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Revision as of 19:54, 25 July 2022

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Featured Article
KSS Box NA.jpg

Kirby Super Star, occasionally known as Kirby's Fun Pak in European languages and code-named Kirby Active during development, is a main-series Kirby game for the Super Nintendo Entertainment System that was developed by HAL Laboratory and published by Nintendo. Unlike other games in the series, it is notable for not following a single storyline, but instead consisting of six different main games, one extra game in the form of a boss endurance mode, and two sub games, each with its own scenario and gameplay elements.

Kirby Super Star is often considered by fans to be the most important game in the Kirby series, as it defined several of the series' most enduring tropes, and its legacy stretches through most if not all subsequent games in the series. Kirby Super Star introduced the idea of giving (nearly) every Copy Ability a distinct hat and an expanded moveset which relies on specific controller inputs like in traditional fighting games. It also introduced several recurring characters (such as Dyna Blade, Chef Kawasaki, and Marx), several recurring abilities (such as Wing, Fighter, and Yo-Yo), and several recurring musical themes (such as the Gourmet Race theme, the full versions of the Green Greens theme and King Dedede's Theme, and the two themes associated with the Halberd), among other ideas. It was also the first main series Kirby game to feature multiplayer, allowing a second player to take control of a Helper that Kirby can call to his side by sacrificing a Copy Ability.

In 2008, the game received a remake named Kirby Super Star Ultra on the Nintendo DS.



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