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{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{Infobox-Game
|image=
|image=
<tabs>
<tabs>
<tab name="US box art">
<tab name="North America">
[[File:Kirby Air Ride boxart.png|250px]]
[[File:Kirby Air Ride boxart.png|250px]]
</tab>
</tab>
<tab name="US box art (Player’s Choice)">
<tab name="North America (Player's Choice)">
[[File:Kirby Air Ride PC box art.jpg|250px]]
[[File:Kirby Air Ride PC box art.jpg|250px]]
</tab>
</tab>
<tab name="Japanese box art">
<tab name="Japan">
[[File:KAR Japanese box art.jpg|250px]]
[[File:KAR Japanese box art.png|250px]]
</tab>
</tab>
</tabs>
</tabs>
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Masahiro Sakurai]]
|designer=[[Masahiro Sakurai]]
|released={{Released|Japan|July 11, 2003|NA|October 13, 2003|Europe|February 27, 2004|Australia|March 30, 2004|South Korea|2004<ref>[http://scanlines16.com/en/collection/kirby-air-ride-kor/ Kirby Air Ride (KR)]. ''Scanlines16.com''. Retrieved April 29, 2024.</ref>}}
|released={{Released|Japan|July 11, 2003|NA|October 13, 2003|Europe|February 20, 2004|Australia|March 30, 2004}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|language={{languages|jp=y|en_us=y|en_gb=y|fr_fr=y|it=y|de=y|es_es=y}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|rating={{ratings|esrb=e|pegi=3|cero=a}}
|predecessor=''[[Kirby: Nightmare in Dream Land]]''
|predecessor=''[[Kirby: Nightmare in Dream Land]]''
|successor=''[[Kirby & The Amazing Mirror]]''
|successor=''[[Kirby & The Amazing Mirror]]''
}}
}}
{{About|the racing game released on GameCube in 2003|information on the canceled [[Nintendo 64]] game|[[Kirby's Air Ride (Nintendo 64)]]|a related sub-game from [[Kirby: Nightmare in Dream Land]]|[[Kirby's Air Grind]]}}
{{About|the racing game released on GameCube in 2003|information on the cance{{l}}ed [[Nintendo 64]] precursor|[[Kirby's Air Ride (Nintendo 64)]]|a related sub-game from [[Kirby: Nightmare in Dream Land]]|[[Kirby's Air Grind]]}}
'''''Kirby Air Ride''''' is a spin-off title released for the [[Nintendo GameCube]], being the only ''[[Kirby (series)|Kirby]]'' game released for that system. It is a [[multiplayer]] racing game that takes place in full 3D environments, involving one or more [[Kirby]]s riding various means of transportation - from [[Warp Star (Kirby Air Ride)|Warpstars]] to [[Wheelie Bike]]s - through colorful and abstract courses. Using only the Control Stick and the A button, the player can guide Kirby both on the ground and in the air with a surprisingly complex number of maneuvers to master, in addition to making use of Kirby's signature [[inhale]] and [[Copy Ability]] to gain an advantage over the other racers. Depending on the game mode and settings, a large number of items and objects can also be made use of to affect the outcome of races.
'''''Kirby Air Ride''''' is a spin-off title released for the [[Nintendo GameCube]], being the only ''[[Kirby (series)|Kirby]]'' game released for that system. It is a [[multiplayer]] racing game that takes place in full 3-D environments, involving one or more [[Kirby]]s riding various means of transportation - from [[Warp Star (Kirby Air Ride)|Warpstars]] to [[Wheelie Bike]]s - through col{{o}}rful and abstract courses. Using only the Control Stick and the A button, the player can guide Kirby both on the ground and in the air with a surprisingly complex number of {{maneuver}}s to master, in addition to making use of Kirby's signature [[inhale]] and [[Copy Ability]] to gain an advantage over the other racers. Depending on the game mode and settings, a large number of items and objects can also be made use of to affect the outcome of races.


There are three main game modes in ''Kirby Air Ride'' which each offer their own unique experience. In addition, a LAN adapter can be utilized to allow up to 4 players to play on different screens using multiple copies of the game and multiple GameCubes. Otherwise, the game can be played split-screen with up to 4 players, or with [[CPU]] opponents.
There are three main game modes in ''Kirby Air Ride'' which each offer their own unique experience. In addition, a LAN adapter can be utilized to allow up to 4 players to play on different screens using multiple copies of the game and multiple Gamecubes. Otherwise, the game can be played split-screen with up to 4 players, or with [[CPU]] opponents.


==Controls==
==Controls==
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==Modes==
==Modes==
''Kirby Air Ride'' has three different modes. All vary in technique and gameplay but use the same basic controls. Unlike in most other ''Kirby'' titles, there is no [[Story Mode]] to follow in any of these modes, so filling each mode's [[Checklist]] serves as the main method of progression instead. Once a Checklist is sufficiently filled, the player gains access to an "Ending" movie, signifying that they have "completed" that mode.
''Kirby Air Ride'' has three different modes. All vary in technique and gameplay but use the same basic controls. Unlike in most other ''Kirby'' titles, there is no Story Mode to follow in any of these modes, so filling each mode's [[Checklist]] serves as the main method of progression instead. Once a Checklist is sufficiently filled, the player gains access to an "Ending" movie, signifying that they have "completed" that mode.


