[[Kirby Mass Attack]]'' | |''[[Kirby Mass Attack]]'' | ||
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|- | |- | ||
|''[[Kirby's Return to Dream Land]]'' | |''[[Kirby's Return to Dream Land]]'' | ||
|40 | |40 ([[Kirby]])<br>50 ([[King Dedede]])<br>36 ([[Meta Knight]])<br>40 ([[Bandana Waddle Dee]]) | ||
| | |Multiplied by 0.6 in [[Extra Mode]].<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP. | ||
|- | |- | ||
|''[[Kirby: Triple Deluxe]]'' | |''[[Kirby: Triple Deluxe]]'' | ||
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|''[[Kirby and the Rainbow Curse]]'' | |''[[Kirby and the Rainbow Curse]]'' | ||
|4 ([[Kirby]])<br>2 (each [[Bandana Waddle Dee|Waddle Dee]]) | |4 ([[Kirby]])<br>2 (each [[Bandana Waddle Dee|Waddle Dee]]) | ||
|Scanning a King Dedede amiibo increases Kirby's maximum HP to 6 | |Scanning a King Dedede amiibo increases Kirby's maximum HP to 6. | ||
|- | |- | ||
|''[[Kirby: Planet Robobot]]'' | |''[[Kirby: Planet Robobot]]'' | ||
|45 | |45 | ||
|Applies to both [[Kirby]] and [[Meta Knight]].<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.<br>Adds 2 for each time the character is defeated by a [[boss]] (up to +8; reset after leaving a stage). | |Applies to both [[Kirby]] and [[Meta Knight]].<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 25% or below, damage taken will be reduced by 40%.<br>If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.<br>Adds 2 for each time the character is defeated by a [[boss]] (up to +8; reset after leaving a stage). | ||
|- | |- | ||
|''[[Kirby's Extra Epic Yarn]]'' | |''[[Kirby's Extra Epic Yarn]]'' | ||
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|Health indicated by [[Life Piece]]s; only in [[Devilish Mode]] | |Health indicated by [[Life Piece]]s; only in [[Devilish Mode]] | ||
|- | |- | ||
|''[[Kirby | |''[[Kirby Star Allies]]'' | ||
| | |45 ([[Kirby]])<br>42 ([[King Dedede]] and [[The Three Mage-Sisters]])<br>40 ([[Bandana Waddle Dee]], [[Dark Meta Knight]], [[Daroach]], [[Magolor]], [[Marx]], [[Meta Knight]], [[Rick]] & [[Kine]] & [[Coo]], [[Rocky]] and [[Susie]])<br>35 ([[Beetley]], [[Bonkers]], [[Bugzzy]], [[Burning Leo]], [[Taranza]] and [[Vividria]])<br>30 ([[Birdon]], [[Blade Knight]], [[Broom Hatter]], [[Chef Kawasaki]], [[Chilly]], [[Como]], [[Driblee]], [[Gim]], [[Gooey]], [[Jammerjab]], [[Knuckle Joe]], [[Parasol Waddle Dee]], [[Plugg]], [[Poppy Bros. Jr.]], [[Sir Kibble]], [[Waddle Doo]] and [[Wester]])<br>25 ([[Bio Spark]] and [[NESP]])<br>20 ([[Adeleine]] & [[Ribbon]]) | ||
|Kirby's HP amount is fixed at 45 in most modes and lvls. 1-4 and Soul Melter EX of The Ultimate Choice. Friend HP amounts differ between most modes and The Ultimate Choice difficulty levels. | |||
|- | |- | ||
|''[[Kirby and the Forgotten Land]]'' | |''[[Kirby and the Forgotten Land]]'' | ||
|400 (Spring-Breeze Mode)<br>250 (Wild Mode)<ref name="FL">[https://docs.google.com/spreadsheets/d/1tfx7jTmAHFRo9qNrSjhq0X-a_O8UQ8U8unIv5uOUFlU ''Kirby and the Forgotten Land'' Research Data by firubii]</ref> | |400 (Spring-Breeze Mode)<br>250 (Wild Mode)<ref name="FL">[https://docs.google.com/spreadsheets/d/1tfx7jTmAHFRo9qNrSjhq0X-a_O8UQ8U8unIv5uOUFlU ''Kirby and the Forgotten Land'' Research Data by firubii]</ref> | ||
|Applies to both [[Kirby]] and [[Bandana Waddle Dee]].<br>By using [[Life Up]] or getting a random effect from [[Deep Sleep]], the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 30% or below, damage taken will be reduced by 30%.<br>If the current HP is 20 or more when taking an otherwise fatal blow, the character will always survive at 1 HP. [[Morpho Knight Sword]] can increase the threshold with the amount of lifesteal, the maximum threshold | |Applies to both [[Kirby]] and [[Bandana Waddle Dee]].<br>By using [[Life Up]] or getting a random effect from [[Deep Sleep]], the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.<br>If the current HP is 50% or below, [[damage]] taken will be reduced by 20%.<br>If the current HP is 30% or below, damage taken will be reduced by 30%.<br>If the current HP is 20 or more when taking an otherwise fatal blow, the character will always survive at 1 HP. [[Morpho Knight Sword]] can increase the threshold with the amount of lifesteal, the maximum threshold at 50. The threshold resets if Kirby uses [[Sleep]] or enters a different room. | ||
