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Editing Kirby Fighters 2
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==Gameplay== | ==Gameplay== | ||
[[File:KF2 Battle Mode screenshot.png|thumb|left|200px|A battle taking place in the Battle Mode, on the [[Dried-up Sea]] stage.]] | [[File:KF2 Battle Mode screenshot.png|thumb|left|200px|A battle taking place in the Battle Mode, on the [[Dried-up Sea]] stage.]] | ||
''Kirby Fighters 2'', much like its predecessor ''[[Kirby Fighters Deluxe]]'', is a platform-fighting game where the objective is to reduce all opponents' [[stamina|health]] to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17 [[Copy Ability|Copy Abilities]] of [[Kirby]], plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences ([[King Dedede]]'s size and 15% greater health, different methods of [[Hover]]ing, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a [[Inhale | ''Kirby Fighters 2'', much like its predecessor ''[[Kirby Fighters Deluxe]]'', is a platform-fighting game where the objective is to reduce all opponents' [[stamina|health]] to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17 [[Copy Ability|Copy Abilities]] of [[Kirby]], plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences ([[King Dedede]]'s size and 15% greater health, different methods of [[Hover]]ing, etc.), all characters have roughly the same attributes. In addition, all characters have access to either a [[Inhale|Gobble]] or a Grab, a [[Guard]] technique, and the ability to [[Dodge]]. When fighters are defeated (and an ally is still in play) they can revive themselves as [[Ghost]]s and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.<ref>https://twitter.com/qwertz143/status/1401992655601430529</ref> | ||
In multiplayer battle modes, upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness of [[Guard|guarding]]. The options include: | In multiplayer battle modes, upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness of [[Guard|guarding]]. The options include: |