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(Health)
(Magic Barrier)
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|Magolor's starting health is a little less than half the health bar.
|Magolor's starting health is a little less than half the health bar.
|{{center|"''I don't have a lot of health, so I'll have to be careful not to get hit. Maaan, losing powers is no fun...''"}}
|{{center|"''I don't have a lot of health, so I'll have to be careful not to get hit. Maaan, losing powers is no fun...''"}}
|
|Unlocked from the start.
|-
|-
|{{center|Health increase}}
|{{center|Health increase}}
Line 270: Line 270:
|{{center|"''There's still room to have {{color|red|even more health}}. I want to be as tough as they come!''"}}
|{{center|"''There's still room to have {{color|red|even more health}}. I want to be as tough as they come!''"}}
|
|
|}
==Magic Barrier==
[[File:KRtDLD Poseiblu Dimension Magic Barrier Stage screenshot 1.png|thumb|300px|Magolor uses the Magic Barrier to avoid damage from some [[Gordo]]s.]]
Magic Barrier allows Magolor to block attacks (L/R) without taking damage. Level one of the skill gives Magolor a very weak block which still makes him take a bit of damage when hit. The second level gives Magolor a barrier that lets him avoid damage which becomes the level one block after five hits. The third level is unlocked after defeating the Rampaging Doomers, and it gives Magolor's barrier a counter attack when hit. This is one of the few skills in the game to have only a few levels, as it starts with one upgrade and only gains a new one late into the game. This upgrade is definitely important though, as using Magolor's block without the upgrade can be dangerous, and can sometimes lead to even more damage taken if not blocked. The following is a list of upgrades Magic Sphere can gain. Upgrades in ''italics'' are only obtainable after defeating the Rampaging Doomers.
{{clear}}
{|class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2"
!colspan=6|Magic Sphere upgrades in Magolor Epilogue  
|-
!Upgrade
!Level
!Cost
!Description
!Quote
!Notes
|-
|{{center|Base skill}}
|{{center|1}}
|{{center|{{N}}}}
|Magolor uses a very weak block that still makes him take damage even while using it.
|{{center|"''I can guard against enemy attacks but it still kinda hurts a bit when they hit. Ow...''"}}
|Unlocked from the start.
|-
|{{center|Magic Barrier obtained}}
|{{center|2}}
|<span style="white-space: nowrap">{{center|1100 [[File:KRtDLD Magic Point sprite.png|20px]]}}</span>
|Magolor gains a Magic Barrier which fully protects him from five attacks until breaking which becomes his normal, weak guard again.
|{{center|"''I'll conjure a {{color|red|Magic Barrier (L/R)}}. If an enemy attacks that, I won't get hurt at all!''"}}
|Required for unlocking a Ordeal Door to [[Poseiblu Dimension - Magic Barrier Stage]].
|}
|}

Revision as of 15:10, 10 March 2023

Pain Panic

All of the Paint Panic paintings need to be captured. This will probably take a while, but here is a list of the ones I have left.

  • 2005
  • Chilly
  • ChuChu
  • Compact Star
  • Coo
  • Clover
  • Doghouse
  • Door
  • Eagle
  • Egg
  • Eye
  • Fish
  • Glunk
  • Gordo
  • HAL logo
  • HAL name
  • Hourglass
  • Invincibility Candy
  • Kabu
  • Kine
  • Kracko
  • Lightning bolt
  • Metal Block
  • Mr. Bright
  • Mr. Tick Tock
  • Nightmare
  • Nintendo GameCube
  • Onigiri
  • Para Sorceress
  • Pichikuri
  • Poppy Bros. Jr.
  • Rainbow square
  • Rainbow stairs
  • Rick
  • Rocky
  • Sailboat
  • Scarfy
  • Skull
  • Spiral
  • Spikes
  • Squares
  • Switch
  • Sword
  • Thudd
  • Tulip
  • Fake Top Speed patch
  • Triforce
  • UFO
  • Waddle Dee
  • Waddle Doo
  • Warp Star
  • Whale
  • Winged Star

Other

Pages

Magolor's Magical Skills

Image of the Magolor's Magical Skills screen in Magolor's Epilogue.

Magolor's Magical Skills are a mechanic in the Magolor Epilogue mode in Kirby's Return to Dream Land Deluxe that allow Magolor to enhance his abilities. There are twelve different skills Magolor can get with some needing to be unlocked through collecting Fruit Fragments. The twelve skill include: Magic Sphere, Upward Magic Sphere, Levitation, Health, Magic Barrier, Trickery, Magic Bomb, Magolor Surge, Magolor Cannon, Deadly Needles, Dimensional Vanish, and Black Hole. While most of the skills are attacks to increase Magolor's combo, some are more utility based such as Health and Levitation. Magolor starts the game with only his Magic Sphere attacks for damage, but he unlocks the rest through progression, allowing for more combo potential. At the start he also has access to Levitation, Health, Magic Barrier, and Trickery, but he does not gain many other utility skills throughout the game.

