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Editing Kirby Tilt 'n' Tumble - Lvl 2-1
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{{DISPLAYTITLE:''Kirby Tilt 'n' Tumble'' - Lvl 2-1}}{{Infobox-KTnTStage | {{Good}}{{DISPLAYTITLE:''Kirby Tilt 'n' Tumble'' - Lvl 2-1}} | ||
{{Infobox-KTnTStage | |||
|title=Lvl 2-1 | |title=Lvl 2-1 | ||
|image=[[File:KTnT Level 2-1 4.png]] | |image=[[File:KTnT Level 2-1 4.png]] | ||
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== Overview == | == Overview == | ||
The stage begins in a tight cave area. A Hint Board reveals that mesh floors have holes that can be used to travel underneath to avoid some enemies and obstacles. Doing this allows Kirby to slip by a couple [[Blinkbat]]s undetected as he moves up the course. Further ahead, the area opens up into a series of rooms separated by short walls. Traveling through here, a number of stars and other items can be collected before reaching a [[Mike (item)|Microphone]] at the exit leading upward. After hopping over the wall using a [[Jump Hole]], Kirby can land in a [[? Hole]] to make lots of [[Point Star|star pieces]] appear in a snaking line around the next room, but there are also Blinkbats here to avoid. After passing through the gate, the path continues past a series of bumpers and Jump Holes, then past several [[ | The stage begins in a tight cave area. A Hint Board reveals that mesh floors have holes that can be used to travel underneath to avoid some enemies and obstacles. Doing this allows Kirby to slip by a couple [[Blinkbat]]s undetected as he moves up the course. Further ahead, the area opens up into a series of rooms separated by short walls. Traveling through here, a number of stars and other items can be collected before reaching a [[Mike (item)|Microphone]] at the exit leading upward. After hopping over the wall using a [[Jump Hole]], Kirby can land in a [[? Hole]] to make lots of [[Point Star|star pieces]] appear in a snaking line around the next room, but there are also Blinkbats here to avoid. After passing through the gate, the path continues past a series of bumpers and Jump Holes, then past several [[Dekabu]]s who will pound the floor to potentially throw Kirby off balance. After clearing one more bumper, Kirby can hop into the goal pad using a Jump Hole. | ||
=== Extra Game === | === Extra Game === | ||
There are no significant differences in the Extra Game aside from the reduced time. | |||
== Star guide | == Star guide == | ||
{| class="wikitable mw-collapsible" border=1 cellpadding=2 | {| class="wikitable mw-collapsible" border=1 cellpadding=2 | ||
!colspan=2|Star guide for Level 2-1 | !colspan=2|Star guide for Level 2-1 | ||
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|In the first wide room, this star can be found under the mesh flooring in the lower-right corner. Taking it leads Kirby to a bonus room where he can use [[Invincible Candy|Invincibility Candy]] to bust through breakable walls to get items and points. | |In the first wide room, this star can be found under the mesh flooring in the lower-right corner. Taking it leads Kirby to a bonus room where he can use [[Invincible Candy|Invincibility Candy]] to bust through breakable walls to get items and points. | ||
|} | |} | ||
== Enemies == | == Enemies == | ||
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!Sprite | !Sprite | ||
!Name | !Name | ||
|- | |- | ||
|align=center|[[File:KTnT Blinkbat.png]] | |align=center|[[File:KTnT Blinkbat.png]] | ||
|[[Blinkbat]] | |[[Blinkbat]] | ||
|- | |||
|align=center|[[File:KTnT Dekabu.png]] | |||
|[[Dekabu]] | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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KTnT Level 2-1 6.png|Hopping between Jump Holes and gaps in the floor | KTnT Level 2-1 6.png|Hopping between Jump Holes and gaps in the floor | ||
KTnT Level 2-1 7.png|Preparing to leap over a wall and another gap | KTnT Level 2-1 7.png|Preparing to leap over a wall and another gap | ||
KTnT Level 2-1 8.png|Sliding past | KTnT Level 2-1 8.png|Sliding past Dekabu, primed to fall | ||
KTnT Level 2-1 9.png|Hopping over the last bar bumper to reach the goal area | KTnT Level 2-1 9.png|Hopping over the last bar bumper to reach the goal area | ||
</gallery> | </gallery> |