===Air Ride===
===Air Ride===
{{main|Air Ride}}
{{main|Air Ride}}
[[File:KAR Nebula Belt 1.png|thumb|150px|right|Air Ride racing in [[Nebula Belt]].]]
[[File:NebulaBelt Mahn.jpg|thumb|right|Air Ride racing in [[Nebula Belt]].]]
Air Ride is the main mode of the game, and involves straightforward racing in full 3D environments. When first starting this game mode, players may only make use of the [[Warp Star (Kirby Air Ride)|Warpstar]] - a recognizable and well-balanced racing machine good for learning the basics - but will naturally unlock more machines to race with as the Checklist is filled. Also unlockable are [[Meta Knight (Kirby Air Ride)|Meta Knight]] and [[King Dedede (Kirby Air Ride)|King Dedede]], who cannot make use of copy abilities but have their own distinct powers instead. There are a total of nine courses to choose from, though the final one needs to be unlocked. [[Fantasy Meadows]] has 3 laps by default (while every other course has a default of 2) but the player can adjust the number of laps, as well as other options, using the game settings.
Air Ride is the main mode of the game, and involves straightforward racing in full 3-D environments. When first starting this game mode, players may only make use of the Warpstar - a recogni{{z}}able and well-balanced racing machine good for learning the basics - but will naturally unlock more machines to race with as the Checklist is filled. Also unlockable are [[Meta Knight (Kirby Air Ride)|Meta Knight]] and [[King Dedede (Kirby Air Ride)|King Dedede]], who cannot make use of copy abilities but have their own distinct powers instead. There are a total of nine courses to choose from, though the final one needs to be unlocked. All courses, except for [[Fantasy Meadows]], have 2 laps by default (in the case of Fantasy Meadows, 3), but the player can adjust the number of laps, as well as other options, using the game settings.
 
As might be expected, the main goal of Air Ride mode is to win the race by making the best use of Kirby and his machine's capabilities. The Checklist encourages the player to do this under varying conditions, mainly by setting time goals for each course and setting, in addition to providing some more eclectic challenges such as using a specific machine, finishing the race with a specific ability, or interacting with specific course devices. In addition to the main competitive racing mode, Air Ride also features a Time Attack and Free Run mode, which allows the player to try and optimi{{z}}e courses to [[Speedrunning|gain the best possible time]].


As might be expected, the main goal of Air Ride mode is to win the race by making the best use of Kirby and his machine's capabilities. The Checklist encourages the player to do this under varying conditions, mainly by setting time goals for each course and setting, in addition to providing some more eclectic challenges such as using a specific machine, finishing the race with a specific ability, or interacting with specific course [[device]]s. In addition to the main competitive racing mode, Air Ride also features a Time Attack and Free Run mode, which allows the player to try and optimize courses to [[Speedrunning|gain the best possible time]].
{{clear}}
====Courses====
====Courses====
{| class="wikitable mw-collapsible" border=1 cellpadding=2
{| class="wikitable mw-collapsible" border=1 cellpadding=2
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|-
|-
|{{center|[[File:Sky Sands Icon.png]]<br>'''[[Sky Sands]]'''}}
|{{center|[[File:Sky Sands Icon.png]]<br>'''[[Sky Sands]]'''}}
|A compact course taking place in a floating sandy ruin amidst a fossilized coral reef. There are a few hidden passageways and moving platforms, along with some air lifts.
|A compact course taking place in a floating sandy ruin amidst a fossili{{z}}ed coral reef. There are a few hidden passageways and moving platforms, along with some air lifts.
|
|
|-
|-
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|{{center|[[File:Nebula Belt Icon.png]]<br>'''[[Nebula Belt]]'''}}
|{{center|[[File:Nebula Belt Icon.png]]<br>'''[[Nebula Belt]]'''}}
|A long figure-8-style course set in an outer space setting. There are no enemies and very few obstacles in this course, instead being peppered with ramps and Copy Chance Wheels.
|A long figure-8-style course set in an outer space setting. There are no enemies and very few obstacles in this course, instead being peppered with ramps and Copy Chance Wheels.
|This course is the only unlockable course. To unlock it, 100 laps must be completed in the other courses. This counts the number made by every human player, meaning that doing a single 25 lap race with four human players is enough to unlock the course in one go.
|This course is the only one that needs to be unlocked before it can be played. To unlock it, over 100 laps must be completed in the other courses.
|}
|}


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===Top Ride===
===Top Ride===
{{main|Top Ride}}
{{main|Top Ride}}
[[File:KAR Grass gameplay.png|thumb|right|Kirbys racing in [[Grass (course)|Grass]]]]
[[File:TopRide Grass.jpg|thumb|right|Kirbys racing in [[Grass (course)|Grass]]]]
Top Ride is the simplest mode in the game, which - like Air Ride - revolves on racing, though this time with an overhead view and less vehicular variety. Tracks in this mode are considerably shorter and smaller than those in Air Ride, due to the overhead capability, and each consist of a simple elemental theme. [[Copy Ability|Copy Abilities]] cannot be used in this mode, but there are items that, at regular intervals, fall on the course that can help or hinder the racers. The game can also be tweaked using different settings and has its own Checklist to fill out.
Top Ride is the simplest mode in the game, which - like Air Ride - revolves on racing, though this time with an overhead view and less vehicular variety. Tracks in this mode are considerably shorter and smaller than those in Air Ride, due to the overhead capability, and each consist of a simple elemental theme. [[Copy Ability|Copy Abilities]] cannot be used in this mode, but there are items that, at regular intervals, fall on the course that can help or hinder the racers. The game can also be tweaked using different settings and has its own Checklist to fill out.


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===City Trial===
===City Trial===
{{main|City Trial}}
{{main|City Trial}}
[[File:KAR City Trial screenshot.png|thumb|right|City Trial gameplay]]
[[File:CityTrial Picture.jpg|thumb|right|City Trial gameplay]]
The most extensive and unorthodox mode in the game, City Trial does not focus solely on racing, unlike Air Ride and Top Ride. Instead, racers roam around in a large and open sandbox-like environment, collecting [[patch]]es to power-up their machine, and then compete in the [[Stadium]] with other opponents when time runs out in the city. By default, which Stadium mode appears at the end is randomized, so racers will have to find and patch a machine that suits their particular playstyle and, with luck, will be useful in the final contest. To this end, racers can abandon their vehicles in order to find a new one better suited to their needs, though doing so exposes them to potentially have their patches stolen by rivals. As time passes in the city, events can happen at random, either hindering or helping racers' progress.
The most extensive and unorthodox mode in the game, City Trial does not focus solely on racing, unlike Air Ride and Top Ride. Instead, racers roam around in a large and open sandbox-like environment, collecting [[patch]]es to power-up their machine, and then compete in the [[Stadium]] with other opponents when time runs out in the city. By default, which Stadium mode appears at the end is randomi{{z}}ed, so racers will have to find and patch a machine that suits their particular playstyle and, with luck, will be useful in the final contest. To this end, racers can abandon their vehicles in order to find a new one better suited to their needs, though doing so exposes them to potentially have their patches stolen by rivals. As time passes in the city, events can happen at random, either hindering or helping racers' progress.


