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Key Dee: Difference between revisions

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m (Fubaka moved page CarryDee to Carry Dee: Correction)
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|caption=A Carry Dee
|caption=A Carry Dee
|game1=''[[Kirby's Return to Dream Land]]''
|game1=''[[Kirby's Return to Dream Land]]''
|lastgame=''[[Kirby's Blowout Blast]]''
|lastgame=''[[Kirby: Star Allies]]''
|copy ability=None
|copy ability=None
|similar=[[Waddle Dee]], [[Gold Waddle Dee]]
|similar=[[Waddle Dee]], [[Gold Waddle Dee]]
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===''Kirby's Blowout Blast''===
===''Kirby's Blowout Blast''===
In ''Kirby's Blowout Blast'', Carry Dee holds a [[Score Coin|golden coin]], and will attempt to run off an edge either if Kirby gets too close, or takes too long to dispatch it. Defeating it will automatically confer the coin upon Kirby.
In ''Kirby's Blowout Blast'', Carry Dee holds a [[Score Coin|golden coin]], and will attempt to run off an edge either if Kirby gets too close, or takes too long to dispatch it. Defeating it will automatically confer the coin upon Kirby.
===''Kirby: Star Allies''===
Carry Dee is set to return in this title, doing its normal thing of carrying [[Keys]], and possibly other objects. To help Carry Dee reach its destination, Kirby and his friends can form a [[Friend Bridge]] to help it cross wide gaps.


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{{KirbyTD}}
{{KirbyTD}}
{{KirbyPR}}
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{{KSwitch}}


[[Category:Enemies in Kirby's Return to Dream Land]]
[[Category:Enemies in Kirby's Return to Dream Land]]
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[[Category:Enemies in Kirby: Planet Robobot]]
[[Category:Enemies in Kirby: Planet Robobot]]
[[Category:Enemies in Kirby's Blowout Blast]]
[[Category:Enemies in Kirby's Blowout Blast]]
[[Category:Enemies in Kirby: Star Allies]]

Revision as of 06:56, 14 February 2018

Key Dee
File:CarryDee.JPG
A Carry Dee
Details
First game Kirby's Return to Dream Land
Latest game Kirby: Star Allies
Copy Ability None
Similar entities Waddle Dee, Gold Waddle Dee
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A Carry Dee is a brightly colTemplate:Oured enemy that resembles a Waddle Dee, though it also sports a tail. These enemies first appeared in Kirby's Return to Dream Land, and have appeared in all main series installments (and some spin-offs) since then. As their name implies, they are always seen carrying items, usually Keys.

Game Appearances

Kirby's Return to Dream Land

Carry Dee can be found in many stages, usually inside a closed chamber - starting in a place where Kirby cannot reach it. From here, some mechanism can usually be tripped to set the Carry Dee free, where it will then run off with its Key. Kirby will have to chase down the CarryDee and intercept it before it falls into a Void or other hazard, taking the Key with it. Other times, Kirby will have to stop the Carry Dee from using the Key on the wrong door.

Carry Dees can move at various speeds, and have the ability to jump over certain obstacles when their path is blocked. They tend to fall off cliffs, though, so Kirby may have to make them a path in some instances. In Extra Mode, Carry Dees generally move faster, making it harder for Kirby to keep up.

Kirby: Triple Deluxe

Carry Dee returns in Kirby: Triple Deluxe, performing the exact same function as in its previous appearance. However, some Carry Dees, notably the ones found in Dededetour!, are white instead of gold. Carry Dees can often be seen in the background, being a natural place where Kirby would not have immediate access to them.

Kirby: Planet Robobot

Carry Dee makes a few small appearances in Kirby: Planet Robobot, serving the same function as before, though instead of Keys, they carry Batteries. In one particular instance, Kirby has to guide an aspiring Carry Dee through heavy traffic.

Kirby's Blowout Blast

In Kirby's Blowout Blast, Carry Dee holds a golden coin, and will attempt to run off an edge either if Kirby gets too close, or takes too long to dispatch it. Defeating it will automatically confer the coin upon Kirby.

Kirby: Star Allies

Carry Dee is set to return in this title, doing its normal thing of carrying Keys, and possibly other objects. To help Carry Dee reach its destination, Kirby and his friends can form a Friend Bridge to help it cross wide gaps.


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