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Editing Treasure Road

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*Generally speaking, the only difference in these stages between Spring-Breeze Mode and Wild Mode is that Kirby has 30 less seconds to complete the stage in Wild Mode, but gains an extra 10 Star Coins for completing a stage in that difficulty. The target time remains the same in both [[difficulty]] settings.
*Generally speaking, the only difference in these stages between Spring-Breeze Mode and Wild Mode is that Kirby has 30 less seconds to complete the stage in Wild Mode, but gains an extra 10 Star Coins for completing a stage in that difficulty. The target time remains the same in both [[difficulty]] settings.
*Unlike with regular stages, if Kirby is defeated, he will not lose any Star Coins. Additionally, any Copy Ability gained (or lost) by entering Treasure Road will not apply to Kirby after exiting the stage, nor will any [[damage]] he takes be retained.
*Unlike with regular stages, if Kirby is defeated, he will not lose any Star Coins. Additionally, any Copy Ability gained (or lost) by entering Treasure Road will not apply to Kirby after exiting the stage, nor will any [[damage]] he takes be retained.
*[[Crash]] and [[Sleep]] are the only Copy Abilities in the game without individual Treasure Road stages. Additionally, [[Deep Sleep]] is the only Evolved Copy Ability in the game without an individual Treasure Road stage.
*[[Crash]] and [[Sleep]] are the only Copy Abilities in the game without individual Treasure Road stages. Additionally, [[Deep Sleep]] is the only Evolved Copy Ability in the game without an individual Treasure Road stage. The reason for this is possibly because adapting challenging or interesting stages wouldn't be possible, especially considering how difficult adapting past traditional ideas into the new 3-D environment could be.


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