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Editing Kirby for Nintendo GameCube

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*Much of the music and other assets developed for ''Kirby for Nintendo GameCube'' would be used in ''[[Kirby's Return to Dream Land]]'', most noticeably "[[Road to Victory]]" (used for [[The Arena]] and [[The True Arena]]). This track was first heard in the ''Kirby for Nintendo GameCube'' trailer during [[wikipedia:Electronic Entertainment Expo|E3 2005]], and shares the melody of the theme "[[Sky Tower]]" from ''Kirby's Return to Dream Land''. The melody was probably intended to serve as a leitmotif of ''Kirby for Nintendo GameCube'', though it's also widely used in ''Kirby's Return to Dream Land''. Another song carried over from the GameCube game was "[[Exploring the Cave]]", which played in the footage shown at E3 2005. Furthermore, several songs in ''Kirby's Return to Dream Land'' share a different melody that may have been intended as a leitmotif for one of the later builds.<ref>[https://twitter.com/IcedlandSMB3/status/1612259050502111233 Video showing the secondary leitmotif in ''Kirby's Return to Dream Land]</ref>
*Much of the music and other assets developed for ''Kirby for Nintendo GameCube'' would be used in ''[[Kirby's Return to Dream Land]]'', most noticeably "[[Road to Victory]]" (used for [[The Arena]] and [[The True Arena]]). This track was first heard in the ''Kirby for Nintendo GameCube'' trailer during [[wikipedia:Electronic Entertainment Expo|E3 2005]], and shares the melody of the theme "[[Sky Tower]]" from ''Kirby's Return to Dream Land''. The melody was probably intended to serve as a leitmotif of ''Kirby for Nintendo GameCube'', though it's also widely used in ''Kirby's Return to Dream Land''. Another song carried over from the GameCube game was "[[Exploring the Cave]]", which played in the footage shown at E3 2005. Furthermore, several songs in ''Kirby's Return to Dream Land'' share a different melody that may have been intended as a leitmotif for one of the later builds.<ref>[https://twitter.com/IcedlandSMB3/status/1612259050502111233 Video showing the secondary leitmotif in ''Kirby's Return to Dream Land]</ref>
*Several models and sounds in ''Kirby's Return to Dream Land''{{'}}s files use the header "GCK", presumably for "GameCube Kirby", indicating that they were originally planned for use in this title.
*Several models and sounds in ''Kirby's Return to Dream Land''{{'}}s files use the header "GCK", presumably for "GameCube Kirby", indicating that they were originally planned for use in this title.
*Various sound effects used in this title would be later be used in ''[[Kirby: Canvas Curse]]'' and ''[[Kirby: Squeak Squad]]'', including the sound for getting a Copy Ability, the inhale sound, and the sound of Water Kirby's bubble attack (for the [[Bubble]] ability's attacks).
*Various sound effects used in this title would be later be used in ''[[Kirby: Squeak Squad]]'', including the sound for getting a Copy Ability, the inhale sound, and the sound of Water Kirby's bubble attack (for the [[Bubble]] ability's attacks).
*The ''Kirby'' series trophies in ''[[Super Smash Bros. Brawl]]'' appear to use assets from this title, with models such as [[Golem]] and the [[Fire]] hat, which has a hexagonal jewel rather than the circular one in ''[[Kirby Air Ride]]'', being direct matches.
*The ''Kirby'' series trophies in ''[[Super Smash Bros. Brawl]]'' appear to use assets from this title, with models such as [[Golem]] and the [[Fire]] hat, which has a hexagonal jewel rather than the circular one in ''[[Kirby Air Ride]]'', being direct matches.
*The [[Water]] ability was originally planned to debut in this game, with a different design more closely matching its appearance in the ''[[Kirby: Right Back at Ya!]]'' anime; it ended up debuting in ''Kirby's Return to Dream Land'' instead.
*The [[Water]] ability was originally planned to debut in this game, with a different design more closely matching its appearance in the ''[[Kirby: Right Back at Ya!]]'' anime; it ended up debuting in ''Kirby's Return to Dream Land'' instead.
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