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Editing Star Rod
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== Moveset == | == Moveset == | ||
[[File:KA Nightmare orb battle screenshot 02.png|thumb| | [[File:KA Nightmare orb battle screenshot 02.png|thumb|250px|Kirby firing projectiles at Nightmare's Power Orb using the Star Rod in ''Kirby's Adventure'']] | ||
In ''[[Kirby's Adventure]]'' and ''[[Kirby: Nightmare in Dream Land]]'', [[Kirby]] uses the Star Rod as the [[Last Battle Ability]] against [[Nightmare]], both in his "Power Orb" and "Wizard" forms. In each of these fights, the primary move that Kirby can perform with the Star Rod involves him swinging it to fire a [[Star Bullet]] forward, which deals [[damage]] on impact. When Kirby is on the ground fighting Nightmare Wizard, he can also attack by performing a spinning jump from the ground with the Star Rod out to hit more directly, though this does not do as much damage as the Star Bullets. Unlike other abilities in ''Kirby's Adventure'' and ''Kirby: Nightmare in Dream Land'', Kirby keeps the Star Rod even if he is hit or defeated (granted he has any [[1-Up|extra lives]] left), only parting with it in the epilogue once Nightmare is defeated. | In ''[[Kirby's Adventure]]'' and ''[[Kirby: Nightmare in Dream Land]]'', [[Kirby]] uses the Star Rod as the [[Last Battle Ability]] against [[Nightmare]], both in his "Power Orb" and "Wizard" forms. In each of these fights, the primary move that Kirby can perform with the Star Rod involves him swinging it to fire a [[Star Bullet]] forward, which deals [[damage]] on impact. When Kirby is on the ground fighting Nightmare Wizard, he can also attack by performing a spinning jump from the ground with the Star Rod out to hit more directly, though this does not do as much damage as the Star Bullets. Unlike other abilities in ''Kirby's Adventure'' and ''Kirby: Nightmare in Dream Land'', Kirby keeps the Star Rod even if he is hit or defeated (granted he has any [[1-Up|extra lives]] left), only parting with it in the epilogue once Nightmare is defeated. | ||