|} | |} | ||
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===Bosses and mid-bosses=== | ===Bosses and mid-bosses=== | ||
In most every game in the series when a boss or mid-boss is encountered, its health is displayed to the player on the HUD, often overlapping a previous display to avoid taking up extra space on the screen. Despite earlier bosses showing their health as discrete units, it may in fact take several hits to deplete one unit of their health, as is the case with the boss [[Kabula]] | In most every game in the series when a boss or mid-boss is encountered, its health is displayed to the player on the HUD, often overlapping a previous display to avoid taking up extra space on the screen. Despite earlier bosses showing their health as discrete units, it may in fact take several hits to deplete one unit of their health, as is the case with the boss [[Kabula]] or that the number of units loss from the same damage doesn't always lose the same amount of bars, this is because these bosses have more health than the game could display, thus representing them as approximate health percentage to the nearest unit. Bosses in particular typically have a very high health, and will take numerous hits to defeat. Some of them may not necessarily be defeated when their health bar is emptied, instead taking on a new form or phase and displaying a new bar to drain. Others, particularly in later games, will enter different phases of attacks depending on how much health they have remaining. | ||
From ''[[Kirby's Return to Dream Land]]'' onward, bosses almost always have less health when fought in [[The Arena]], [[The True Arena]], [[The Ultimate Choice]] and the [[Colosseum]], usually multiplied by 0.75. | From ''[[Kirby's Return to Dream Land]]'' onward, bosses almost always have less health when fought in [[The Arena]], [[The True Arena]], [[The Ultimate Choice]] and the [[Colosseum]], usually multiplied by 0.75. | ||
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In ''[[Kirby's Dream Land 3]]'', damage taken by bosses will be multiplied by 0.8 if [[Gooey]] is present. | In ''[[Kirby's Dream Land 3]]'', damage taken by bosses will be multiplied by 0.8 if [[Gooey]] is present. | ||
===== ''Kirby's Return to Dream Land''===== | |||
In ''[[Kirby's Return to Dream Land]]'', bosses will take less [[damage]] if more friends are fighting, multiplied by a certain amount depending on how many players are present during the battle. | |||
=====''Kirby's Return to Dream Land | |||
In ''[[Kirby's Return to Dream Land | |||
{|class="wikitable" border="1" cellpadding="2" | {|class="wikitable" border="1" cellpadding="2" | ||
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====Handicap after losing to bosses ==== | ====Handicap after losing to bosses ==== | ||
Starting in ''[[Kirby | Starting in ''[[Kirby: Triple Deluxe]]'' and persisting in every main series game since then alongside spin-offs such as ''[[Kirby Fighters Deluxe]]'' and ''[[Kirby Fighters 2]]'', every time Player 1 loses against a mid-boss or boss, the boss's maximum health decreases and their cool-down between attacks becomes longer to lower the difficulty. This handicap will be kept, even after continuing from a Game Over, until the boss is beaten or the player quits the game. | ||
=====''Kirby: Triple Deluxe'' to ''Kirby Fighters 2''===== | =====''Kirby: Triple Deluxe'' to ''Kirby Fighters 2''===== | ||
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|fr=Vitalité | |fr=Vitalité | ||
|frM=Vitality | |frM=Vitality | ||
|es=Vitalidad | |es=Vitalidad | ||
|esM=Vitality | |esM=Vitality | ||
|de=Vitalität | |de=Vitalität | ||
|deM=Vitality | |deM=Vitality | ||
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{{ref}} | {{ref}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |