Hammer Flip: Difference between revisions
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Revision as of 03:33, 19 August 2019
Hammer Flip is an attack which was introduced in Kirby Super Star. It is usually one of the Hammer ability's strongest attacks.
Overview
Hammer Flip is usually performed by pressing ↑ + attack button. The user sets their hammer on fire in a second or two, which can be interrupted by enemy's attacks during the startup. If the preparation is successful, the user does a powerful flip (usually an uppercut) with their now flaming hammer, dealing heavy damage to enemies. Flame versions can light Cannon Fuses, burn grass, etc. like other Fire-element attacks do.
Hammer Flip can be performed by:
- Hammer Kirby (since Kirby Super Star);
- Bonkers the helper (since Kirby Super Star);
- Bonkers the mid-boss (since Kirby's Return to Dream Land);
- Playable King Dedede (since Kirby's Return to Dream Land; his version has no flame in Return to Dream Land);
- Smash Bros. Kirby (Kirby: Planet Robobot).
Super Smash Bros. series
Hammer Flip is Kirby's side special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, replacing his no-element Hammer from Super Smash Bros. Brawl. Hammer Flip in these games can be charged to increase power, and Kirby can move and jump slowly while charging. Uncharged version has no element and only charged version does flame damage. However, Kirby will receive recoil damage if it's over-charged.
In Kirby: Planet Robobot, as the Smash Bros. ability is based on Kirby's moveset from Super Smash Bros. for Nintendo 3DS / Wii U, the Smash Bros. version of Hammer Flip is performed by "→ + B" and also chargable unlike its traditional appearances in the Kirby series.
Charge Hammer Flip
In Kirby Star Allies, Hammer Kirby, Bonkers the Helper and King Dedede the Dream Friend receive the Charge Hammer Flip attack instead. Its button execution remains the same (↑ + attack button).
As its name suggests, Charge Hammer Flip is chargable and the user can move and jump slowly while charging, just like the Smash Bros. version in Kirby: Planet Robobot. However, Charge Hammer Flip has no element by default, i.e. to reprise the traditional flame Hammer Flip, the user has to be enchanted the Sizzle element. In addition, if the hammer is over-charged, it will break, leaving the user with only the handle, which can still be swung for very little damage. The hammer returns to normal after this.
The following lists the additional effects of elemental Charge Hammer Flip.
- Bluster: Instead of flipping, the user does a jumping hammer slam with wind effects, becoming invincible during the attack.
- Blizzard: The flip creates several icicles in the front.
- Sizzle: The flip throws several parabolic fireballs.
- Splash: The flip throws several parabolic splashes.
- Zap: Lightning bolts drop onto the hammer as it flips.
- Busted Hammer Flip.jpg
Kirby holding a headless Hammer after charging Hammer Flip for too long.
Damage
Game | User | Damage | Reference Damage: Star Bullet |
---|---|---|---|
Kirby Super Star Kirby Super Star Ultra |
Hammer Kirby Bonkers |
Charging: 4 (Super Star) / 16 (Super Star Ultra) Flip: 80 |
52 |
Kirby & The Amazing Mirror | Hammer Kirby | Charging: 2 Flip: 25 |
10 |
Kirby: Squeak Squad | Hammer Kirby | 60 | 40 |
Kirby's Return to Dream Land | Hammer Kirby | Charging: 8→6×3 Flip: 80 (60 if connected to the charging) Flip misses: 4 |
52 |
King Dedede | Charging: 8→6×3 Flip: 45 (33 if connected to the charging) Flip misses: 4 | ||
Kirby: Triple Deluxe | Hammer Kirby | Charging: 7→3×3 Flip: 80 Flip misses: 4 |
52 |
King Dedede | Charging: 16→3×3 Flip: 80 Flip misses: 4 | ||
Kirby: Planet Robobot | Hammer Kirby | Charging: 7→3×3 Flip: 80 Flip misses: 4 |
52 |
Smash Bros. Kirby | Charging: 7→3 (2nd hit onward) Flip:
| ||
Kirby Star Allies | Hammer Kirby Bonkers |
Charging (elemental only): 8→3 (2nd hit onward) (Bluster jump 1st attack: 20) Flip:
Flip misses: 4 |
52 |
King Dedede | Charging (elemental only): 8→3 (2nd hit onward) (Bluster jump 1st attack: 21) Flip:
Flip misses: 4 |
In many games, a "reverse" Hammer Flip can be done by performing it back against the boss so the charging and the flip both hit, which does more than damage in total than a normal flip. For example, a "reverse" Hammer Flip from Hammer Kirby does:
- 16+80=96 damage in Kirby Super Star Ultra;
- 8+6×3+60=86 damage in Kirby's Return to Dream Land;
- 7+3×3+80=96 damage in Kirby: Triple Deluxe and Kirby: Planet Robobot.
Trivia
- The Japanese name of Hammer Flip is possibly a reference to 鬼殺し (Demon Slayer), a trap Shogi opening.
- In Kirby Super Star (Ultra), three mid-bosses can be one-hit KO'd by the 80 damage Hammer Flip: Poppy Bros. Sr. (80 HP), Mr. Frosty (110 HP, ×2 weakness to fire) and Bugzzy (160 HP, ×2 weakness to fire).
- Several localized names of Charge Hammer Flip still keep the fire element despite it having none by default in Kirby Star Allies.
Names in other languages
Hammer Flip
Language | Name | Meaning |
---|---|---|
Japanese | おにごろし火炎ハンマー Onigoroshi Kaen Hanmā |
Demon Slayer Flame Hammer |
Traditional Chinese | 鬼殺火焰錘[1] guǐ shā huǒ yàn chuí |
Demon Slayer Flame Hammer |
Simplified Chinese | 鬼杀火焰锤[1] guǐ shā huǒ yàn chuí | |
French | Marteau ardent | Fire Hammer |
German | Feuerzorn | Fire Anger |
Italian | Iper martellata | Hyper Hammer |
Spanish | Martillo ígneo | Fire Hammer |
Charge Hammer Flip
Language | Name | Meaning |
---|---|---|
Japanese | おにごろしチャージハンマー Onigoroshi Chāji Hanmā |
Demon Slayer Charge Hammer |
Traditional Chinese | 鬼殺蓄力錘 guǐ shā xù lì chuí |
Demon Slayer Charge Hammer |
Simplified Chinese | 鬼杀蓄力锤 guǐ shā xù lì chuí | |
Dutch | Vuurhamer laden | Charge Fire Hammer |
French | Marteau ardent chargé | Charge Fire Hammer |
German | Feuerzorn-Ladung | Charge Fire Anger |
Italian | Iper martellata caricata | Charge Hyper Hammer |
Spanish | Martillo ígneo cargado | Charge Fire Hammer |