Magolor's skills are not very powerful upon gaining them, but they can be enhanced through the use of Magic Points. All skills may be leveled up at least once, but also have a max level that increases once the Rampaging Doomers are defeated. Each level-up takes a higher amount of Magic Points than the last, but Magolor will be able to get higher combos throughout the game with these upgrades. Most skills do not level up with linear progression (such as making an attack deal more damage each time), but instead upgrade different aspects of the power, such as gaining a new attack and increasing range of an attack. Trickery in particular has a different effect for each level up, sometimes increase movement speed or increasing the combo time. If certain skills are upgraded enough, they can also unlock challenge stages where Magolor must use the enhanced ability.

List of Skills

Magolor has a variety of skills he can use and upgrade. The following sections include all of these upgrades and skills in detail.

Magic Sphere

Magolor uses his Magic Sphere to hit a switch.

Magic Sphere is Magolor's default attack, used by just pressing the B button. It starts out as a single small sphere with low damage and range, but it can be upgraded to travel further, and to be able to use Revolution Flame, which is a charged version of the attack. It starts as having a maximum of six upgrades, but after defeating the Rampaging Doomers it gets nine possible upgrades. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable after defeating the Rampaging Doomers.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base skill
1
No
Magolor fires a small, quick-moving sphere that travels a small distance before disappearing.
"I can still attack whatever's in front of me with a ball of magic. It's a start...'"
Unlocked from the start.
Use three attacks in a row
2
50 KRtDLD Magic Point sprite.png
Allows Magolor to fire three magic spheres in a row, allowing for higher combo potential.
"What if I could unleash up to 3 attacks in a row? That might help me get my powers back a little quicker."
Opens the Ordeal Door to Aerogree Dimension - Magic Sphere Stage.
Increased attack range
3
200 KRtDLD Magic Point sprite.png
The magic spheres travel a slight bit farther, with the third sphere in the combo traveling even farther than the other two.
"If my attacks could travel farther, distant enemies would become easy targets!"
Revolution Orbs attack
4
800 KRtDLD Magic Point sprite.png
Magolor gains a new move, Revolution Orbs which can used by pressing and holding B, then reasing the button. The attack has three small orbs swirl around each other which can hit multiple enemies multiple times.
"If I charge up my attacks, I could unleash Revolution Orbs (press and hold B, then release). Now we're talkin'!"
Decreased Revolution Orbs charge time
5
1900 KRtDLD Magic Point sprite.png
Makes the Revolution Orbs charge time slightly shorter.
"Aha! I should make the charge time for my Revolution Orbs (press and hold B, then release) shorter! I'm so smart.
Revolution Flame attack
6
2800 KRtDLD Magic Point sprite.png
Adds a new attack, Revolution Flame which allows Magolor to fire an attack with flaming spheres by pressing and holding B and waiting even longer before releasing. This attack has flaming orbs swirl around each other in a quick manner that combos everything in its path. It has a large charge time though.
"If I keep charging, I could make a Revolution Flame (hold B even longer before releasing) that melts ice...and torches marshmallows."

Upward Magic Sphere

Magolor uses Upward Magic Sphere to destroy some Star Blocks.

This attack is very similar to Magic Sphere, but it instead goes upward instead of forward. Despite being so similar, the two upgrades follow different upgrade paths, and can be used together for different combos. At the start of the game, the upgrades only go up to level four, but after beating the Rampaging Doomers it gets six. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable after defeating the Rampaging Doomers.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base skill
1
No
Magolor fires a small shock above himself that has very little range. This attack is nearly useless until it is upgraded due to the short range and small combo potential.
"Attacking upward...the mark of true power."
Unlocked from the start.
Higher range
2
50 KRtDLD Magic Point sprite.png
Magolor fires the sphere farther, allowing it to hit enemies above him much easier.
"If I make my attacks fly higher, I'll be able to hit things that are waaay up above me."
Two spheres instead of one
3
300 KRtDLD Magic Point sprite.png
Magolor fires two spheres instead of one for the attack, meaning the combo meter goes up by two for each hit.
"I know! I'll unleash 2 upward attacks at once. Double the damage and doubly as devious."
Upward Revolution Flame attack
4
1800 KRtDLD Magic Point sprite.png
By holding B and then releasing, Magolor will fire some flaming orbs that travel upward before stopping to swirl around each other and explode allowing for huge combo potential,
"Attack above me with Upward Revolution Flame (Up + press and hold B, then release) would be super handy. I do like to aim high..."
Required to open the Ordeal Door to Pyred Dimension - Upward Magic Sphere Stage.

Unlike the regular Magic Sphere upgrades, this path completely skips the Revolution Orbs attack and goes straight to Revolution Flame.

Levitation

Magolor uses his levitation to get past some fire balls.

Levitation is Magolor's ability to fly. This allows Magolor to jump over larger gaps and dodge enemy attacks. This is one of the few linear upgrade paths in the game, with each upgrade just being more flight time with varying increases. The maximum amount of levels Levitation gets at the start of the game is four, with it being able to go up to six after defeating the Rampaging Doomers. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable after defeating the Rampaging Doomers.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base skill
1
No
Magolor can fly a very short distance before floating down. He gains almost no height from the from the flight.
"Awww! I can't fly anymore? I can still glide a little bit, but...it's just not the same."
Unlocked from the start.
Slightly increased flight time
2
150 KRtDLD Magic Point sprite.png
Allows Magolor to fly a tiny bit farther than before, acting as almost a double jump instead of a fly.
"If I can just fly for a little while, then I'll be able to cross some of the bigger gaps."
Required to open the Ordeal Door to Aerogree Dimension - Levitation Stage.
Increases flight time by quite a bit
3
500 KRtDLD Magic Point sprite.png
Allows Magolor to fly for quite a while, allowing him to recover from most faults and get up most platforms.
"A bit more flight time should help me reach those extra-high places. Then I'd really be gettin' somewhere!"
Increases flight time by quite a bit
4
1300 KRtDLD Magic Point sprite.png
Increases flight time by enough to ever be necessary for getting around in the game.
"What if I could fly for even longer? Then I could float my way back up if I start to fall down a hole. That'd be fantastic!"

Health

Image of Magolor's health bar at level 5.

Health is the most basic and linear skill in the game, only consisting of an increase in Magolor's health stat by about 1/5th of the health bar each upgrade. Magolor's maximum health starts at about half of the health bar, but can be increased to have a whole extra health bar over the first health bar. This is indicated by a green health bar over Magolor's original blue health bar. Thr maximum levels before defeating the Rampaging Doomer is six, but it is increased to nine once they are defeated. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable after defeating the Rampaging Doomers.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base skill
1
No
Magolor's starting health is a little less than half the health bar.
"I don't have a lot of health, so I'll have to be careful not to get hit. Maaan, losing powers is no fun..."
Unlocked from the start.
Health increase
2
50 KRtDLD Magic Point sprite.png
Magolor's health increases to be about 3/5ths of the health bar.
"I should have a little more health. Then it'll be harder for enemies to take me down."
Health increase
3
250 KRtDLD Magic Point sprite.png
Magolor's health increases to about 5/6ths of the health bar.
"Having even more health would really come in handy if I get surrounded."
Required to open the Ordeal Door to Aerogree Dimension - Health Stage.
Health increase
4
600 KRtDLD Magic Point sprite.png
Gives Magolor a full, blue health bar.
"Even more health?[sic] All this hard work is really paying off!"
Gives Magolor his first full health bar.
Health increase
5
1600 KRtDLD Magic Point sprite.png
Gives Magolor the start of his extra green health bar which is about a 1/6th of his regular health bar.
"What if I had—just spitballing here—even more health? Then strong enemies wouldn't stand a chance against me!"
Starts Magolor's second health bar.
Health increase
6
2500 KRtDLD Magic Point sprite.png
Magolor's second health bar increases to about 2/5ths of his normal health bar.
"There's still room to have even more health. I want to be as tough as they come!"

Magic Barrier

Magolor uses the Magic Barrier to avoid damage from some Gordos.

Magic Barrier allows Magolor to block attacks (L/R) without taking damage. Level one of the skill gives Magolor a very weak block which still makes him take a bit of damage when hit. The second level gives Magolor a barrier that lets him avoid damage which becomes the level one block after five hits. The third level is unlocked after defeating the Rampaging Doomers, and it gives Magolor's barrier a counter attack when hit. This is one of the few skills in the game to have only a few levels, as it starts with one upgrade and only gains a new one late into the game. This upgrade is definitely important though, as using Magolor's block without the upgrade can be dangerous, and can sometimes lead to even more damage taken if not blocked. The following is a list of upgrades Magic Sphere can gain. Upgrades in italics are only obtainable after defeating the Rampaging Doomers.

Magic Sphere upgrades in Magolor Epilogue  
Upgrade Level Cost Description Quote Notes
Base skill
1
No
Magolor uses a very weak block that still makes him take damage even while using it.
"I can guard against enemy attacks but it still kinda hurts a bit when they hit. Ow..."
Unlocked from the start.
Magic Barrier obtained
2
1100 KRtDLD Magic Point sprite.png
Magolor gains a Magic Barrier which fully protects him from five attacks until breaking which becomes his normal, weak guard again.
"I'll conjure a Magic Barrier (L/R). If an enemy attacks that, I won't get hurt at all!"
Required for unlocking a Ordeal Door to Poseiblu Dimension - Magic Barrier Stage.