While roaming through the city, players can come across various items aside from patches which they can use to recover HP, gain a temporary bonus, or attack rivals with. Often, these items can be found inside [[Container|boxes]] that need to be broken using a quick spin or boost, or by simply driving into them with enough force. Six of these boxes in particular can contain Legendary Machine parts which, when assembled, allows Kirby to obtain either the super-soaring [[Dragoon]], or the nigh-indomitable [[Hydra]]. These two machines do not appear in any other game mode, and - depending on the Stadium being played - offer an enormous advantage to whoever can assemble them, so competition over the parts is often intense.
While roaming through the city, players can come across various items aside from patches which they can use to recover HP, gain a temporary bonus, or attack rivals with. Often, these items can be found inside [[Container|boxes]] that need to be broken using a quick spin or boost, or by simply driving into them with enough force. Six of these boxes in particular can contain Legendary Machine parts which, when assembled, allows Kirby to obtain either the super-soaring [[Dragoon]], or the nigh-indomitable [[Hydra]]. These two machines do not appear in any other game mode, and - depending on the Stadium being played - offer an enormous advantage to whoever can assemble them, so competition over the parts is often intense.


==Copy Abilities==
==Copy Abilities==
Like most ''Kirby'' games, Copy Abilities are available for Kirby's use. However, unlike most other ''Kirby'' games, all copy abilities are only temporary or single-use. They are obtained by swallowing certain enemies or, if in City Trial or in the Stadiums; Destruction Derby and Vs. King Dedede, collecting '''Copy Panels'''<ref>Name taken from ''Kirby Air Ride'' North American instruction booklet, page 28</ref>. There are a total of eleven copy abilities in the game, as follows:
Like most Kirby games, Copy Abilities are available for Kirby's use. However, unlike most other Kirby games, all copy abilities are only temporary or one use. They are obtained by eating certain enemies or, if in City Trial or in the Stadiums; Destruction Derby and Vs. King Dedede, collecting '''Copy Panels'''<ref>Name taken from ''Kirby Air Ride'' North American instruction booklet, page 28</ref>. There are a total of eleven copy abilities in the game.


{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" style="background-color:#FFEEF3;" border=1 cellpadding=2
|-
|-
!colspan=3|Copy Abilities in ''Kirby Air Ride'' &nbsp;
!style="background-color:#FCC4D9;" colspan=3|Copy Abilities in ''Kirby Air Ride'' &nbsp;
|-
|-
!Copy Ability
!style="background-color:#FCC4D9;"|Copy Ability
!Name
!style="background-color:#FCC4D9;"|Name
!Description
!style="background-color:#FCC4D9;"|Description
|-
|-
| align="center" |[[File:BombPanel.png|100px]]
| align="center" |[[File:BombPanel.png|100px]]
| align="center" | [[Bomb]]
| align="center" | [[Bomb]]
|A bomb appears in Kirby's hands. The longer the player holds A, the farther Kirby throws it. The explosion does modest damage but covers a large radius that slowly increases in size until it disappears.
|A bomb appears on Kirby's hands. The farther the player holds A, the farther Kirby throws it. The explosion does small damage but covers a large radius that slowly increases in size until it disappears.
|-
|-
| align="center" |[[File:FirePanel.png|100px]]
| align="center" |[[File:FirePanel.png|100px]]
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| align="center" |[[File:FreezePanel.png|100px]]
| align="center" |[[File:FreezePanel.png|100px]]
| align="center" | [[Freeze]]
| align="center" | [[Freeze]]
|When Kirby obtains this ability, he is able to create a short-range perimeter of Ice that protects himself and freezes enemies that touch it.
|When Kirby obtains this ability, he is able to create a surrounding, short-ranged projectile of Ice that protects himself and freezes other enemies that touch it.
|-
|-
| align="center" |[[File:MikePanel.png|100px]]
| align="center" |[[File:MikePanel.png|100px]]
| align="center" | [[Mike]]
| align="center" | [[Mike]]
|The Mike ability gets activated automatically when Kirby obtains it. Kirby sings and does moderate damage to anyone over a huge range.
|The Mike ability gets activated automatically when Kirby obtains it. Kirby sings and does slight damage to anyone over a huge range.
|-
|-
| align="center" |[[File:NeedlePanel.png|100px]]
| align="center" |[[File:NeedlePanel.png|100px]]
| align="center" | [[Needle]]
| align="center" | [[Needle]]
|Not too different from the Freeze ability, the Needle ability allows Kirby to extend Needles that protect him and damage any opponent near the spikes. It can also damage when Kirby simply touches opponents without activating the ability.
|Not too different from the Freezing ability, the Needle ability allows Kirby to extend Needles that protect him and damage any opponent near the spikes. It can also damage when Kirby simply touches opponents without activating the ability.
|-
|-
| align="center" |[[File:PlasmaPanel.png|100px]]
| align="center" |[[File:PlasmaPanel.png|100px]]
| align="center" | [[Plasma]]
| align="center" | [[Plasma]]
|Very much like in ''[[Kirby Super Star]]'', Kirby can charge up his energy levels when the player wiggles the control stick back and forth. This ability's duration depends on how much Kirby uses it and how much power each shot uses up. The power levels of each discharge are as follows:
|Very much like in ''[[Kirby Super Star|{{KSS KFP}}]]'', Kirby can charge up his energy levels when the player wiggles the control stick back and forth. This ability lasts depending on how much the player uses it and how much power it uses up.
*Level 1: Kirby punches several small beams
*Level 1: Kirby punches several small beams
*Level 2: Kirby punches even more small beams
*Level 2: Kirby punches more small beams
*Level 3: Kirby shoots out three, straight-moving sparks
*Level 3: Kirby shoots out three, straight moving sparks
*Level 4: Kirby shoots out a single, homing spark
*Level 4: Kirby shoots out a single, homing spark
*Level 5: Kirby kicks a huge, homing ball of electricity
*Level 5: Kirby kicks a huge, homing ball of electricity
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| align="center" |[[File:SwordPanel.png|100px]]
| align="center" |[[File:SwordPanel.png|100px]]
| align="center" | [[Sword]]
| align="center" | [[Sword]]
|The Sword ability lets Kirby automatically swing his sword at any nearby opponents and boxes. He can hit multiple foes at once if they are near each-other.
|The Sword ability lets Kirby automatically swing his sword at any nearby opponents.
|-
|-
| align="center" |[[File:TornadoPanel.png|100px]]
| align="center" |[[File:TornadoPanel.png|100px]]
| align="center" | [[Tornado]]
| align="center" | [[Tornado]]
|The Tornado ability grants Kirby a powered up quick spin that can be performed midair. When Kirby first gets this ability, any nearby opponent gets affected by the start-up attack.
|The Tornado ability grants Kirby a powered up quick spin that can be performed mid-air. When Kirby first gets this ability, any nearby opponent gets affected by the start-up attack.
|-
|-
| align="center" |[[File:WheelPanel.png|100px]]
| align="center" |[[File:WheelPanel.png|100px]]
| align="center" | [[Wheel]]
| align="center" | [[Wheel]]
|This copy ability turns Kirby into a wheel. It is quite fast, touches the ground so it automatically activates any ground-based switches, and damages any opponents that touch it.
|This copy ability turns Kirby into a wheel. It is quite fast, touches the ground so it activates any switches on the ground, and damages any opponents that touch it.
|-
|-
| align="center" |[[File:WingPanel.png|100px]]
| align="center" |[[File:WingPanel.png|100px]]
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==Machines==
==Machines==
There are a total of sixteen Air Ride Machines to choose from in ''Kirby Air Ride'', not including the machines used in Top Ride mode. In Air Ride mode, all but the Warpstar must be unlocked, in order to be used. As for City Trial, racers start out with the [[Compact Star]] and must find the vehicle they want in the city, before they can use it. The vehicles may or may not be available at times, and they can appear in different spots in the city. Racers can then hop off their current vehicle, and ride on another.
There are a total of sixteen Air Ride Machines to choose from in ''Kirby Air Ride'', not including the machines used in Top Ride mode. In Air Ride mode, all but the Warp Star must be unlocked, in order to be used. As for City Trial, racers start out with the [[Compact Star]] and must find the vehicle they want in the city, before they can use it. The vehicles may or may not be available at times, and they can appear in different spots in the city. Racers can then hop off their current vehicle, and ride on another.


{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" style="background-color:#FFEEF3;" border=1 cellpadding=2
|-
|-
!colspan=4|Standard machines in ''Kirby Air Ride'' &nbsp;
!style="background-color:#FCC4D9;" colspan=4|Standard machines in ''Kirby Air Ride'' &nbsp;
|-
|-
!Machine
!style="background-color:#FCC4D9;"|Machine
!Caption
!style="background-color:#FCC4D9;"|Name
!Description
!style="background-color:#FCC4D9;"|Description
!Mode(s)
!style="background-color:#FCC4D9;"|Mode(s)
|-
|-
| align="center" |[[File:KAR Warpstar Small.png|100px]]<br>'''[[Warp Star (Kirby Air Ride)|Warpstar]]'''
| align="center" |[[File:KAR Warpstar Small.png|100px]]
| align="center" |''Great for cruising and gliding. No real flaws.''
| align="center" |[[Warp Star (Kirby Air Ride)|Warpstar]]
|The Warpstar is the most balanced machine in ''Kirby Air Ride''. It is the default machine in Air Ride mode before the player unlocks anything. Just as with balanced machines, this machine has no major flaws or advantages.
|The Warp Star is the most balanced machine in ''Kirby Air Ride''. It is the default machine in Air Ride mode before the player unlocks anything. Just as with balanced machines, this machine has no major flaws or advantages.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Compact Star Small.png|100px]]<br>'''[[Compact Star]]'''
| align="center" |[[File:KAR Compact Star Small.png|100px]]
| align="center" |''Good acceleration, good cornering, but a tad slow.''
| align="center" |[[Compact Star]]
|The Compact Star is a star that is exclusive to City Trial, and all of its modes. The Compact Star mainly has all-around stats, but trades speed for control. It also has somewhat low HP and gliding ability compared to most other machines. This is also the default machine if players play the main game in City Trial.
|The Compact Star is a star that is exclusive to City Trial, and all of its modes. The Compact Star mainly has all-around stats, but trades speed for control. It also has somewhat low HP compared to most other machines. This is also the default machine if players play the main game in City Trial.
|[[City Trial]]
|[[City Trial]]
|-
|-
| align="center" |[[File:KAR Turbo Star Small.png|100px]]<br>'''[[Turbo Star]]'''
| align="center" |[[File:KAR Turbo Star Small.png|100px]]
| align="center" |''One speedy ride! But... steering can be tough.''
| align="center" |[[Turbo Star]]
|The Turbo Star has great top speeds, but its handling takes time to get used to. It also does not have great battling capabilities, such as HP and offense. This unusual machine also charges up very slowly when not in motion, but charges up quickly when stopping. Conversely, this machine turns very quickly when not in motion, but not when it is.
|The Turbo Star has great top speeds, but its handling takes time to get used to. It also does not have great battling capabilities, such as HP and offense. This unusual machine also charges up very slowly when not in motion, but charges up quickly when stopping. Conversely, this machine turns very quickly when not in motion, but not when it is.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Formula Star Artwork.png|100px]]<br>'''[[Formula Star]]'''
| align="center" |[[File:KAR Formula Star Artwork.png|100px]]
| align="center" |''The best top speed of all! Keep moving...''
| align="center" |[[Formula Star]]
|The Formula Star is a vehicle with very high top speeds, but poor handling and acceleration, which makes it difficult to win with outside of [[Drag Race]]s and [[Nebula Belt]], where it dominates. It also has poor gliding, poor charging, and poor battling capabilities.
|The Formula Star is a vehicle with very high top speeds, but poor handling and acceleration, which makes it a likely candidate for Drag Races only. It also has poor gliding, poor charging, and poor battling capabilities.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Slick Star Small.png|100px]]<br>'''[[Slick Star]]'''
| align="center" |[[File:KAR Slick Star Small.png|100px]]
| align="center" |''Slippery handling makes for tough control.''
| align="center" |[[Slick Star]]
|The Slick Star is a polarizing machine with above-average charging and gliding, though it takes some skill to use effectively, as it is incapable of turning while grounded unless a boost is used, and will not slow down while charging. It boasts superb boost and speed but is extremely light and not good at battling.
|The Slick Star is a polarizing machine with above-average charging and gliding, though it takes some skill to use effectively, as it is incapable of turning while grounded unless a boost is used, and will not slow down while charging. It boasts superb boost and speed but is extremely light and not good at battling.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Swerve Star Small.png|100px]]<br>'''[[Swerve Star]]'''
| align="center" |[[File:KAR Swerve Star Small.png|100px]]
| align="center" |''Cruise! Stop! Cruise! Stop!''
| align="center" |[[Swerve Star]]
|This lightning-quick machine boasts the ability to accelerate immediately to its top speed from a standstill. However, it cannot turn unless it is charging or gliding, with the former case bringing it to an immediate stop, meaning it cannot effectively use boost pads. Mastery of this machine makes it one of the most formidable in the game despite its drawbacks, especially in City Trial, as a few patches to Top Speed make it essentially uncatchable by clumsier machines.
|This lightning-quick machine boasts the ability to accelerate immediately to its top speed from a standstill. However, it cannot turn unless it is charging or gliding, with the former case bringing it to an immediate stop, meaning it cannot effectively use boost pads. Mastery of this machine makes it one of the most formidable in the game despite its drawbacks, especially in City Trial.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Wagon Star Small.png|100px]]<br>'''[[Wagon Star]]'''
| align="center" |[[File:KAR Wagon Star Small.png|100px]]
| align="center" |''Can't charge up but... it has good points.''
| align="center" |[[Wagon Star]]
|The Wagon Star cannot charge; stopping the vehicle merely halts the vehicle in a spot, without the gauge meter filling. To make up for the lack of that ability, it has mostly above average stats and excellent HP.
|The Wagon Star cannot charge; stopping the vehicle merely halts the vehicle in a spot, without the gauge meter filling. To make up for the lack of that ability, it has mostly above average stats and excellent HP.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Bulk Star Small.png|100px]]<br>'''[[Bulk Star]]'''
| align="center" |[[File:KAR Bulk Star Small.png|100px]]
| align="center" |''Charging gives it fuel! It can take a beating.''
| align="center" |[[Bulk Star]]
|This machine uses charge energy as fuel; when the charge gauge is empty, the vehicle is unable to move on its own. The Bulk Star is very heavy, with great battling capabilities, and can even go at very high top speeds if patched properly in City Trial.
|This machine uses charge energy as fuel; when the charge gauge is empty, the vehicle is unable to move on its own. The Bulk Star is very heavy, with great battling capabilities, and can even go at very high top speeds if patched properly in City Trial.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Shadow Star Small.png|100px]]<br>'''[[Shadow Star]]'''
| align="center" |[[File:KAR Shadow Star Small.png|100px]]
| align="center" |''One hit punishes all! Fly on evil wings!''
| align="center" |[[Shadow Star]]
|The Shadow Star has excellent offensive, acceleration, and gliding stats. However, it has low defenses, especially HP, making it easy for other machines to take it down.
|The Shadow Star has excellent offensive, acceleration, and gliding stats. However, it has low {{UserLang|us=defenses|gb=defences}}, especially HP, making it easy for other machines to take it down.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Winged Star Small.png|100px]]<br>'''[[Winged Star]]'''
| align="center" |[[File:KAR Winged Star Small.png|100px]]
| align="center" |''Slow on the ground, but a great glider.''
| align="center" |[[Winged Star]]
|The Winged Star is a fairly slow machine but has a superb gliding ability. However, it performs poorly when it comes to battling other machines and is very light. All other stats are around average.
|The Winged Star is a fairly slow machine but has a superb gliding ability. However, it performs poorly when it comes to battling other machines and is very light. All other stats are around average.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Rocket Star Small.png|100px]]<br>'''[[Rocket Star]]'''
| align="center" |[[File:KAR Rocket Star Small.png|100px]]
| align="center" |''Charge all the way then get a super boost!''
| align="center" |[[Rocket Star]]
|The Rocket Star has a very poor top speed, but has a massive charge boost that sends it propelling at very high speeds. However, it charges relatively slowly, which is another drawback. This machine excels in [[Drag Race]]s and other scenarios with plentiful boost pads and relatively few obstacles. If mastered, this machine is a top contender for [[speedrunning]].
|The Rocket Star has a very poor top speed, but has a massive charge boost that sends it propelling at very high speeds. However, it charges relatively slowly, which is another drawback. This machine excels in [[Drag Race]]s and other scenarios with plentiful boost pads and relatively few obstacles.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Jet Star Small.png|100px]]<br>'''[[Jet Star]]'''
| align="center" |[[File:KAR Jet Star Small.png|100px]]
| align="center" |''Speed increases while in the air.''
| align="center" |[[Jet Star]]
|The Jet Star is a relatively average machine with notably poor gliding ability. However, whenever it hits the air, a huge burst of speed sends it propelling forward, and when it makes a good landing, another burst of speed follows.
|The Jet Star is a relatively average machine with notably poor gliding ability. However, whenever it hits the air, a huge burst of speed sends it propelling forward, and when it makes a good landing, another burst of speed follows.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Wheelie Bike Small.png|100px]]<br>'''[[Wheelie Bike]]'''
| align="center" |[[File:KAR Wheelie Bike Small.png|100px]]
| align="center" |''Only has one wheel. Control is unorthodox.''
| align="center" |[[Wheelie Bike]]
|The Wheelie Bike always hits the ground with a single wheel, unlike the other machines based on stars. It has average stats mostly everywhere, with its only real drawback being its inability to glide, making jumps off of ramps instead. Due to it being on the ground, it automatically hits boosts without needing to brake.
|The Wheelie Bike always hits the ground with a single wheel, unlike the other machines based on stars. It has average stats mostly everywhere, with its only real drawback being its inability to glide, making jumps off of ramps instead. Due to it being on the ground, it automatically hits boosts without needing to brake.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Wheelie Scooter Small.png|100px]]<br>'''[[Wheelie Scooter]]'''
| align="center" |[[File:KAR Wheelie Scooter Small.png|100px]]
| align="center" |''Jumps up very high. Charge up for quick rotation.''
| align="center" |[[Wheelie Scooter]]
|This machine has very low top speeds, but very high handling, charging, and acceleration stats. It also gains speed when it drives off of ramps, drives over boosts, or drives over rails. However, it has very low battling capabilities.
|This machine has very low top speeds, but very high handling, charging, and acceleration stats. It also gains speed when it drives off of ramps, drives over boosts, or drives over rails. However, it has very low battling capabilities.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Rex Wheelie Small.png|100px]]<br>'''[[Rex Wheelie]]'''
| align="center" |[[File:KAR Rex Wheelie Small.png|100px]]
| align="center" |''A sturdy ride if you can handle the speed.''
| align="center" |[[Rex Wheelie]]
|The Rex Wheelie has handling that takes time to get used to, but due to its large size and weight, it has superb battling capabilities. It does not have great gliding or acceleration either, but it has fairly high top speeds.
|The Rex Wheelie has handling that takes time to get used to, but due to its large size and weight, it has superb battling capabilities. It does not have great gliding or acceleration either, but it has fairly high top speeds.
|[[Air Ride]]<br>[[City Trial]]
|[[Air Ride]]<br>[[City Trial]]
|-
|-
| align="center" |[[File:KAR Flight Warpstar Small.png|100px]]<br>'''[[Flight Warpstar]]'''
| align="center" |[[File:KAR Flight Warpstar Small.png|100px]]
| align="center" |''A prototype with upgraded gliding capabilities.''
| align="center" |[[Flight Warpstar]]
|Exclusive to Free Run mode in City Trial, the Flight Warpstar is merely a Warp Star with enhanced gliding capabilities. According to the bio in the instruction booklet, it states that the machine is good practice with gliding.
|Exclusive to Free Run mode in City Trial, the Flight Warpstar is merely a Warp Star with enhanced gliding capabilities. According to the bio in the instruction booklet, it states that the machine is good practice with gliding.
|[[City Trial]], Free Run Only
|[[City Trial]], Free Run Only
Line 301: Line 301:
Legendary machines only appear in City Trial Mode. In the main mode, they can only be found after assembling machine parts, found in certain red boxes scattered across the city. When all 3 parts are collected, the machine automatically forms, replacing the machine Kirby is riding on. In Free Run mode, once the player has unlocked all 3 parts for each machine, Kirby can use them whenever he wants.
Legendary machines only appear in City Trial Mode. In the main mode, they can only be found after assembling machine parts, found in certain red boxes scattered across the city. When all 3 parts are collected, the machine automatically forms, replacing the machine Kirby is riding on. In Free Run mode, once the player has unlocked all 3 parts for each machine, Kirby can use them whenever he wants.


{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" style="background-color:#FFEEF3;" border=1 cellpadding=2
|-
|-
!colspan=3|Legendary machines in ''Kirby Air Ride'' &nbsp;
!style="background-color:#FCC4D9;" colspan=3|Legendary machines in ''Kirby Air Ride'' &nbsp;
|-
|-
!Machine
!style="background-color:#FCC4D9;"|Machine
!Caption
!style="background-color:#FCC4D9;"|Name
!Description
!style="background-color:#FCC4D9;"|Description
|-
|-
| align="center" |[[File:KAR Dragoon Small.png|100px]]<br>'''[[Dragoon]]'''
| align="center" |[[File:KAR Dragoon Small.png|100px]]
| align="center" |''A legendary machine that cuts the sky!''
| align="center" |[[Dragoon]]
|This legendary machine is extremely speedy with very high acceleration. Its main advantage is its excellent gliding, where it can reach 80 miles per hour or more in the air. Due to its weight however, it is not easily controlled, and it has only average battle capabilities.
|This legendary machine is extremely speedy with very high acceleration. Its main advantage is its excellent gliding, where it can reach 80 miles per hour in the air. Due to its weight however, it is not easily controlled, and it has only average battle capabilities.
|-
|-
| align="center" |[[File:KAR Hydra Small.png|100px]]<br>'''[[Hydra]]'''
| align="center" |[[File:KAR Hydra Small.png|100px]]
| align="center" |''A legendary machine with extra battle power.''
| align="center" |[[Hydra]]
|This legendary machine has extreme battle stats, and it can withstand constant blows from other machines. It runs similarly to a Bulk Star, using charge energy as fuel. However, it takes much longer to charge up. When fully charged, the Hydra can travel at speeds as fast as 124 miles per hour, and it slowly takes up charge fuel, so the Hydra does not need to be constantly charged. Its only real weakness is the [[No Charge]] item.
|This legendary machine has extreme battle stats, and it can withstand constant blows from other machines. However, it runs similarly to a Bulk Star; it uses charge energy as fuel. However, it takes much longer to charge up. When fully charged, the Hydra can travel at speeds as fast as 124 miles per hour, and it slowly takes up charge fuel, so the Hydra does not need to be constantly charged.
|}
|}


===Top Ride Machines===
===Top Ride Machines===
In Top Ride Mode, there are only two machines available that are exclusive for this mode. Other than their appearance, the two machines' only difference is their control options. Unlike the other machines, these ones do not come with in-game captions.
In Top Ride Mode, there are only two machines available that are exclusive for this mode. Other than their appearance, the two machines' only difference is their control options.


{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
{| class="wikitable mw-collapsible mw-collapsed" style="background-color:#FFEEF3;" border=1 cellpadding=2
|-
|-
!colspan=3|Top Ride machines in ''Kirby Air Ride'' &nbsp;
!style="background-color:#FCC4D9;" colspan=3|Top Ride machines in ''Kirby Air Ride'' &nbsp;
|-
|-
!Machine
!style="background-color:#FCC4D9;"|Machine
!Description
!style="background-color:#FCC4D9;"|Name
!style="background-color:#FCC4D9;"|Description
|-
|-
| align="center" |[[File:KAR Free Star Small.png|100px]]<br>'''[[Free Star]]'''
| align="center" |[[File:KAR Free Star Small.png|100px]]
| align="center" |[[Free Star]]
|The Free Star is a machine that turns in the direction the control stick is faced, no matter what direction it is facing. This is the default machine in this mode.
|The Free Star is a machine that turns in the direction the control stick is faced, no matter what direction it is facing. This is the default machine in this mode.
|-
|-
| align="center" |[[File:KAR Steer Star Small.png|100px]]<br>'''[[Steer Star]]'''
| align="center" |[[File:KAR Steer Star Small.png|100px]]
| align="center" |[[Steer Star]]
|The Steer Star is a machine that turns only when the left and right directions get pushed on the control stick, like a normal star.
|The Steer Star is a machine that turns only when the left and right directions get pushed on the control stick, like a normal star.
|}
|}


==Characters==
==Characters==
{| class="wikitable mw-collapsible mw-collapsed" border=1 cellpadding=2
*[[Kirby]] - The default character, able to ride various machines and use his copy ability.
|-
*[[King Dedede (Kirby Air Ride)|King Dedede]] - An unlockable character who can be selected on the machines menu. He rides a custom Wheelie Bike and can smack his foes with his hammer.
!colspan=3|Playable characters in ''Kirby Air Ride'' &nbsp;
*[[Meta Knight (Kirby Air Ride)|Meta Knight]] - An unlockable character who can be selected on the machines menu. He flies through courses on his wings and can attack opponents with his sword, making him effectively a permanent combination of the Wing and Sword abilities.
|-
!Character
!Caption
!Description
|-
| align="center" |[[File:Kirby AirRide Walk.jpg|100px]]<br>'''[[Kirby]]'''
| align="center" |N/A
| The default character, able to ride various machines and use his copy ability. He is the only character who can dismount and change machines.
|-
| align="center" |[[File:KAR King Dedede artwork.jpg|100px]]<br>'''[[King Dedede (Kirby Air Ride)|King Dedede]]'''
| align="center" |''King Dedede on a bike. Is he really a king?''
| An unlockable character who can be selected on the machines menu. He rides a custom Wheelie Bike and can smack his foes with his hammer.
|-
| align="center" |[[File:KAR Meta Knight Artwork.png|100px]]<br>'''[[Meta Knight (Kirby Air Ride)|Meta Knight]]'''
| align="center" |''Meta Knight with wings spread. Fear the sword!''
| An unlockable character who can be selected on the machines menu. He flies through courses on his wings and can attack opponents with his sword, making him effectively a permanent combination of the Wing and Sword abilities.
|}


==List of available Kirby colors==
==List of available Kirby col{{o}}rs==
By default, players can [[Color|choose between]] pink, yellow, blue, and red Kirby, though no two players can be the same color. Each game mode allows up to four additional colors to be unlocked; those being green, purple, brown, and white Kirby. These colors are unlocked separately in each game mode, and can also be applied to King Dedede and Meta Knight.
By default, players can [[Color changes|choose between]] pink, yellow, blue, and red Kirby, though no two players can be the same col{{o}}r. Each game mode allows up to four additional col{{o}}rs to be unlocked; those being green, purple, brown, and white Kirby. These col{{o}}rs are unlocked separately in each game mode, and can also be applied to King Dedede and Meta Knight.
===Default===
===Default===
{{center|<gallery>
{{center|<gallery>
Line 462: Line 448:
|[[Scarfy]]
|[[Scarfy]]
|N/A
|N/A
|A deceptively cute hovering enemy that turns into a cycloptic monster if Kirby tries to inhale it.
|A deceptively cute hovering enemy that turns into a cycloptic demon if Kirby tries to inhale it.
|
|
|-
|-
|[[Sword Knight]]
|[[Sword Knight]]
|[[Sword]]
|[[Sword]]
|A knight clad in green armor who rides a hoverboard and will try to attack Kirby with his sword.
|A knight clad in green arm{{o}}r who rides a hoverboard and will try to attack Kirby with his sword.
|
|
|-
|-
Line 477: Line 463:
|[[Waddle Dee]]
|[[Waddle Dee]]
|None
|None
|A hapless little creature who can be seen either on foot or riding a mine cart. The ones on foot will panic and try to run out of the way of oncoming racers.
|A hapless fuzzy little creature who can be seen either on foot or riding a mine cart. The ones on foot will panic and try to run out of the way of oncoming racers.
|
|
|-
|-
|[[Walky]]
|[[Walky]]
|[[Mike]]
|[[Mike]]
|An anthropomorphic microphone who can be seen singing on courses.
|An anthropomorphic desk mike who can be seen singing on courses.
|
|
|-
|-
Line 493: Line 479:
==Checklist==
==Checklist==
{{Main|Checklist}}
{{Main|Checklist}}
Each game mode has a [[Checklist]], which consists of 120 objectives. Completing at least 100 is necessary to 'complete' the game mode and unlock a special movie for it, which often includes the credits.
Each game mode has a [[Checklist]], which consists of 120 objectives each. Completing at least 100 is necessary to 'complete' the game mode and unlock a special movie for it, which often includes the credits.
 
== Development ==
Much of the information on the development of ''Kirby Air Ride'' comes from [[Masahiro Sakurai]]'s [https://www.youtube.com/watch?v=bRDAYgRns4E 2023 video] on the subject. He begins by explaining that it was decided to make a racing game as part of an overall strategy to to create "a more robust game lineup to coincide with [[Kirby: Right Back at Ya!|the anime]]", and that making a racing game would take less time and resources than making a more traditional title for the system. Although Sakurai was acting as Chief Director for the ''Kirby'' series at this time, he chose to focus his attention on ''Kirby Air Ride'', and let the other two games ''[[Kirby: Nightmare in Dream Land]]'' and ''[[Kirby & The Amazing Mirror]]'' be largely handled by their respective teams.
 
When designing ''Kirby Air Ride'', Sakurai explains that he started with the fundamental concept of drifting in racing games, and built the gameplay to pivot around this mechanic, giving it more "push and pull" by allowing Kirby to charge up a boost while drifting and release it afterwards. Once this was in place, Sakurai's other main prerogative was to ensure that the game wasn't pressuring players to aim for perfection by incrementally improving their fastest time using the same strategy over and over. This latter point became the main inspiration for the City Trial mode and the varied Air Ride Machines.
 
Sakurai also elaborates on how much time and effort was made by the development team on the art assets and course designs for the game. However, even with all this work done, they couldn't quite get the game to feel right to play, as "...not even a single Warp Star worked right." Seeing this, Sakurai concluded that the entire game needed to be "rebuilt from scratch" and, by reusing assets completed earlier and building a new streamlined game base that relied primarily on simple adjustable parameters for the machines, the dev team was able to completely rebuild the game and finish it in only 3.5 months. The release of ''Kirby Air Ride'' coincided closely with the conclusion of ''Kirby: Right Back at Ya!'', which Sakurai had also been in charge of. After both of these projects were complete, Sakurai retired from his role as Chief Director and went independent.


== Crossover with ''Kirby: Right Back at Ya!'' ==
== Crossover with ''Kirby: Right Back at Ya!'' ==
Line 583: Line 562:
|Masanobu Sakata<br>Masami Hirano
|Masanobu Sakata<br>Masami Hirano
|-
|-
!North American Localization
!North American Locali{{z}}ation
|William Barnos<br>Nate Bihldorff<br>Bill Trinen
|William Barnos<br>Nate Bihldorff<br>Bill Trinen
|-
|-
Line 592: Line 571:
|Andrea Jähn
|Andrea Jähn
|-
|-
!French Translation
!Locali{{z}}ation Management
|Sabrina Bretant
|-
!Localization Management
|Jeff Miller<br>Leslie Swan
|Jeff Miller<br>Leslie Swan
|-
|-
Line 619: Line 595:
|[[Satoru Iwata]]
|[[Satoru Iwata]]
|-
|-
!colspan=2|All Rights, including the copyrights<br>of Game, Scenario, Music<br>and Program, reserved by<br>[[HAL Laboratory|HAL Laboratory, Inc.]] and [[Nintendo]].<br><br>Nintendo<br>HAL Laboratory, Inc.
!colspan=2|[[HAL Laboratory]]<br>[[Nintendo]]
|}
|}


==Trivia==
==Trivia==
*A trailer for ''Kirby Air Ride'' was included on the bonus disc that came with preorders for ''[[mariowiki:Mario Kart: Double Dash!!#Bonus disc|Mario Kart: Double Dash!!]]'' The trailer starts off with a trailer for ''[[Kirby: Right Back at Ya!]]'' before transitioning to footage of ''Kirby Air Ride''.
*A trailer for ''Kirby Air Ride'' was included on the bonus disc that came with preorders for ''[[mariowiki:Mario Kart: Double Dash!!#Bonus disc|Mario Kart: Double Dash!!]]'' The trailer starts off with a trailer for ''[[Kirby: Right Back at Ya!]]'' before transitioning to footage of ''Kirby Air Ride''.
*The Japanese version does not have the number of completed challenges and total challenges on the Checklist screen. It also is missing the "City Trial: Ending" music in the [[Jukebox|Sound Test]].


==Gallery==
==Gallery==
Line 644: Line 619:
|itM=-
|itM=-
|ja=カービィのエアライド
|ja=カービィのエアライド
|jaR=Kābyi no Ea Raido
|jaR=Kābī no Ea Raido
|jaM=Kirby's Airride
|jaM=Kirby's Airride
|ko=Kirby Air Ride<br>카비 에어라이드<ref>http://redump.org/disc/62629/</ref><ref>https://www.etnews.com/200402130117</ref><ref>http://www.dt.co.kr/contents.html?article_no=2004021302019968661003</ref><ref>https://game.donga.com/18725/</ref>
|ko=Kirby Air Ride
|koR=kabi eeolaideu
|koM=-
|koM=-<br>Kirby Air Ride
|nl=Kirby Air Ride
|nlM=-
|pt=Kirby Air Ride
|ptM=-
|zh=Kirby Air Ride
|zhM=-
}}
}}


Line 660: Line 628:
*[https://www.nintendo.co.jp/ngc/gkyj/ Official Japanese website]
*[https://www.nintendo.co.jp/ngc/gkyj/ Official Japanese website]
*[https://www.kirbyinformer.com/kirby-air-ride ''Kirby Air Ride'' on Kirby Informer]
*[https://www.kirbyinformer.com/kirby-air-ride ''Kirby Air Ride'' on Kirby Informer]
*[https://archive.org/details/kirby-air-ride-usa/mode/2up ''Kirby Air Ride'' instruction booklet (NA print) on Archive.org]


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